scramble 111 no scramble 110
L25 Balanced Peirce (L+16) vs Simon33 (X)
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 54 Sea Zone
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@simon33 Scramble in W. Germany?
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Intercept you mean? No intercept.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Iwo Jima Battle in Tunisia Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 armour placed in Eastern United States Americans undo move 2. 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 artillery and 1 infantry placed in Western United States 1 armour placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Morocco to Holland Belgium 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Greece Battle in Holland Belgium British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 artillery and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State 1 armour owned by the Japanese lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Shan State to India 2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 aaGun and 1 infantry moved from Syria to 98 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from Egypt to Syria 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Persia to Eastern Persia 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium Place Units - British 1 transport placed in 110 Sea Zone 1 armour and 1 infantry placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt 1 destroyer and 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -1.83 Germans AA : -0.17 Germans regular : -0.50 British regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Bryansk Italians take Smolensk from Russians Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Greece Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Greece : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Greece Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 3 infantry Casualties for Italians: 1 infantry Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Greater Southern Germany to Romania 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,6,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,4,3,2,5,2,2,4 Italians collect 4 PUs (12 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 3.33 British AA : -0.17 Russians regular : -1.00 British regular : -1.00
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Some revenge for 113.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from 26 Sea Zone to Caroline Islands 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from 26 Sea Zone to Caroline Islands 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Belarus to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Rostov 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Vologda 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Archangel 3 bombers and 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,7,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.67 British regular : 0.00 Russians AA : -0.50
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Lose the AA Gun or an inf?
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@simon33 Inf please.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Belarus to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Rostov 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Vologda 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Archangel 3 bombers and 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,7,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 3/3 hits, 1.00 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov 1 armour owned by the Germans retreated to Bryansk Russians win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -8 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 2 aaGuns, 9 artilleries and 23 infantry moved from Belarus to Bryansk 3 bombers and 1 fighter moved from Russia to Bryansk 4 armour and 5 mech_infantrys moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 4 armour and 2 mech_infantrys placed in Germany 1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,4 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 0.67 British regular : 0.00 Russians AA : -0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 28 PUs; Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Smolensk from Italians 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Tambov to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Archangel 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Russia to Vologda 2 fighters moved from Ukraine to Russia 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 17 infantry moved from Timguska to Novosibirsk 2 aaGuns, 1 armour, 12 artilleries, 9 infantry and 1 mech_infantry moved from Tambov to Russia 1 infantry moved from Tambov to Samara 2 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Russians 1 fighter and 5 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.67
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@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
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@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 fighter and 8 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter moved from Japan to Iwo Jima 1 fighter moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 35 Sea Zone to 17 Sea Zone 2 carriers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Yunnan to Kweichow 2 infantry moved from Hunan to Kweichow 1 artillery, 8 infantry and 2 mech_infantrys moved from Yunnan to Szechwan 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from Philippines to Hopei 1 battleship moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 2 carriers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 3 : 4/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 8 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/11 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 2 bombers moved from Hopei to Kiangsu 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Manchuria to Jehol 1 infantry and 1 mech_infantry moved from Hunan to Kweichow 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 17 Sea Zone 2 fighters moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 35 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines EDIT: 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -1.33 Japanese regular : 0.83 ANZAC regular : -0.33
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Illegal attack, the last CV from sz35 had to move to both sz17 and sz41 to catch planes. I edited a CV from 42 to 41, that way the attack is legal and no rolled dice need to be changed. Let me know if this isn’t a satisfactory resolution.
A bit nasty that I couldn’t legally move the transports and also attack the subs.
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@simon33 That’s fine - not like those carriers were going to make a difference in that fight!
As I read it, the subs wouldn’t prevent loading in the combat phase, assuming you offload during combat phase as well. But yes, if you attack the subs, then the transport can’t do a non-combat load.
And no worries about the intercept, it’s a bit of a coin flip and I didn’t want to slow down the game, so I’m happy to let things ride from that round!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery moved from Tunisia to Algeria 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 1.50 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Sikang 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Russia 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 2 fighters moved from 112 Sea Zone to Finland 1 bomber and 3 fighters moved from United Kingdom to Finland 1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone Combat - British Battle in Finland British attack with 1 bomber and 5 fighters Germans defend with 3 infantry British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits 2 fighters owned by the British lost in Finland 3 infantry owned by the Germans lost in Finland British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -11 Casualties for British: 2 fighters Casualties for Germans: 3 infantry Battle in Yunnan British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Finland to 112 Sea Zone 1 bomber and 1 fighter moved from Finland to Norway 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Eastern Persia to Persia 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 destroyer and 2 transports placed in 98 Sea Zone 1 transport placed in 109 Sea Zone 1 armour, 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.17 Germans regular : 1.00 British regular : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Novgorod to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry Russians roll AA dice in Rostov : 0/2 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine 1 fighter moved from Rostov to Bryansk 1 bomber moved from Rostov to Southern Italy 1 artillery and 1 infantry moved from Greece to Bulgaria 1 aaGun and 3 infantry moved from France to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,4,2,3,4,1,6 Italians collect 4 PUs (12 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Russians regular : -1.33 Russians AA : -0.33