No problem. I will ask you next month for W@W game.
Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
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Nice moves!
Germany 2 coming soon
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@The_Good_Captain Rule question, please
I looked and looked and used AI too and couldn’t find the answer to this question -Is my move of loading an infantry from Japan on J1 and sending that transport into battle at Hawaii legal, since the infantry was not unloaded on amphibious assault? It looks to me like it’s legal because the move ended in combat for the transport, but you definitely can’t do this in G40. But there is an explicit rule in G40 and I couldn’t find it for Classic.
In my case I went ahead since we wanted to keep the game moving and it really wasn’t going to make much difference since in only an extreme dice result would I take the transport off, so effectively was moving it in during noncombat move…
Is an important distinction, so I need to know for the future - - and maybe someone else reading this will find it helpful as well - thanks!!!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 2 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from West Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Red Sea Zone 1 bomber moved from South Europe to Red Sea Zone Combat - Germans Battle in Red Sea Zone Germans attack with 2 bombers British defend with 1 transport Germans roll dice for 2 bombers in Red Sea Zone, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 transport in Red Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers in Red Sea Zone, round 3 : 0/2 hits, 1.33 expected hits British roll dice for 1 transport in Red Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers in Red Sea Zone, round 4 : 2/2 hits, 1.33 expected hits British roll dice for 1 transport in Red Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in Red Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Ukraine S.S.R. Germans attack with 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Red Sea Zone to India 1 fighter moved from Ukraine S.S.R. to India 1 fighter moved from Ukraine S.S.R. to India 3 fighters moved from Ukraine S.S.R. to East Europe 1 infantry moved from Germany to East Europe 5 infantry moved from South Europe to East Europe 1 aaGun and 1 infantry moved from West Europe to Germany 1 bomber moved from Red Sea Zone to East Europe Place Units - Germans 4 infantry placed in Germany 1 armour and 8 infantry placed in South Europe Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -2.83 British regular : -0.50
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@gamerman01 Interesting question! I have never thought about that. Let’s see what TGC has to say.
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 2 fighters and 3 transports; Remaining resources: 10 PUs; Combat Move - British 1 bomber moved from Kenya-Rhodesia to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. Combat - British Battle in Ukraine S.S.R. British attack with 1 bomber and 2 fighters Germans defend with 1 infantry British roll dice for 1 bomber and 2 fighters in Ukraine S.S.R., round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 fighters in Ukraine S.S.R., round 3 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Ukraine S.S.R. 1 infantry owned by the Germans lost in Ukraine S.S.R. British win with 2 fighters remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 infantry moved from West Canada to East Canada Place Units - British 3 transports placed in North Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 British regular : -2,33
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If the question is, “Can a loaded transport move in the combat movement phase without unloading into an amphibious combat?” the answer is yes.
Transports in this version are a combat unit with a hit value, a defense value and an attack value. In global, they are something entirely different.
This example won’t be explicitly stated since it’s subsumed in the general rules of naval combat.
Interestingly, moves that are made during the combat move that don’t result in combat are technically not allowed in classic.
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What you wrote makes sense,
But my question was not clear enough!
Question is “can a transport PICK UP LAND unit in the combat movement phase and take it into combat at sea without a declared amphibious assault.”?
Seemed answer was yes and that’s why I went ahead and did it, but is important to know the answer for sure, so thanks once more!!!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone 2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone 2 infantry moved from West Australia Sea Zone to Australia 2 infantry moved from North Australia Sea Zone to Australia 1 infantry moved from China to Manchuria Japanese take Manchuria from Russians 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Hawaii Sea Zone to Australia 1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone 1 fighter moved from Hawaii Sea Zone to Mexico Sea Zone Combat - Japanese Battle in Australia Japanese attack with 1 fighter and 4 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Australia 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Mexico Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in Mexico Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from Mexico Sea Zone to North Australia Sea Zone 1 fighter moved from Australia to North Australia Sea Zone 1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone 1 infantry moved from French Indo China to India 1 infantry moved from Sinkiang to India 1 bomber and 2 fighters moved from French Indo China to India 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 fighter moved from Wake Island to China 1 infantry moved from China to Manchuria 1 infantry moved from China to French Indo China 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 1 armour moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 1 factory placed in India 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.50 British regular : 1.33
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@gamerman01 yes.
… and just to expand - you cannot wait until the combat is resolved and then decide after combat that you’re also going to conduct an amphib attack.
but the answer is 100% yes to your situation
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone 2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone 2 infantry moved from West Australia Sea Zone to Australia 2 infantry moved from North Australia Sea Zone to Australia 1 infantry moved from China to Manchuria Japanese take Manchuria from Russians 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Hawaii Sea Zone to Australia 1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone 1 fighter moved from Hawaii Sea Zone to Mexico Sea Zone Combat - Japanese Battle in Australia Japanese attack with 1 fighter and 4 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Australia 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Mexico Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in Mexico Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from Mexico Sea Zone to North Australia Sea Zone 1 fighter moved from Australia to North Australia Sea Zone 1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone 1 infantry moved from French Indo China to India 1 infantry moved from Sinkiang to India 1 bomber and 2 fighters moved from French Indo China to India 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 fighter moved from Wake Island to China 1 infantry moved from China to Manchuria 1 infantry moved from China to French Indo China 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 1 armour moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 1 factory placed in India 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 bomber EDIT: Adding units owned by Japanese to South Europe: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.50 British regular : 1.33
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Nope, scratch that edit, bomber needs to stay back in India this turn, sorry about that extra post
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Americans Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from West US to Mexico Sea Zone 1 armour and 2 infantry moved from East US to East US Sea Zone 1 armour, 1 carrier, 2 infantry and 2 transports moved from East US Sea Zone to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans Combat - Americans Battle in Mexico Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 fighter in Mexico Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 submarine owned by the Japanese lost in Mexico Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship moved from West Panama Sea Zone to East US Sea Zone 1 fighter moved from Mexico Sea Zone to West Canada 1 bomber moved from Mexico Sea Zone to West Canada 1 infantry moved from Alaska to West Canada 1 aaGun and 2 infantry moved from West US to West Canada 1 fighter moved from West US to North Sea Zone 1 aaGun moved from East US to West US Place Units - Americans 1 transport placed in East US Sea Zone 2 infantry placed in East US 6 infantry placed in West US Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 3 infantry moved from Karelia S.S.R. to Finland Norway 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from Karelia S.S.R. to Caucasus Russians take Caucasus from Germans 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Finland Norway 1 infantry moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Norway Russians attack with 2 armour, 1 fighter and 4 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 2 armour, 1 fighter and 4 infantry in Finland Norway, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Finland Norway 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 2 armour, 1 fighter and 2 infantry in Finland Norway, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 armour and 2 infantry in Finland Norway, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Finland Norway Russians roll dice for 2 armour, 1 fighter and 2 infantry in Finland Norway, round 4 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Norway 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 1 fighter moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 1 armour and 1 infantry moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 9 infantry placed in Karelia S.S.R. Russians undo move 1. 1 infantry placed in Russia 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 Russians regular : -0,67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from East Europe to Ukraine S.S.R. 1 bomber and 2 fighters moved from India to Ukraine S.S.R. 1 bomber and 3 fighters moved from East Europe to West Europe 4 infantry moved from Germany to West Europe Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West Europe Germans attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 armour and 2 infantry Germans roll dice for 1 bomber, 3 fighters and 4 infantry in West Europe, round 2 : 4/8 hits, 2.83 expected hits Americans roll dice for 1 armour and 2 infantry in West Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in West Europe 1 armour owned by the Americans and 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 2 infantry Non Combat Move - Germans 1 infantry moved from Germany to East Europe 1 armour and 8 infantry moved from South Europe to East Europe 2 fighters moved from Ukraine S.S.R. to East Europe 1 infantry moved from French West Africa to French Equatorial Africa 1 bomber moved from Ukraine S.S.R. to East Europe 3 fighters moved from West Europe to South Europe 1 bomber moved from East Europe to Germany 1 bomber moved from Germany to South Europe 1 bomber moved from West Europe to South Europe 1 fighter moved from South Europe to East Europe 1 fighter moved from South Europe to Germany Place Units - Germans 2 infantry placed in South Europe 10 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.33 Germans regular : 3.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - British British buy 1 carrier and 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to North Sea Zone 1 armour, 1 infantry and 3 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 1 infantry moved from East Canada to East Canada Sea Zone 2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone 2 armour and 2 infantry moved from West Spain Sea Zone to Algeria British take Algeria from Germans 1 fighter and 2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa Combat - British Battle in French Equatorial Africa British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Germans lost in French Equatorial Africa British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from French Equatorial Africa to North Sea Zone 2 fighters moved from United Kingdom to Karelia S.S.R. Place Units - British 1 carrier placed in North Sea Zone 5 infantry placed in United Kingdom COMMENT: The US fighter and the UK fighter in North Sea Zone are on the US carrier Turn Complete - British British collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 British regular : -0,33
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