Scramble either of those sea zones and how many planes?
L25 PTV ArtofWar (X+10) v Stucifer (L)
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@ArtofWar1947 Battle shall commence Sunday evening. Camping til then
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 22 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 fighter, 11 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Western United States to Japan 1 artillery and 2 infantry moved from Hokkaido to Japan 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan 4 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber moved from Kyushu to Japan 1 infantry and 1 marine moved from Manilla to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 7 Sea Zone 1 infantry and 1 marine moved from 7 Sea Zone to Japan 1 fighter moved from French Indo China to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 2 carriers moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese 3 infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Japan 1 bomber moved from United Kingdom to Norway 1 destroyer moved from 37 Sea Zone to 7 Sea Zone 1 infantry moved from French Indo China to Siam Americans take Siam from Japanese Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 1 destroyer owned by the Americans lost in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Strategic bombing raid in Norway Germans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Japan Americans attack with 5 artilleries, 6 bombers, 5 fighters, 17 infantry, 2 marines and 3 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 22 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 bomber owned by the Americans lost in Japan Americans roll dice for 5 artilleries, 5 bombers, 5 fighters, 17 infantry, 2 marines and 3 tactical_bombers in Japan, round 2 : 11/37 hits, 12.83 expected hits Japanese roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers in Japan, round 2 : 13/29 hits, 10.67 expected hits 12 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan 9 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan Americans roll dice for 5 artilleries, 5 bombers, 5 fighters, 5 infantry, 1 marine and 3 tactical_bombers in Japan, round 3 : 10/24 hits, 10.67 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers in Japan, round 3 : 9/20 hits, 7.67 expected hits 5 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Japan 10 infantry owned by the Japanese lost in Japan Americans roll dice for 1 artillery, 5 bombers, 5 fighters, 1 marine and 3 tactical_bombers in Japan, round 4 : 5/15 hits, 7.67 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Japan, round 4 : 3/10 hits, 4.33 expected hits 2 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Japan Americans roll dice for 1 artillery, 5 bombers, 3 fighters and 3 tactical_bombers in Japan, round 5 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Japan, round 5 : 2/5 hits, 2.67 expected hits 2 bombers owned by the Americans lost in Japan 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Japan Americans captures 6PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Americans: 4 artilleries, 3 bombers, 2 fighters, 17 infantry and 2 marines Casualties for Japanese: 2 aaGuns, 3 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 3 bombers moved from Japan to Kyushu 1 aaGun moved from Hokkaido to Japan 1 fighter and 1 tactical_bomber moved from Japan to Kyushu 4 transports moved from 7 Sea Zone to 21 Sea Zone 1 transport moved from 11 Sea Zone to 91 Sea Zone 1 carrier, 3 destroyers, 4 fighters, 4 infantry and 4 transports moved from 113 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 fighter moved from Japan to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone 1 transport moved from 5 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from Norway to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 8 infantry placed in Central United States 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 104 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 78 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 artillery and 5 infantry moved from Southern Manchuria to Northern Manchuria 1 fighter moved from Shansi to Northern Manchuria 4 artilleries and 20 infantry moved from Shansi to Inner Mongolia Combat - Chinese Chinese creates battle in territory Honan Battle in Northern Manchuria Chinese attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese roll AA dice in Northern Manchuria : 1/1 hits, 0.17 expected hits 1 fighter owned by the Chinese lost in Northern Manchuria Chinese roll dice for 1 artillery and 5 infantry in Northern Manchuria, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Northern Manchuria 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Northern Manchuria Chinese roll dice for 1 artillery and 4 infantry in Northern Manchuria, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northern Manchuria, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Northern Manchuria 1 artillery owned by the Japanese lost in Northern Manchuria Chinese roll dice for 1 artillery and 3 infantry in Northern Manchuria, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Northern Manchuria 1 mech_infantry owned by the Japanese lost in Northern Manchuria Chinese roll dice for 1 artillery and 2 infantry in Northern Manchuria, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Northern Manchuria, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Northern Manchuria Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Northern Manchuria, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Northern Manchuria, round 7 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Northern Manchuria, round 8 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 9 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Northern Manchuria, round 9 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Northern Manchuria 1 armour owned by the Japanese lost in Northern Manchuria Chinese win, taking Honan from Japanese, taking Northern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in Inner Mongolia Chinese attack with 4 artilleries and 20 infantry Japanese defend with 1 aaGun, 8 artilleries and 13 infantry Chinese roll dice for 4 artilleries and 20 infantry in Inner Mongolia, round 2 : 5/24 hits, 5.33 expected hits Japanese roll dice for 1 aaGun, 8 artilleries and 13 infantry in Inner Mongolia, round 2 : 9/21 hits, 7.00 expected hits 9 infantry owned by the Chinese lost in Inner Mongolia 4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Inner Mongolia Chinese roll dice for 4 artilleries and 11 infantry in Inner Mongolia, round 3 : 6/15 hits, 3.83 expected hits Japanese roll dice for 8 artilleries and 9 infantry in Inner Mongolia, round 3 : 6/17 hits, 5.67 expected hits 6 infantry owned by the Chinese lost in Inner Mongolia 6 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 4 artilleries and 5 infantry in Inner Mongolia, round 4 : 5/9 hits, 2.83 expected hits Japanese roll dice for 8 artilleries and 3 infantry in Inner Mongolia, round 4 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Chinese lost in Inner Mongolia 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Inner Mongolia 4 artilleries owned by the Chinese retreated to Shansi Japanese win with 6 artilleries remaining. Battle score for attacker is -8 Casualties for Chinese: 20 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 13 infantry Non Combat Move - Chinese 2 infantry moved from Anhwe to Shansi 10 artilleries and 10 infantry moved from Hopei to Tsinghai 6 infantry moved from Hopei to Tsinghai 9 artilleries and 13 infantry moved from Hopei to Honan Place Units - Chinese 1 artillery and 3 infantry placed in Shansi 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Non Combat Move - British 3 carriers and 2 fighters moved from 40 Sea Zone to 74 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern India to 74 Sea Zone 1 artillery and 6 infantry moved from Rhodesia to Tanganyika Territory 2 fighters moved from Eastern India to Iraq 4 infantry moved from Southern Persia to Iraq 1 artillery and 2 infantry moved from Baluchistan to Southern Persia 1 infantry moved from Burma to Eastern India 1 infantry moved from Borneo to 37 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone 2 aaGuns, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 113 Sea Zone to 89 Sea Zone 2 aaGuns and 2 infantry moved from 89 Sea Zone to French West Africa Place Units - British 1 artillery and 2 infantry placed in Iraq 2 infantry placed in United Kingdom 2 submarines placed in 73 Sea Zone 2 infantry placed in Southern Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,4,5,3 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Eastern India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -6.50 Japanese regular : 3.83 Japanese AA : 0.83 Germans AA : -0.17
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Game History
Round: 22 Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to Syria Italians take Syria from British 1 armour moved from Syria to Trans-Jordan 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Combat - Italians Non Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Anglo-Egyptian Sudan to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Morocco 1 submarine moved from 94 Sea Zone to 100 Sea Zone 1 fighter moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to 100 Sea Zone 1 artillery and 4 infantry moved from Northern Italy to 99 Sea Zone 3 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 7 infantry moved from 100 Sea Zone to Trans-Jordan 3 transports moved from 100 Sea Zone to 97 Sea Zone 2 armour moved from Norway to Finland Place Units - Italians 1 aaGun, 1 armour and 1 mech_infantry placed in Egypt 4 infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,4 Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 65 Sea Zone 4 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from New South Wales to Queensland 4 infantry and 2 transports moved from 55 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 37 Sea Zone to French Indo China 2 transports moved from 21 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from Kyushu to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kyushu to French Indo China 2 fighters moved from French Indo China to Eastern India 1 fighter moved from Eastern India to Iraq 1 infantry moved from Kyushu to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 infantry moved from Hainan to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 fighter moved from French Indo China to Eastern India 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 destroyer moved from 74 Sea Zone to 82 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Davao Place Units - ANZAC 1 carrier and 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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I see no way back from the catastrophic pyrrhic victory in FIC. I am going to concede and post your win. Let me know if you want a rematch either as you or me as the Axis.
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A ArtofWar1947 referenced this topic on
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@ArtofWar1947 Thank you for the game. Always a pleasure grappling with your strategies.
I’m up for another game. Would you like to re-bid? I had started to lean into Axis having a good chance with some strategies revolving around a 9-11 bid, but Allies really seem to be dominating the win % in most of the top matches.
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You may start the bidding.
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@ArtofWar1947 I’ll bid Axis +15
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+14
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@ArtofWar1947 I’ll go to +13; and will go ahead and say if you want them at 12 you have them.
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Will take X+12, I’ll set the game up tomorrow.