Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
Nice moves!
Germany 2 coming soon
@The_Good_Captain Rule question, please
I looked and looked and used AI too and couldn’t find the answer to this question -
Is my move of loading an infantry from Japan on J1 and sending that transport into battle at Hawaii legal, since the infantry was not unloaded on amphibious assault? It looks to me like it’s legal because the move ended in combat for the transport, but you definitely can’t do this in G40. But there is an explicit rule in G40 and I couldn’t find it for Classic.
In my case I went ahead since we wanted to keep the game moving and it really wasn’t going to make much difference since in only an extreme dice result would I take the transport off, so effectively was moving it in during noncombat move…
Is an important distinction, so I need to know for the future - - and maybe someone else reading this will find it helpful as well - thanks!!!
TripleA Turn Summary for game: Classic League
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 2 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from West Europe to Ukraine S.S.R.
1 bomber moved from West Europe to Red Sea Zone
1 bomber moved from South Europe to Red Sea Zone
Combat - Germans
Battle in Red Sea Zone
Germans attack with 2 bombers
British defend with 1 transport
Germans roll dice for 2 bombers in Red Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
British roll dice for 1 transport in Red Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 bombers in Red Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
British roll dice for 1 transport in Red Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 bombers in Red Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
British roll dice for 1 transport in Red Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in Red Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Ukraine S.S.R.
Germans attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Red Sea Zone to India
1 fighter moved from Ukraine S.S.R. to India
1 fighter moved from Ukraine S.S.R. to India
3 fighters moved from Ukraine S.S.R. to East Europe
1 infantry moved from Germany to East Europe
5 infantry moved from South Europe to East Europe
1 aaGun and 1 infantry moved from West Europe to Germany
1 bomber moved from Red Sea Zone to East Europe
Place Units - Germans
4 infantry placed in Germany
1 armour and 8 infantry placed in South Europe
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -2.83
British regular : -0.50
@gamerman01 Interesting question! I have never thought about that. Let’s see what TGC has to say.
TripleA Turn Summary for game: Classic League
Game History
Round: 2
Purchase Units - British
British buy 2 fighters and 3 transports; Remaining resources: 10 PUs;
Combat Move - British
1 bomber moved from Kenya-Rhodesia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 bomber and 2 fighters
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 fighters in Ukraine S.S.R., round 2 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 fighters in Ukraine S.S.R., round 3 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 infantry moved from West Canada to East Canada
Place Units - British
3 transports placed in North Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
British regular : -2,33
If the question is, “Can a loaded transport move in the combat movement phase without unloading into an amphibious combat?” the answer is yes.
Transports in this version are a combat unit with a hit value, a defense value and an attack value. In global, they are something entirely different.
This example won’t be explicitly stated since it’s subsumed in the general rules of naval combat.
Interestingly, moves that are made during the combat move that don’t result in combat are technically not allowed in classic.
What you wrote makes sense,
But my question was not clear enough!
Question is “can a transport PICK UP LAND unit in the combat movement phase and take it into combat at sea without a declared amphibious assault.”?
Seemed answer was yes and that’s why I went ahead and did it, but is important to know the answer for sure, so thanks once more!!!
TripleA Turn Summary for game: Classic League
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone
2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
2 infantry moved from North Australia Sea Zone to Australia
1 infantry moved from China to Manchuria
Japanese take Manchuria from Russians
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Hawaii Sea Zone to Australia
1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone
1 fighter moved from Hawaii Sea Zone to Mexico Sea Zone
Combat - Japanese
Battle in Australia
Japanese attack with 1 fighter and 4 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Australia
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Mexico Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Mexico Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in Mexico Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from Mexico Sea Zone to North Australia Sea Zone
1 fighter moved from Australia to North Australia Sea Zone
1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to India
1 infantry moved from Sinkiang to India
1 bomber and 2 fighters moved from French Indo China to India
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 fighter moved from Wake Island to China
1 infantry moved from China to Manchuria
1 infantry moved from China to French Indo China
1 armour moved from Japan to Japan Sea Zone
1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 armour moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
1 factory placed in India
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.50
British regular : 1.33
@gamerman01 yes.
… and just to expand - you cannot wait until the combat is resolved and then decide after combat that you’re also going to conduct an amphib attack.
but the answer is 100% yes to your situation
TripleA Turn Summary for game: Classic League
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone
2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
2 infantry moved from North Australia Sea Zone to Australia
1 infantry moved from China to Manchuria
Japanese take Manchuria from Russians
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Hawaii Sea Zone to Australia
1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone
1 fighter moved from Hawaii Sea Zone to Mexico Sea Zone
Combat - Japanese
Battle in Australia
Japanese attack with 1 fighter and 4 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Australia
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Mexico Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Mexico Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in Mexico Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from Mexico Sea Zone to North Australia Sea Zone
1 fighter moved from Australia to North Australia Sea Zone
1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to India
1 infantry moved from Sinkiang to India
1 bomber and 2 fighters moved from French Indo China to India
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 fighter moved from Wake Island to China
1 infantry moved from China to Manchuria
1 infantry moved from China to French Indo China
1 armour moved from Japan to Japan Sea Zone
1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 armour moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
1 factory placed in India
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 bomber
EDIT: Adding units owned by Japanese to South Europe: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.50
British regular : 1.33
Nope, scratch that edit, bomber needs to stay back in India this turn, sorry about that extra post
TripleA Turn Summary for game: Classic League
Game History
Round: 2
Purchase Units - Americans
Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from West US to Mexico Sea Zone
1 armour and 2 infantry moved from East US to East US Sea Zone
1 armour, 1 carrier, 2 infantry and 2 transports moved from East US Sea Zone to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to West Europe
Americans take West Europe from Germans
Combat - Americans
Battle in Mexico Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 fighter in Mexico Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
1 submarine owned by the Japanese lost in Mexico Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship moved from West Panama Sea Zone to East US Sea Zone
1 fighter moved from Mexico Sea Zone to West Canada
1 bomber moved from Mexico Sea Zone to West Canada
1 infantry moved from Alaska to West Canada
1 aaGun and 2 infantry moved from West US to West Canada
1 fighter moved from West US to North Sea Zone
1 aaGun moved from East US to West US
Place Units - Americans
1 transport placed in East US Sea Zone
2 infantry placed in East US
6 infantry placed in West US
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 3 infantry moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Karelia S.S.R. to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
1 fighter moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to Finland Norway
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland Norway
Russians attack with 2 armour, 1 fighter and 4 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 armour, 1 fighter and 4 infantry in Finland Norway, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Finland Norway
1 infantry owned by the Germans lost in Finland Norway
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Finland Norway, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 2 infantry in Finland Norway, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Finland Norway
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Finland Norway, round 4 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 armour in Finland Norway, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland Norway
1 armour owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 fighter moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
1 armour and 1 infantry moved from Yakut S.S.R. to Novosibirsk
Place Units - Russians
9 infantry placed in Karelia S.S.R.
Russians undo move 1.
1 infantry placed in Russia
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,33
Russians regular : -0,67
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 bomber and 2 fighters moved from India to Ukraine S.S.R.
1 bomber and 3 fighters moved from East Europe to West Europe
4 infantry moved from Germany to West Europe
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Europe
Germans attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 armour and 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in West Europe, round 2 : 4/8 hits, 2.83 expected hits
Americans roll dice for 1 armour and 2 infantry in West Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in West Europe
1 armour owned by the Americans and 2 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Germans
1 infantry moved from Germany to East Europe
1 armour and 8 infantry moved from South Europe to East Europe
2 fighters moved from Ukraine S.S.R. to East Europe
1 infantry moved from French West Africa to French Equatorial Africa
1 bomber moved from Ukraine S.S.R. to East Europe
3 fighters moved from West Europe to South Europe
1 bomber moved from East Europe to Germany
1 bomber moved from Germany to South Europe
1 bomber moved from West Europe to South Europe
1 fighter moved from South Europe to East Europe
1 fighter moved from South Europe to Germany
Place Units - Germans
2 infantry placed in South Europe
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : -0.33
Germans regular : 3.17
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to North Sea Zone
1 armour, 1 infantry and 3 transports moved from North Sea Zone to East Canada Sea Zone
1 armour and 1 infantry moved from East Canada to East Canada Sea Zone
2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from West Spain Sea Zone to Algeria
British take Algeria from Germans
1 fighter and 2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
Combat - British
Battle in French Equatorial Africa
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Equatorial Africa
1 infantry owned by the Germans lost in French Equatorial Africa
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from French Equatorial Africa to North Sea Zone
2 fighters moved from United Kingdom to Karelia S.S.R.
Place Units - British
1 carrier placed in North Sea Zone
5 infantry placed in United Kingdom
COMMENT: The US fighter and the UK fighter in North Sea Zone are on the US carrier
Turn Complete - British
British collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
British regular : -0,33
Thank you for doing the comment!
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Australia to North Australia Sea Zone
1 infantry and 1 transport moved from North Australia Sea Zone to New Zealand Sea Zone
1 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
1 infantry moved from Australia to West Australia Sea Zone
1 infantry and 1 transport moved from West Australia Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 infantry moved from Persia to Caucasus
2 infantry moved from French Indo China to Sinkiang
1 fighter moved from China to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from India to Caucasus
1 bomber moved from India to Sinkiang
Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 transports moved from French Indo China Sea Zone to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
2 battleships moved from North Australia Sea Zone to Indian Ocean Sea Zone
1 armour moved from French Indo China to Persia
2 infantry moved from India to Persia
1 fighter moved from Sinkiang to Persia
2 fighters moved from North Australia Sea Zone to Persia
1 fighter moved from Caucasus to Persia
1 bomber moved from Sinkiang to Wake Island
1 infantry moved from French Indo China to Sinkiang
1 fighter moved from Caucasus to Persia
Place Units - Japanese
3 infantry placed in India
1 bomber and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.33
Russians regular : -0.33
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Americans
Americans buy 10 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from North Sea Zone to East Canada Sea Zone
3 infantry moved from West Canada to East Canada Sea Zone
3 infantry and 2 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
5 infantry moved from West Spain Sea Zone to West Europe
1 fighter moved from North Sea Zone to West Europe
1 bomber and 1 fighter moved from West Canada to West Europe
1 battleship moved from East US Sea Zone to West Spain Sea Zone
EDIT: 1 fighter moved from North Sea Zone to West Spain Sea Zone
EDIT: 1 carrier moved from North Sea Zone to West Spain Sea Zone
Combat - Americans
Battle in West Europe
Americans attack with 1 bomber, 2 fighters and 5 infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 bomber, 2 fighters and 5 infantry in West Europe, round 2 : 2/8 hits, 2,50 expected hits
Germans roll dice for 3 infantry in West Europe, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in West Europe
Americans win, taking West Europe from Germans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter moved from West Europe to Karelia S.S.R.
1 fighter moved from West Europe to West Spain Sea Zone
1 bomber moved from West Europe to West Canada
6 infantry moved from West US to West Canada
Place Units - Americans
8 infantry placed in West US
1 transport placed in East US Sea Zone
2 infantry placed in East US
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Germans regular : -1,00
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to Caucasus
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
2 armour moved from Finland Norway to Karelia S.S.R.
1 armour moved from Novosibirsk to Karelia S.S.R.
1 infantry moved from Finland Norway to Karelia S.S.R.
5 infantry moved from Novosibirsk to Russia
2 infantry moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 fighter and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 0,00
Russians regular : -0,33
!!
This is taking me Waaaay back. I haven’t been squeezed as Germany since I was playing against myself 32 years ago. Mainly because I’ve only taken them twice since returning, and the dice smoked my Luftwaffe so hard against Ragnell I chose to resign (twice) rather than play the much longer game.
Is pretty wild to return to Classic after all that revised, the Anniversary edition (man those were the days) and over a decade of G40
All those 1-2 and soon to be 1-2-3 punches to prepare for, yeah, lots of fun