before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber and 1 tactical_bomber moved from 6 Sea Zone to Midway
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Free_French
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour and 1 mech_infantry moved from Burma to French Indo China
1 artillery and 12 infantry moved from Burma to Yunnan
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Free_French
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Kenya to Egypt
Combat - British
Battle in Yunnan
British attack with 1 artillery and 12 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 12 infantry in Yunnan, round 2 : 4/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 fighter moved from Trans-Jordan to Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Belgian Congo to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
4 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
Place Units - British
3 submarines placed in 109 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
3 artilleries placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.00
British regular : 1.83
Assumed no scramble from Tokyo.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Cyprus from British, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Greece to Bulgaria
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Bulgaria
2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 airfield placed in Eastern Poland
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
2 aaGuns and 7 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
ANZAC take French Madagascar from Free_French
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Burma to India
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
Oops. I messed up the Italian moves. Built the airfield for the German fighters to be escorts but forgot to taken Western Ukraine and sent the tank into the Baltic States.
It looks bad for Japan already and Italy has given up in the Med. Germany might be able to win through but I’m not even sure I can hold Scandinavia against a combined Russian, US and UK invasion.
I know it is very early to conceed, but I think you’ve totally outplayed me and I have run out of ideas.
USA getting on Korea is really bad for Japan, guess I can see that point. I am pretty worried about USSR but I think I can hold you off in the near term. Japan also doesn’t have an IC yet and can’t build on FIC next round.
I might control the Med too.
Guess it’s up to you but I wasn’t expecting you to concede so soon.
@simon33
I think I will continue, if that is okay with you, it is too early to conceed. I don’t seem as interested in A&A as I once was and the fight goes out of me too quickly, but there is still a route to victory for the Axis, so I should try whilst there is still hope. I think you have out maneuvered me in the early phase and I have not been able to find an adequate response.
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
5 fighters and 5 tactical_bombers moved from Eastern Poland to Belarus
4 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat Hit Differential Summary :
@simon33
Intercept?
Yeah, full intercept.
No hits by the bombers.
1 hit by the interceptors.
Misclicked the dialoge box in TripleA when asking for target to bomb and selected airfield for the first, not the factory.
No AA or other dice rolled.
I think I will redo and add the loss of the bomber manually.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
5 fighters and 5 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Belarus
Germans attack with 5 fighters, 1 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Belarus, round 2 : 7/11 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Eastern Poland
5 tactical_bombers moved from Belarus to Western Germany
1 fighter moved from Belarus to Western Germany
4 fighters moved from Belarus to Eastern Poland
1 aaGun, 2 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
2 aaGuns, 9 armour, 3 artilleries, 7 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
8 infantry and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Western Germany to France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 bomber
EDIT: Turning off Edit Mode
1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.00
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to Unprovoked
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns, 2 armour, 2 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Volgograd to Samara
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to Unprovoked
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns, 2 armour, 2 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Volgograd to Samara
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
Got lucky there. Knew I should have bought another fighter last round.
Sorry about the edits.
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Got lucky there. Knew I should have bought another fighter last round.
There was a good chance that I would lose a bomber to the interceptors, and another to the AA.
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Sorry about the edits.
No problem
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in French Indo China
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 marine and 5 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 marine and 5 tactical_bombers in French Indo China, round 2 : 11/21 hits, 9.83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun and 5 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Jehol to Manchuria
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
Combat Hit Differential Summary :
Japanese regular : 0.50
UK_Pacific regular : -0.83
@simon33
Misunderstood the rules and thought I could move Japanese units into Timuguska and not trigger Mongolia, but failed to realise it was the US that attacked Korea, not Russia, then the Russain stack moved in. I also screwed up and landed too many troops on FIC and didn’t leave any spare to cover Kwangsi.
You now control every theatre and Russia has a massive income, it’s over.
Thanks for the game, very well played.
Those dice in the air raid didn’t help either.
oh and thanks for the game. Yeah, the worst part was USA grabbing Korea in a way it could hold it. Otherwise, you were still in this game.