It seems to be a popular view that Japan is wasting its money if it buys a complex before it has maxed out the first one (i.e. is transporting 8 units/turn to the mainland). However, I am of the opinion that 2 tran 1 IC–this is assuming $1 bid to Japan–is the optimal J1 purchase for getting units to the mainland quickly. There was an old thread (sorry, I couldn’t find the link on my first search and I’m too lazy to look harder) that had some calculations to this effect, but for the short version, consider:
—If you build 3 tran on J1, you can put 8 units in Asia on your second turn. However, with 2 tran 1 IC you can get 9 units there: 6 from your three transports, and three more from your complex. With a 2 IC purchase it’s down to 8 again, one from your transport and 6 from your complexes. (I’m assuming throughout that the UK killed your transport in SZ 59 so that you only have one to start with.) So if you’re trying to get as many units to Asia on J2 as you can, 2 tran 1 IC is the way to go.
—4 tran on J1, using a bid of $2, is also a good way to start fast. However, in this case your capacity outstrips your income; it will be a couple rounds before you can actually get new units fast enough to keep your transports busy. The 2 tran 1 IC buy is better optimized at keeping your production/transport capacity matched up with the number of units you can afford to produce. In particular, a 4 tran J1 purchase enables you to put as many as 10 units into Asia on J2 if you clean out Philippines, East Indies, Okinawa, and Wake, but then you run out of island units and can only make up to 8 new ones in Japan. So you get a lot of inf on J2 but it’s more of an anomaly, where the 2 tran 1 IC buy gives you a smoother and more continuous startup.
—As far as location, I like FIC the best. Kwang is farther from Moscow than either Fic or Man, so if you’re trying to put pressure on the Russians quickly you want either Fic or Man. You can supply plenty of troops to the northern area from Japan itself, so the complex is needed more on the southern end. Plus it enables you to get to Africa, Caucasus, etc better.
—So far I’ve been assuming KGF. In KJF you should certainly be a bit more hesitant about getting factories up quickly. However, I’ve found that a FIC complex, which is always where I build on J1 if I build a factory at all, can be very helpful in KJF. Ideally when defending against an American fleet you want to defend as far out as possible, e.g. with a fleet in the Caroline or even Solomon islands. However, if you’re forced to fall back, FIC is a great fallback point. The key thing about it is that it borders all three of your valuable islands. If you get in trouble you can fall back to SZ 36 and build more ships there to join your retreating fleet. Often this will be enough to prevent the Americans from taking any of those expensive islands right away. If your only factory is in Japan you’re forced to keep your navy farther north to incorporate the new builds, and the Americans have an easier time getting to the southern islands.
JAPAN _ trannies vs. IC
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We shall see, won’t we?
Cause I’ve yet to see an axis player beat me when I move to ostrasize Japan first. Germany’s easy enough to stall. Really. Meanwhile, Japan’s over whelmed. Odds are you’re going to loose soemthing at Pearl, or you forgo it. You do that, I’m up to 5 fighters, 3 carriers and a battleship on US 2. You don’t I sink at least half your fleet on my counter and I still have two loaded carriers.
England does an IC in India. Or takes Borneo/New Guinea to harass Japan, depriving them greatly.
Really, with 3 allies bearing down on them with starting equipment plus some investments with America towards fleet, Japan doesn’t stand a chance. Not if you only give them 1 or 2 IPCs on their bid anyway.
What’s Germany up to? Karelia, Belorussia, Ukraine, Most of Africa by the time Jap’s out of the game. Then it’s 3 on 1 with no help from Japan.
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Well, we ahve an upcoming game, so I guess we can put this to rest in the near future :-)
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@ncscswitch:
Well, we ahve an upcoming game, so I guess we can put this to rest in the near future :-)
I declare the front row seat for this game! Two big kahunas who can talk the talk AND walk the walk. And soon, apparently, one’s laurels and convictions will be put to the test! Viva la A&A!!!
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Well, I have not zeen Ezto on the board lately, and I am looking at putting A&A.org members to teh front of the queue over other gamers… so unless Ezto makes an appearnce later this month, Jen will be up right after I finish the Tournament Consolation match.
Novemeber Battle Royale… elections and Jen and I going at it in a no-holds barred game :-D
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Of course there are holds barred! :P You don’t want NAs or Tech. hehe. Yea, I’m just nit-picking, deal. hehe.
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@ncscswitch:
Well, we ahve an upcoming game, so I guess we can put this to rest in the near future :-)
I declare the front row seat for this game! Two big kahunas who can talk the talk AND walk the walk. And soon, apparently, one’s laurels and convictions will be put to the test! Viva la A&A!!!
I don’t think the game will prove or disprove a KJF effective. Four reasons.
1. Luck will play a factor, and a bit of luck in a naval battle type game can be very decisive.
2. If the KJF succeeds or fails, there is no way to measure the relative merits of KJF to KGF. (If the KJF fails, you could say the KGF would have failed as well; if the KJF succeeds, you could say the KGF would have succeeded as well).
3. I think both players will depart from the optimal line, so the optimal line of play will not be explored. This will happen from chance if not from suboptimal builds, combat choices, and movement.
4. An opening at Germany can see the game switch to KGF before the crucial UK turn, or even before the deciding US turn.
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Not to mention I have seen the transport in SZ 59 successfully sink a destroyer and an aircraft carrier attacking it.
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I think we all ahve seen that by now :-) Luck of the dice… it WILL happen from time to time, just like 2 INF killign an INF and 3 FIGs, and still ahving an INF left over after the battle…
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Bah, I’ve seen 1 inf destroy 9 inf and a tank. (Guy kept saying “he’ll eventually die!”)