@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 40 Sea Zone to 74 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Battle in 74 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 74 Sea Zone
1 destroyer owned by the Italians lost in 74 Sea Zone
ANZAC win, taking Hainan from Japanese, taking 74 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 40 Sea Zone to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to Kyushu
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 37 Sea Zone
1 fighter moved from Kyushu to French Indo China
2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 fighter moved from Kyushu to French Indo China
2 submarines moved from 21 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to Eastern India
1 fighter moved from Kyushu to French Indo China
Place Units - ANZAC
2 infantry placed in New South Wales
3 transports placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.33
Did not scramble to defend E. Poland because of the overwhelming odds.
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 57 PUs;
Germans buy 1 armour, 1 artillery, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 20 infantry and 7 mech_infantrys moved from Baltic States to Leningrad
2 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 fighters and 1 tactical_bomber moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
10 artilleries moved from Baltic States to Leningrad
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Leningrad
Germans attack with 7 armour, 10 artilleries, 20 infantry and 7 mech_infantrys
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 7 armour, 10 artilleries, 20 infantry and 7 mech_infantrys in Leningrad, round 2 : 21/44 hits, 14.17 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 7 armour, 10 artilleries, 20 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 5/10 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Romania to Bessarabia
2 armour and 2 mech_infantrys moved from Poland to Bessarabia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Norway to Western Germany
1 fighter moved from Eastern Poland to Western Germany
2 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 armour, 1 artillery and 1 mech_infantry moved from Karelia to Finland
1 aaGun, 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Baltic States to Leningrad
2 armour, 6 infantry and 1 mech_infantry moved from Germany to Poland
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Romania
3 infantry placed in Norway
4 infantry placed in Western Germany
1 armour, 5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,6,3,3,2,1
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 7.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Southern Belarus to Eastern Poland
4 fighters moved from Southern Belarus to Eastern Poland
1 tactical_bomber moved from Southern Belarus to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/8 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 29 artilleries, 63 infantry and 1 mech_infantry moved from Southern Belarus to Northern Belarus
1 artillery and 9 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Novgorod to Northern Belarus
1 armour and 1 mech_infantry moved from Bryansk to Northern Belarus
1 armour and 1 mech_infantry moved from Yaroslavl to Northern Belarus
2 artilleries and 4 infantry moved from Vologda to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 artilleries and 3 infantry moved from Archangel to Vologda
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Kursk to Smolensk
1 armour and 1 mech_infantry moved from Kursk to Smolensk
3 infantry moved from Russia to Yaroslavl
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
4 fighters and 2 tactical_bombers moved from Eastern Poland to Northern Belarus
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.33
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
8 artilleries and 13 infantry moved from Honan to Inner Mongolia
Japanese take Inner Mongolia from Chinese
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Siam from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 aaGun, 6 fighters, 1 infantry and 1 tactical_bomber moved from Malaya to Shan State
1 aaGun moved from Honan to Inner Mongolia
Place Units - Japanese
1 aaGun and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,4,2
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,2,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,1,5,4,6,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,6,1,3,2
Japanese collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 fighter, 11 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Western United States to Japan
1 artillery and 2 infantry moved from Hokkaido to Japan
3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
4 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber moved from Kyushu to Japan
1 infantry and 1 marine moved from Manilla to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 7 Sea Zone
1 infantry and 1 marine moved from 7 Sea Zone to Japan
1 fighter moved from French Indo China to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
2 carriers moved from 5 Sea Zone to 7 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
3 infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Japan
1 bomber moved from United Kingdom to Norway
1 destroyer moved from 37 Sea Zone to 7 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
Combat - Americans
Kamikazes in SZ7? 1 for each DD?
Yes, Kami on 2 DDs.
@ArtofWar1947 Battle shall commence Sunday evening. Camping til then
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 fighter, 11 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Western United States to Japan
1 artillery and 2 infantry moved from Hokkaido to Japan
3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
4 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber moved from Kyushu to Japan
1 infantry and 1 marine moved from Manilla to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 7 Sea Zone
1 infantry and 1 marine moved from 7 Sea Zone to Japan
1 fighter moved from French Indo China to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
2 carriers moved from 5 Sea Zone to 7 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
3 infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Japan
1 bomber moved from United Kingdom to Norway
1 destroyer moved from 37 Sea Zone to 7 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
1 destroyer owned by the Americans lost in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Strategic bombing raid in Norway
Germans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Japan
Americans attack with 5 artilleries, 6 bombers, 5 fighters, 17 infantry, 2 marines and 3 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 22 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Japan
Americans roll dice for 5 artilleries, 5 bombers, 5 fighters, 17 infantry, 2 marines and 3 tactical_bombers in Japan, round 2 : 11/37 hits, 12.83 expected hits
Japanese roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers in Japan, round 2 : 13/29 hits, 10.67 expected hits
12 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan
9 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 5 artilleries, 5 bombers, 5 fighters, 5 infantry, 1 marine and 3 tactical_bombers in Japan, round 3 : 10/24 hits, 10.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers in Japan, round 3 : 9/20 hits, 7.67 expected hits
5 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Japan
10 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 5 bombers, 5 fighters, 1 marine and 3 tactical_bombers in Japan, round 4 : 5/15 hits, 7.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Japan, round 4 : 3/10 hits, 4.33 expected hits
2 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan
3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 5 bombers, 3 fighters and 3 tactical_bombers in Japan, round 5 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Japan, round 5 : 2/5 hits, 2.67 expected hits
2 bombers owned by the Americans lost in Japan
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
Americans captures 6PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Americans: 4 artilleries, 3 bombers, 2 fighters, 17 infantry and 2 marines
Casualties for Japanese: 2 aaGuns, 3 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
3 bombers moved from Japan to Kyushu
1 aaGun moved from Hokkaido to Japan
1 fighter and 1 tactical_bomber moved from Japan to Kyushu
4 transports moved from 7 Sea Zone to 21 Sea Zone
1 transport moved from 11 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers, 4 fighters, 4 infantry and 4 transports moved from 113 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from Japan to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 transport moved from 5 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Norway to United Kingdom
Place Units - Americans
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 8 infantry placed in Central United States
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 transports placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 78 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
1 artillery and 5 infantry moved from Southern Manchuria to Northern Manchuria
1 fighter moved from Shansi to Northern Manchuria
4 artilleries and 20 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Honan
Battle in Northern Manchuria
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll AA dice in Northern Manchuria : 1/1 hits, 0.17 expected hits
1 fighter owned by the Chinese lost in Northern Manchuria
Chinese roll dice for 1 artillery and 5 infantry in Northern Manchuria, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Northern Manchuria
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Northern Manchuria
Chinese roll dice for 1 artillery and 4 infantry in Northern Manchuria, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northern Manchuria, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Northern Manchuria
1 artillery owned by the Japanese lost in Northern Manchuria
Chinese roll dice for 1 artillery and 3 infantry in Northern Manchuria, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Northern Manchuria
1 mech_infantry owned by the Japanese lost in Northern Manchuria
Chinese roll dice for 1 artillery and 2 infantry in Northern Manchuria, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Northern Manchuria, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Northern Manchuria
Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Northern Manchuria, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Northern Manchuria, round 7 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Northern Manchuria, round 8 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 9 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Northern Manchuria, round 9 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Northern Manchuria
1 armour owned by the Japanese lost in Northern Manchuria
Chinese win, taking Honan from Japanese, taking Northern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Inner Mongolia
Chinese attack with 4 artilleries and 20 infantry
Japanese defend with 1 aaGun, 8 artilleries and 13 infantry
Chinese roll dice for 4 artilleries and 20 infantry in Inner Mongolia, round 2 : 5/24 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun, 8 artilleries and 13 infantry in Inner Mongolia, round 2 : 9/21 hits, 7.00 expected hits
9 infantry owned by the Chinese lost in Inner Mongolia
4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 4 artilleries and 11 infantry in Inner Mongolia, round 3 : 6/15 hits, 3.83 expected hits
Japanese roll dice for 8 artilleries and 9 infantry in Inner Mongolia, round 3 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Chinese lost in Inner Mongolia
6 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 4 artilleries and 5 infantry in Inner Mongolia, round 4 : 5/9 hits, 2.83 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Inner Mongolia, round 4 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Chinese lost in Inner Mongolia
3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Inner Mongolia
4 artilleries owned by the Chinese retreated to Shansi
Japanese win with 6 artilleries remaining. Battle score for attacker is -8
Casualties for Chinese: 20 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 13 infantry
Non Combat Move - Chinese
2 infantry moved from Anhwe to Shansi
10 artilleries and 10 infantry moved from Hopei to Tsinghai
6 infantry moved from Hopei to Tsinghai
9 artilleries and 13 infantry moved from Hopei to Honan
Place Units - Chinese
1 artillery and 3 infantry placed in Shansi
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Non Combat Move - British
3 carriers and 2 fighters moved from 40 Sea Zone to 74 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern India to 74 Sea Zone
1 artillery and 6 infantry moved from Rhodesia to Tanganyika Territory
2 fighters moved from Eastern India to Iraq
4 infantry moved from Southern Persia to Iraq
1 artillery and 2 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Burma to Eastern India
1 infantry moved from Borneo to 37 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 113 Sea Zone to 89 Sea Zone
2 aaGuns and 2 infantry moved from 89 Sea Zone to French West Africa
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in United Kingdom
2 submarines placed in 73 Sea Zone
2 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,4,5,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -6.50
Japanese regular : 3.83
Japanese AA : 0.83
Germans AA : -0.17
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Morocco
1 submarine moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to 100 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to 99 Sea Zone
3 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 7 infantry moved from 100 Sea Zone to Trans-Jordan
3 transports moved from 100 Sea Zone to 97 Sea Zone
2 armour moved from Norway to Finland
Place Units - Italians
1 aaGun, 1 armour and 1 mech_infantry placed in Egypt
4 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,4
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 65 Sea Zone
4 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
4 infantry and 2 transports moved from 55 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Davao
1 infantry moved from 37 Sea Zone to French Indo China
2 transports moved from 21 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kyushu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kyushu to French Indo China
2 fighters moved from French Indo China to Eastern India
1 fighter moved from Eastern India to Iraq
1 infantry moved from Kyushu to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from Hainan to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 fighter moved from French Indo China to Eastern India
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 74 Sea Zone to 82 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Davao
Place Units - ANZAC
1 carrier and 1 transport placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
I see no way back from the catastrophic pyrrhic victory in FIC. I am going to concede and post your win. Let me know if you want a rematch either as you or me as the Axis.
@ArtofWar1947 Thank you for the game. Always a pleasure grappling with your strategies.
I’m up for another game. Would you like to re-bid? I had started to lean into Axis having a good chance with some strategies revolving around a 9-11 bid, but Allies really seem to be dominating the win % in most of the top matches.
You may start the bidding.
@ArtofWar1947 I’ll bid Axis +15
+14
@ArtofWar1947 I’ll go to +13; and will go ahead and say if you want them at 12 you have them.
Will take X+12, I’ll set the game up tomorrow.