Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
L25 PTV Stucifer (X+12) v Nikola1975 (L)
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The Kuomintang really wanted to have the chance to build artillery this round
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hitsCombat Hit Differential Summary :
British regular : 0.33 -
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@nikola1975 Dmg CV, lose German tac, 2 Italian DD
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@nikola1975 please post next round with picture as well, will be away from computer for quite a few hours but can check mobile
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@nikola1975 you can assign it to the destroyer
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Sorry about this:

There also seems to be a problem in the game though, it is asking for 1 casualty. I need to see how to handle it, maybe save and reload, will try it out.
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hitsCombat Hit Differential Summary :
Italians regular : -1.50 British regular : 4.00 -
Hm, can’t get it to ask for 7 casualties. Any idea? Edit in between the battle, is it possible?
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@nikola1975 when there are subs in the battle I usually turn on edit mode for the combat so the defender can see all the dice hits (per A&A rules)
In this case I’m not sure what’s going on but maybe you have to select a transport?
The dice gods have not favored me in the Med but I think Japan can save me…
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Cant turn on edit mode during a battle and I only have 6 hits of units left I think?
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Yes, you are right. So, basically I wait for the Ita/Ger to hit back and then edit them out? I will try something now.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tunisia 5 transports moved from 93 Sea Zone to 94 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone 1 artillery and 2 infantry moved from Gibraltar to 94 Sea Zone 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 94 Sea Zone to 96 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in Tunisia Battle in Malta Battle in Solomon Islands Non Combat Move - Americans 1 carrier moved from 93 Sea Zone to 96 Sea Zone 5 destroyers moved from 93 Sea Zone to 96 Sea Zone 2 submarines moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 93 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 52 Sea Zone 4 infantry moved from 52 Sea Zone to Samoa 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 3 marines moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 infantry, 3 marines, 2 tactical_bombers and 1 transport moved from 32 Sea Zone to 50 Sea Zone 1 fighter moved from Fiji to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 3 submarines moved from 27 Sea Zone to 50 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier and 6 submarines placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone Americans undo move 2. 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan 4 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shansi to Inner Mongolia Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 25 PUs; British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 36 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 4 transports in 100 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the British, 2 cruisers owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 100 Sea Zone 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 100 Sea Zone 2 transports owned by the Italians and 1 transport owned by the Germans lost in 100 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 2 cruisers, 2 destroyers and 3 transports Non Combat Move - British 1 battleship moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 4 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 submarine moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 100 Sea Zone to Malta 1 fighter moved from United Kingdom to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 89 Sea Zone to 84 Sea Zone 1 fighter moved from 100 Sea Zone to Egypt 1 fighter moved from 100 Sea Zone to Baluchistan 1 fighter moved from 100 Sea Zone to Baluchistan 1 aaGun moved from Burma to Yunnan 2 aaGuns, 3 artilleries and 15 infantry moved from Burma to Eastern India 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India Place Units - British 1 fighter and 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.17 Japanese regular : 0.67 British regular : 4.00 -
Maybe this is something new in the game - it did not ask for casualties because you had only 6 hit points, and I had 7 hits.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour moved from Leningrad to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Leningrad Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians COMMENT: skipped scramble in Tunisia 1 bomber moved from Tunisia to Southern Italy 1 destroyer and 3 submarines moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Tobruk to Northern Italy 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Italians 1 airfield and 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy Italians undo move 2. 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.67 -
Hm, I might have killed the game. I guess I wanted to block the Japanese fleet with American destroyers + Anzac destroyers and probably forgot.
I will post later.
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@nikola1975 Think that’s a fair edit, no harm done. You had a destroyer in 31 for US you could move to 47 or 48 and certainly one of the stack in 32 can move to 49. ANZAC blocks the remaining SZ if that’s what you were thinking to accomplish?
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Thanks, I appreciate that. Mistakes like this are part of the game, I don’t mind losing because of them, it is just a shame that it takes so long to create something at least close to interesting game :)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - ANZAC 1 destroyer moved from 27 Sea Zone to 49 Sea Zone 1 cruiser moved from 27 Sea Zone to 50 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Combat Move - French 1 destroyer moved from 83 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :







