Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Ok. I’m pretty keen to get this game going.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Java
Non Combat Move - Americans
1 bomber moved from New Guinea to Queensland
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 33 Sea Zone to 54 Sea Zone
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Normandy Bordeaux to Southern France
4 submarines moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Americans
7 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 7 infantry moved from Burma to India
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,1,6,2,4,1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Southern Italy to United Kingdom
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Crete
Non Combat Move - Italians
1 armour moved from Timguska to Shensi
2 aaGuns moved from Western Germany to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Northwest Persia
3 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Archangel to Belarus
3 fighters moved from Western Germany to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 5 transports moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns and 11 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 artilleries placed in Novgorod
3 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,5,2,6,5,4,1,2
Germans collect 43 PUs (8 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
Kiangsu was a pretty big mistake. Was hoping dice might save me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Italians
1 mech_infantry moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from French Indo China to Kiangsu
1 fighter moved from Japan to Kiangsu
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 bomber and 1 fighter moved from French Indo China to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
2 bombers and 1 fighter moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Japan
1 armour moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buryatia
4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship, 6 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : -0.50
ANZAC regular : -0.67
Liking the new pace.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 10 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 9 transports moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
4 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 9 infantry, 1 marine and 4 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 9 infantry, 1 marine, 4 mech_infantrys and 9 transports moved from 105 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries, 9 infantry, 1 marine and 4 mech_infantrys moved from 109 Sea Zone to Scotland
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
6 fighters moved from Eastern United States to 109 Sea Zone
Combat - Americans
Battle in Scotland
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Scotland from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 10 fighters and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 10 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
8 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 submarines placed in 93 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
10 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 aaGuns
EDIT: Adding units owned by Americans to Eastern United States: 3 aaGuns
EDIT: Turning off Edit Mode
Americans undo move 3.
Americans undo move 1.
10 infantry placed in Eastern United States
3 artilleries placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
16 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Hunan, round 2 : 2/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Anhwe
11 infantry moved from Yunnan to Burma
2 artilleries and 9 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries and 20 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 20 infantry in Burma, round 2 : 3/22 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 fighter and 1 tactical_bomber
British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anhwe
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 tactical_bomber
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
3 aaGuns moved from Yunnan to Burma
1 aaGun moved from India to Burma
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
2 fighters moved from Southern France to Scotland
2 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,4,4,4,2,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.00
Japanese regular : 0.00
Germans regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 2 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 fighters moved from United Kingdom to Southern Italy
5 submarines moved from 97 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Shensi to Chahar
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from Neutral_Axis
Place Units - Italians
3 submarines and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,2
Italians collect 20 PUs (3 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber and 1 infantry moved from Belarus to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 artillery, 7 fighters, 17 infantry and 4 tactical_bombers moved from United Kingdom to Scotland
1 armour moved from Northwest Persia to Iraq
Germans take Persia from British
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Scotland
Germans attack with 1 artillery, 7 fighters, 17 infantry and 4 tactical_bombers
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 airfield, 1 armour, 4 artilleries, 15 infantry, 1 marine and 4 mech_infantrys
Germans roll dice for 1 artillery, 7 fighters, 17 infantry and 4 tactical_bombers in Scotland, round 2 : 9/29 hits, 9.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 16 infantry, 1 marine and 4 mech_infantrys in Scotland, round 2 : 11/29 hits, 10.50 expected hits
11 infantry owned by the Germans lost in Scotland
8 infantry owned by the Americans and 1 infantry owned by the British lost in Scotland
7 fighters owned by the Germans and 4 tactical_bombers owned by the Germans retreated
1 artillery owned by the Germans and 6 infantry owned by the Germans retreated to United Kingdom
Americans win with 1 armour, 5 artilleries, 2 fighters, 7 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 11 infantry
Casualties for Americans: 8 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from Eastern Poland to Belarus
5 artilleries and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Archangel to Belarus
1 tactical_bomber moved from Northwest Persia to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Scotland to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 10 transports moved from 115 Sea Zone to 113 Sea Zone
5 fighters and 4 tactical_bombers moved from Scotland to Southern France
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 12 infantry moved from Northern Italy to Southern France
3 fighters and 3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,5,6,3,3,6,5,5,4,6,3,2,1,5,1,5,1,1,2,1,1,3,3
Germans collect 43 PUs (9 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Russians regular : 0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Italians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
5 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 4 fighters and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to Timguska
1 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 artillery moved from Kweichow to Yunnan
Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in India, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in India, round 3 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighter
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Americans to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Timguska to Kansu
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Chahar to Jehol
1 artillery moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 armour moved from Kiangsu to Chahar
2 fighters moved from India to 39 Sea Zone
1 fighter moved from India to Malaya
1 fighter moved from India to French Indo China
4 artilleries and 6 infantry moved from Malaya to Shan State
6 artilleries and 6 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Szechwan to Shan State
1 bomber moved from Yunnan to Shan State
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Kwangsi to Shantung
1 fighter moved from Yunnan to Shantung
1 tactical_bomber moved from Kwangsi to French Indo China
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
1 aaGun and 3 artilleries moved from Shensi to Kansu
1 bomber moved from Shan State to Kansu
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
1 carrier placed in 19 Sea Zone
2 infantry placed in Shantung
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -4.83
UK_Pacific regular : -1.00
Russians regular : -0.67
At least that was a better turn for Japan. Thought you could have held on another round in Yunnan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
8 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 4 artilleries, 7 infantry, 1 marine and 4 mech_infantrys moved from Scotland to United Kingdom
4 carriers, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 4 artilleries, 12 fighters, 7 infantry, 1 marine and 4 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 armour, 4 artilleries, 12 fighters, 7 infantry, 1 marine and 4 mech_infantrys in United Kingdom, round 2 : 9/29 hits, 10.50 expected hits
Germans roll dice for 1 artillery and 6 infantry in United Kingdom, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Americans lost in United Kingdom
1 artillery owned by the Germans and 6 infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Scotland from Americans with 1 armour, 4 artilleries, 12 fighters, 5 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 6 infantry
Non Combat Move - Americans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
4 fighters moved from 110 Sea Zone to Gibraltar
12 fighters moved from United Kingdom to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
10 transports moved from 109 Sea Zone to 107 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
10 mech_infantrys moved from Central United States to Quebec
10 infantry moved from Eastern United States to Quebec
3 aaGuns moved from Eastern United States to Central United States
1 battleship, 4 carriers, 2 cruisers and 7 fighters moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from Algeria to Morocco
Place Units - Americans
2 carriers and 1 submarine placed in 110 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
16 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Kweichow, round 2 : 7/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
2 artilleries and 20 infantry moved from Burma to India
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in India
British attack with 2 artilleries and 20 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 artilleries and 20 infantry in India, round 2 : 5/22 hits, 4.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in India
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
4 aaGuns moved from Burma to India
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Scotland to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 4.33
Americans regular : -0.17
Japanese regular : 0.00
Germans regular : 0.33
British regular : 0.67
Forgot to attack the sub, will add it here
subs attack [dice 8d6]
8d6: 5, 5, 1, 2, 6, 4, 6, 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Trans-Jordan from British
Italians take Syria from French
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
2 aaGuns, 1 artillery and 1 infantry moved from Southern France to France
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Chahar to Kansu
Place Units - Italians
1 factory_minor placed in Iraq
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33