@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 32 Sea Zone to 31 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to Queensland
2 artilleries, 1 fighter and 2 infantry moved from Northern Australia to Queensland
1 infantry and 1 marine moved from Gilbert Islands to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 carrier moved from 132 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Malaya to 132 Sea Zone
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
4 artilleries, 2 fighters, 4 infantry and 4 transports moved from 132 Sea Zone to 55 Sea Zone
4 artilleries and 4 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Queensland
1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Northern Manchuria to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 7 Sea Zone
3 infantry moved from Japan to 7 Sea Zone
3 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 aaGun and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 submarine moved from 40 Sea Zone to 38 Sea Zone
2 bombers moved from 31 Sea Zone to Caroline Islands
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 artillery, 2 fighters and 4 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 infantry and 2 mech_infantrys moved from Brazil to 88 Sea Zone
5 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
3 marines moved from Hawaiian Islands to 27 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
3 fighters moved from 27 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
2 cruisers and 2 marines moved from 27 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry and 3 marines moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Marshall Islands
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 carriers moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
2 submarines moved from 11 Sea Zone to 27 Sea Zone
5 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 fighter moved from New South Wales to Fiji
1 destroyer moved from 88 Sea Zone to 93 Sea Zone
1 submarine moved from 88 Sea Zone to 93 Sea Zone
1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber moved from 88 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 destroyers and 1 submarine placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
2 transports placed in 104 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
2 infantry moved from Szechwan to Kweichow
13 infantry moved from Szechwan to Yunnan
2 infantry moved from Honan to Shansi
1 infantry moved from Honan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Yunnan, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
3 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Hunan to Tsinghai
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 26 PUs;
Combat Move - British
11 infantry moved from Eastern India to Burma
3 artilleries moved from Eastern India to Burma
5 infantry moved from Eastern India to Burma
1 mech_infantry moved from Iraq to Syria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from 78 Sea Zone to Alexandria
1 submarine moved from 112 Sea Zone to 93 Sea Zone
Combat - British
Battle in Burma
British attack with 3 artilleries and 16 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 16 infantry in Burma, round 2 : 2/19 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
2 fighters owned by the British retreated
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 carrier moved from 78 Sea Zone to 83 Sea Zone
1 submarine moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Quebec to 109 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Gibraltar
1 transport moved from 84 Sea Zone to 89 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
2 fighters moved from Eastern India to Yunnan
1 tactical_bomber moved from Eastern India to Yunnan
1 aaGun moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
1 fighter moved from Alexandria to 83 Sea Zone
1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Syria to 83 Sea Zone
1 fighter moved from Syria to Egypt
Place Units - British
2 infantry placed in Union of South Africa
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 destroyer placed in 109 Sea Zone
1 infantry placed in Egypt
1 submarine placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,2,2,5,6,2,1,4,5,3
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 33 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Italians regular : 0.33
Japanese regular : 0.33
British regular : -3.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 101 Sea Zone
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from Malta to 100 Sea Zone
1 bomber and 3 fighters moved from Malta to Egypt
1 artillery moved from 100 Sea Zone to Syria
1 infantry moved from 100 Sea Zone to Trans-Jordan
1 infantry moved from 100 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Syria
Combat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Trans-Jordan
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 cruisers in Syria, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
COMMENT: DD in 98 should have been in battle in 100, to get to 90% odds vs the scramble.
COMMENT: skipped scramble & intercept due to odds
3 fighters moved from Egypt to Tobruk
1 bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from 100 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Eastern Poland to Leningrad
1 armour moved from Eastern Poland to Leningrad
1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 3 submarines placed in 97 Sea Zone
Italians undo move 1.
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British AA : -0.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Fiji
1 fighter moved from New South Wales to Fiji
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 16 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Northern Belarus
1 fighter moved from Leningrad to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Leningrad to Northern Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
8 artilleries and 31 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Northern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
1 infantry owned by the Russians lost in Northern Belarus
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Northern Belarus to Western Germany
2 fighters moved from Western Germany to France
1 tactical_bomber moved from Malta to France
2 fighters moved from Malta to Southern Italy
1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Italy
1 tactical_bomber moved from Malta to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Leningrad
4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland
7 infantry moved from Eastern Poland to Bessarabia
2 aaGuns moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Leningrad
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
2 artilleries and 4 infantry moved from Germany to Poland
1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 transport moved from 101 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
2 infantry and 1 marine moved from 100 Sea Zone to Syria
2 armour moved from Eastern Poland to Ukraine
Place Units - Germans
1 transport placed in 117 Sea Zone
4 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 8 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
9 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Amur to Northern Manchuria
1 armour moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Bryansk
1 infantry moved from Smolensk to Novgorod
4 fighters and 2 tactical_bombers moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Samara
2 infantry moved from Samara to Stalingrad
2 infantry moved from Samara to Stalingrad
1 aaGun, 4 artilleries and 22 infantry moved from Rostov to Stalingrad
2 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
3 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Buryatia to Northern Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
1 mech_infantry placed in Russia
3 artilleries placed in Stalingrad
2 infantry placed in Siberia
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6,4,1
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Queensland to New South Wales
6 artilleries and 7 infantry moved from Queensland to New South Wales
1 marine moved from Queensland to 55 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 64 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
1 marine moved from 64 Sea Zone to Victoria
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to Szechwan
1 infantry moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Kwangsi to Szechwan
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 bomber moved from Caroline Islands to New South Wales
2 fighters moved from Japan to Amur
2 infantry moved from Korea to Amur
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
Combat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 10/32 hits, 13.83 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 14 infantry in New South Wales, round 2 : 8/18 hits, 7.00 expected hits
8 infantry owned by the Japanese lost in New South Wales
8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/24 hits, 11.67 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 6 infantry in New South Wales, round 3 : 6/10 hits, 4.33 expected hits
1 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in New South Wales
6 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 9 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 5 artilleries and 9 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 14 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 3 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Amur, round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Amur
2 infantry owned by the Russians lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 6 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 7 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 8 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Kweichow
1 aaGun moved from Kiangsi to Anhwe
1 aaGun moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
2 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 carrier moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 7 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 4 transports moved from 55 Sea Zone to 132 Sea Zone
1 submarine moved from 38 Sea Zone to 76 Sea Zone
1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 132 Sea Zone
1 bomber moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
3 tactical_bombers moved from New South Wales to Queensland
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 carrier moved from 55 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 35 Sea Zone
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters and 6 infantry placed in Japan
1 carrier and 1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -8.83
ANZAC AA : -1.00
ANZAC regular : 2.67
Russians regular : 1.00
The Kuomintang really wanted to have the chance to build artillery this round
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Combat Move - British
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from Egypt to 100 Sea Zone
1 tactical_bomber moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 destroyers moved from 83 Sea Zone to 100 Sea Zone
2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone
1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports
British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Combat Hit Differential Summary :
British regular : 0.33
@nikola1975 Dmg CV, lose German tac, 2 Italian DD
@nikola1975 please post next round with picture as well, will be away from computer for quite a few hours but can check mobile
@nikola1975 you can assign it to the destroyer
Sorry about this:

There also seems to be a problem in the game though, it is asking for 1 casualty. I need to see how to handle it, maybe save and reload, will try it out.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Combat Move - British
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from Egypt to 100 Sea Zone
1 tactical_bomber moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 destroyers moved from 83 Sea Zone to 100 Sea Zone
2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone
1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports
British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits
1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : 4.00
Hm, can’t get it to ask for 7 casualties. Any idea? Edit in between the battle, is it possible?
@nikola1975 when there are subs in the battle I usually turn on edit mode for the combat so the defender can see all the dice hits (per A&A rules)
In this case I’m not sure what’s going on but maybe you have to select a transport?
The dice gods have not favored me in the Med but I think Japan can save me…
Cant turn on edit mode during a battle and I only have 6 hits of units left I think?
Yes, you are right. So, basically I wait for the Ita/Ger to hit back and then edit them out? I will try something now.