@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 6 infantry and 5 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery moved from Queensland to 54 Sea Zone
        3 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
        1 bomber moved from Queensland to 44 Sea Zone
    Combat - Americans
        Battle in 44 Sea Zone
            Americans attack with 1 bomber and 2 transports
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Celebes
            Americans attack with 1 artillery and 3 infantry
            Japanese defend with 1 artillery and 1 infantry
                Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Celebes
                Americans roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Celebes
                1 infantry owned by the Japanese lost in Celebes
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Celebes
                1 artillery owned by the Japanese lost in Celebes
            Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -2
            Casualties for Americans: 3 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Americans
        1 bomber moved from 44 Sea Zone to New Guinea
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 artillery moved from 54 Sea Zone to Queensland
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        2 fighters moved from 91 Sea Zone to 92 Sea Zone
        2 fighters moved from Eastern United States to 92 Sea Zone
        2 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        3 infantry, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
        2 infantry moved from Morocco to Algeria
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 carrier moved from 10 Sea Zone to 30 Sea Zone
    Place Units - Americans
        2 artilleries and 6 infantry placed in Central United States
        1 carrier and 5 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 19 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 19 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 2 : 6/20 hits, 3.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Szechwan to Yunnan
        1 fighter moved from Yunnan to Tsinghai
    Place Units - Chinese
        1 infantry placed in Shensi
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Eastern Persia to French Indo China
        1 armour moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 armour moved from Alexandria to Egypt
    Combat - British
        Strategic bombing raid in French Indo China
                Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
            Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in French Indo China causes 5 damage total. 
    Non Combat Move - British
        1 bomber moved from French Indo China to Yunnan
        2 aaGuns and 15 infantry moved from Burma to Yunnan
        1 mech_infantry moved from India to Yunnan
        2 fighters and 1 tactical_bomber moved from India to Yunnan
        1 artillery moved from Anglo Egyptian Sudan to Egypt
        2 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 infantry moved from 76 Sea Zone to Ethiopia
        1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
        1 transport moved from 92 Sea Zone to 91 Sea Zone
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : -0.50
Japanese regular : 2.67
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Archangel to Urals
              Italians take Nenetsia from Russians
              Italians take Urals from Russians
        1 armour moved from Archangel to Urals
              Italians take Vologda from Russians
    Combat - Italians
    Non Combat Move - Italians
        1 fighter moved from 97 Sea Zone to Southern Italy
    Place Units - Italians
        1 fighter placed in 97 Sea Zone
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Queensland to 54 Sea Zone
        1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 32 Sea Zone
        2 infantry moved from 32 Sea Zone to Marshall Islands
    Combat - ANZAC
        Battle in Marshall Islands
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to New Guinea
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from New South Wales to Queensland
        1 fighter moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery and 1 fighter placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 infantry moved from Romania to Bessarabia
        1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
        1 armour moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        1 armour moved from Smolensk to Belarus
        1 mech_infantry moved from Archangel to Samara
        1 bomber moved from Belarus to Samara
    Combat - Germans
        Battle in Bessarabia
            Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Samara
            Germans attack with 1 bomber and 1 mech_infantry
            Russians defend with 1 fighter
                Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0.83 expected hits
                Russians roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
                1 mech_infantry owned by the Germans lost in Samara
                1 fighter owned by the Russians lost in Samara
            Germans win with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 fighter
    Non Combat Move - Germans
        1 bomber moved from Samara to Belarus
        1 armour, 10 artilleries and 9 infantry moved from Novgorod to Belarus
        3 armour and 2 mech_infantrys moved from Archangel to Urals
        1 artillery moved from Baltic States to Belarus
        1 infantry moved from Eastern Poland to Belarus
        3 transports moved from 115 Sea Zone to 114 Sea Zone
        3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
        2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
        5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
        4 transports moved from 115 Sea Zone to 113 Sea Zone
        1 submarine moved from 125 Sea Zone to 113 Sea Zone
        3 artilleries and 3 infantry moved from Western Germany to Germany
        1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
        1 fighter moved from Western Germany to United Kingdom
        1 transport moved from 125 Sea Zone to 113 Sea Zone
        1 fighter moved from Southern Italy to Western Germany
    Place Units - Germans
        3 armour placed in Novgorod
        2 artilleries and 2 infantry placed in Germany
        3 infantry placed in United Kingdom
        1 fighter and 5 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 52 PUs; end with 52 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.83
USA are now looking dangerous in the Atlantic.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Ukraine to Bessarabia
        1 tactical_bomber moved from Russia to Bessarabia
        1 fighter moved from Russia to Bessarabia
        1 armour moved from Bryansk to Smolensk
              Russians take Smolensk from Germans
        1 armour moved from Smolensk to Russia
        1 infantry moved from Russia to Vologda
              Russians take Vologda from Italians
    Combat - Russians
        Battle in Bessarabia
            Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Bessarabia
            Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 tactical_bomber moved from Bessarabia to Ukraine
        1 fighter moved from Bessarabia to Ukraine
        2 infantry moved from Rostov to Bryansk
        1 infantry moved from Volgograd to Tambov
        4 artilleries moved from Russia to Bryansk
        2 armour and 4 mech_infantrys moved from Bryansk to Russia
        6 infantry moved from Russia to Bryansk
        2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
    Place Units - Russians
        9 infantry placed in Russia
        2 infantry placed in Ukraine
    Turn Complete - Russians
        Russians collect 26 PUs; end with 26 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Japanese
        Japanese repair damage of 5x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
        Japanese buy 3 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Kweichow to Szechwan
              Japanese take Szechwan from Chinese
        2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kweichow to Shensi
        1 transport moved from 20 Sea Zone to 21 Sea Zone
        1 artillery and 1 infantry moved from Guam to 21 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 tactical_bomber moved from Philippines to 44 Sea Zone
        7 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
        1 artillery and 1 infantry moved from Siberia to Sakha
              Japanese take Sakha from Russians
        1 armour, 4 artilleries and 5 infantry moved from Amur to Buryatia
              Japanese take Buryatia from Russians
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber and 1 transport
            Americans defend with 2 transports
                2 transports owned by the Americans lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
            Casualties for Americans: 2 transports
        Battle in Celebes
            Japanese attack with 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers
            Americans defend with 1 artillery
                Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 5/12 hits, 6.17 expected hits
                Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Celebes
                1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery
        Battle in Shensi
            Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.00 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Hunan to Kweichow
        1 infantry moved from Kiangsi to Hunan
        1 infantry moved from Kiangsi to Anhwe
        2 artilleries and 1 infantry moved from Kiangsu to Anhwe
        2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
        1 infantry moved from Kweichow to Shensi
        2 fighters moved from Japan to French Indo China
        1 fighter and 2 tactical_bombers moved from Philippines to French Indo China
        1 tactical_bomber moved from 44 Sea Zone to French Indo China
        7 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
        2 transports moved from 5 Sea Zone to 6 Sea Zone
        2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
        1 aaGun, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
        1 artillery and 3 infantry moved from Anhwe to Hopei
    Place Units - Japanese
        2 carriers placed in 6 Sea Zone
        1 infantry placed in Japan
        1 artillery and 2 infantry placed in French Indo China
        1 artillery and 2 infantry placed in Malaya
        1 artillery and 2 infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 65 PUs; end with 65 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -1.17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 artilleries, 2 fighters, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 marine moved from Morocco to 91 Sea Zone
        1 cruiser, 2 destroyers, 6 fighters and 1 marine moved from 91 Sea Zone to 110 Sea Zone
        1 marine moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from Algeria to 92 Sea Zone
        1 armour moved from Algeria to 92 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 armour moved from 110 Sea Zone to Normandy Bordeaux
        1 carrier moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from New Guinea to 44 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 battleship moved from 54 Sea Zone to 33 Sea Zone
        1 cruiser moved from 54 Sea Zone to 33 Sea Zone
        4 fighters moved from 54 Sea Zone to Caroline Islands
        1 fighter moved from Queensland to Caroline Islands
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
    Combat - Americans
        Battle in 44 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Normandy Bordeaux
        Battle in Caroline Islands
            Americans attack with 1 artillery, 5 fighters and 1 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                1 fighter owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Caroline Islands
                2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter and 1 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Americans
        4 fighters moved from Caroline Islands to 33 Sea Zone
        1 carrier moved from 30 Sea Zone to 33 Sea Zone
        3 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 bomber moved from 44 Sea Zone to New Guinea
        3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
        3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
        3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
        1 carrier moved from 92 Sea Zone to 110 Sea Zone
        1 carrier moved from 91 Sea Zone to 110 Sea Zone
        2 fighters moved from 92 Sea Zone to 91 Sea Zone
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 aaGun, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        3 submarines moved from 92 Sea Zone to 110 Sea Zone
        1 submarine moved from 91 Sea Zone to 92 Sea Zone
        1 submarine moved from 91 Sea Zone to 109 Sea Zone
        2 fighters moved from Morocco to 91 Sea Zone
    Place Units - Americans
        2 artilleries and 6 infantry placed in Central United States
        2 fighters placed in Eastern United States
        1 submarine and 4 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Kansu
        1 fighter moved from Tsinghai to Szechwan
        2 infantry moved from Yunnan to Szechwan
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kansu
                Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kansu
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Yunnan
    Place Units - Chinese
        2 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Yunnan to Hunan
        1 infantry moved from Yunnan to Kweichow
        1 tactical_bomber moved from Yunnan to Hunan
        1 fighter moved from Yunnan to Hunan
        1 bomber moved from Yunnan to Kweichow
        1 fighter moved from Yunnan to Kweichow
    Combat - British
        Battle in Hunan
            British attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Hunan
                1 infantry owned by the Japanese lost in Hunan
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            British attack with 1 bomber, 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kweichow
                1 infantry owned by the Japanese lost in Kweichow
            British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 tactical_bomber moved from Hunan to Yunnan
        1 fighter moved from Hunan to Yunnan
        1 bomber moved from Kweichow to Yunnan
        1 fighter moved from Kweichow to Yunnan
        1 aaGun, 1 artillery and 9 infantry moved from India to Burma
        1 transport moved from 76 Sea Zone to 79 Sea Zone
        2 infantry moved from Anglo Egyptian Sudan to Egypt
        2 fighters moved from Egypt to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        2 infantry moved from Gibraltar to 92 Sea Zone
        2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 1.17
Japanese regular : 2.67
Japanese AA : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 armour moved from Urals to Timguska
              Italians take Evenkiyskiy from Russians
              Italians take Timguska from Russians
        1 armour moved from Urals to Kazakhstan
              Italians take Novosibirsk from Russians
              Italians take Kazakhstan from Russians
    Combat - Italians
    Non Combat Move - Italians
        1 fighter moved from Southern Italy to United Kingdom
    Place Units - Italians
        1 fighter and 1 infantry placed in Southern Italy
        1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 armour moved from Urals to Timguska
              Italians take Evenkiyskiy from Russians
              Italians take Timguska from Russians
        1 armour moved from Urals to Kazakhstan
              Italians take Novosibirsk from Russians
              Italians take Kazakhstan from Russians
    Combat - Italians
    Non Combat Move - Italians
        1 fighter moved from Southern Italy to United Kingdom
    Place Units - Italians
        1 fighter and 1 infantry placed in Southern Italy
        1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 24 PUs; end with 26 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from France: 2 aaGuns
        EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    Combat - ANZAC
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 artillery moved from New South Wales to 62 Sea Zone
        1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
        1 fighter moved from Queensland to Caroline Islands
        2 infantry moved from Marshall Islands to 32 Sea Zone
        1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 32 Sea Zone to 33 Sea Zone
        1 artillery moved from 33 Sea Zone to Caroline Islands
        3 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from New South Wales to 33 Sea Zone
        1 fighter moved from New Guinea to 33 Sea Zone
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour, 1 bomber and 1 tactical_bomber moved from Belarus to Bessarabia
        1 artillery moved from Romania to Bessarabia
        1 mech_infantry moved from Urals to Samara
              Germans take Samara from Russians
    Combat - Germans
        Battle in Bessarabia
            Germans attack with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber
            Russians defend with 3 infantry
                Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 2.17 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                1 artillery owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
                2 infantry owned by the Russians lost in Bessarabia
                Germans roll dice for 1 bomber and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 bomber and 1 tactical_bomber in Bessarabia, round 4 : 2/2 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Germans: 1 armour and 1 artillery
            Casualties for Russians: 3 infantry
    Non Combat Move - Germans
        1 bomber moved from Bessarabia to Western Germany
        1 artillery and 1 infantry moved from Germany to Slovakia Hungary
        3 armour, 5 artilleries and 5 infantry moved from Novgorod to Belarus
        1 artillery and 2 infantry moved from France to Western Germany
        2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
        1 fighter and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom
        1 artillery and 1 infantry moved from Germany to Western Germany
        2 transports moved from 115 Sea Zone to 113 Sea Zone
        3 transports moved from 115 Sea Zone to 114 Sea Zone
        1 tactical_bomber moved from Bessarabia to Belarus
        1 fighter moved from Belarus to Western Germany
        1 artillery and 1 infantry moved from Germany to Western Germany
        1 transport moved from 114 Sea Zone to 113 Sea Zone
        2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
        2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
        3 armour and 1 mech_infantry moved from Urals to Kazakhstan
    Place Units - Germans
        3 infantry placed in United Kingdom
        3 artilleries placed in Novgorod
        2 mech_infantrys placed in Germany
        2 fighters and 6 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
        Germans collect 50 PUs; end with 50 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.50
Can’t believe how much trouble this game is giving me. Guess Japan is really suffering after losing that fleet in sz21. Has a better fleet now but has lost a lot of momentum it seems and is somehow struggling to clear Yunnan, perhaps because of the distraction of having to fight USSR.
@simon33 Couldn’t make it on the last few days. Will post tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Vologda to Archangel
              Russians take Archangel from Italians
        2 infantry moved from Russia to Samara
        2 fighters moved from Russia to Samara
        1 tactical_bomber moved from Ukraine to Samara
        1 fighter moved from Ukraine to Samara
    Combat - Russians
        Battle in Samara
            Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 mech_infantry
                Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2.50 expected hits
                Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Samara
                1 mech_infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 infantry moved from Tambov to Volgograd
        1 infantry moved from Russia to Tambov
        2 infantry moved from Ukraine to Rostov
        1 artillery moved from Russia to Bryansk
        1 aaGun moved from Bryansk to Russia
        10 infantry moved from Russia to Bryansk
        3 fighters and 1 tactical_bomber moved from Samara to Russia
        2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
        1 infantry moved from Russia to Bryansk
        4 infantry moved from Bryansk to Ukraine
        2 artilleries moved from Bryansk to Ukraine
    Place Units - Russians
        3 infantry placed in Volgograd
        4 artilleries and 2 infantry placed in Russia
        Russians undo move 1.
        2 infantry placed in Volgograd
        1 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 21 PUs; end with 21 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Malaya to Shan State
              Japanese take Shan State from UK_Pacific
        2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
        2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
        1 infantry moved from Shensi to Szechwan
        1 mech_infantry moved from Shensi to Sikang
              Japanese take Sikang from Chinese
        1 infantry moved from Shensi to Tsinghai
              Japanese take Tsinghai from Chinese
        4 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
              Japanese take Yakut S.S.R. from Russians
        1 fighter moved from 42 Sea Zone to 44 Sea Zone
        4 fighters moved from 42 Sea Zone to 79 Sea Zone
        2 bombers moved from French Indo China to India
        1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
    Combat - Japanese
        Strategic bombing raid in India
                UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
            Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
            Bombing raid in India causes 13 damage total. 
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 79 Sea Zone
            Japanese attack with 4 fighters
            British defend with 1 transport
                1 transport owned by the British lost in 79 Sea Zone
            Japanese win with 4 fighters remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Szechwan
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.50 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Kwangsi
            Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/7 hits, 3.67 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 bombers moved from India to French Indo China
        2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
        1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Hunan
        1 artillery and 4 infantry moved from Hopei to Shensi
        1 artillery moved from Anhwe to Hopei
        1 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Chahar to Suiyuyan
        1 artillery moved from Anhwe to Chahar
        1 artillery and 2 infantry moved from Kiangsu to Anhwe
        2 armour and 1 mech_infantry moved from Shensi to Anhwe
        2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        2 carriers moved from 42 Sea Zone to 39 Sea Zone
        4 fighters moved from 79 Sea Zone to 39 Sea Zone
        1 destroyer moved from 42 Sea Zone to 39 Sea Zone
        1 battleship, 3 carriers, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from Japan to 6 Sea Zone
        1 artillery, 3 carriers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 artillery and 1 infantry moved from Sakha to Amur
    Place Units - Japanese
        1 submarine placed in 37 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 artillery and 2 infantry placed in French Indo China
        1 artillery and 1 infantry placed in Malaya
        1 artillery, 2 fighters and 5 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 66 PUs; end with 66 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.83
UK_Pacific AA : -0.33
Those dice were virtually perfect for me, no losses.
Seems like you aren’t enjoying this game at all.
bump #3…