Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Germany causes 4 damage total.
Battle in 93 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 93 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 3 fighters in 93 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 93 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 93 Sea Zone to 92 Sea Zone
2 carriers and 4 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries and 4 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Germany to Holland Belgium
1 battleship, 5 carriers and 2 cruisers moved from 29 Sea Zone to 51 Sea Zone
1 fighter moved from Hawaiian Islands to 29 Sea Zone
10 fighters moved from Hawaiian Islands to 51 Sea Zone
5 fighters moved from Southeast Mexico to Western United States
1 infantry moved from British Columbia to Western United States
Place Units - Americans
3 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
4 artilleries, 1 bomber and 15 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 4 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 4 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 10/22 hits, 6.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 4 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
2 bombers moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Holland Belgium to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
2 carriers placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -6.00
Japanese regular : -0.33
Italians regular : -1.00
Germans AA : -0.17
British regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
3 fighters moved from Southern Italy to 97 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 artillery moved from Denmark to Western Germany
2 aaGuns and 2 infantry moved from Western Germany to Northern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Persia to Iraq
1 aaGun and 2 infantry moved from Western Germany to Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Kweichow to Shensi
Place Units - Italians
3 artilleries placed in Iraq
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
8 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 8 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 8 fighters in Western Australia, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Western Australia, round 2 : 2/4 hits, 1.50 expected hits
2 fighters owned by the ANZAC lost in Western Australia
2 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 6 fighters in Western Australia, round 3 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 3 : 2/2 hits, 0.83 expected hits
2 fighters owned by the ANZAC lost in Western Australia
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia
ANZAC win with 4 fighters remaining. Battle score for attacker is -24
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Western Australia to New South Wales
1 carrier, 1 cruiser, 2 fighters, 3 submarines and 1 transport moved from 29 Sea Zone to 51 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,6,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,1
ANZAC collect 1 PU (5 lost to blockades); end with 1 PU
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.67
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 62 PUs;
Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Bryansk
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Rostov to Caucasus
5 fighters and 4 tactical_bombers moved from Persia to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 5 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 aaGun moved from Rostov to Ukraine
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Caucasus to Ukraine
1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
1 aaGun, 12 armour, 41 artilleries and 46 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to Western Germany
5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 mech_infantrys placed in Persia
2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,4,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 62 PUs;
Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Bryansk
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Rostov to Caucasus
5 fighters and 4 tactical_bombers moved from Persia to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 5 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 aaGun moved from Rostov to Ukraine
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Caucasus to Ukraine
1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
1 aaGun, 12 armour, 41 artilleries and 46 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to Western Germany
5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 mech_infantrys placed in Persia
2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,4,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to Persia: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 62 PUs;
Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Bryansk
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Rostov to Caucasus
5 fighters and 4 tactical_bombers moved from Persia to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 5 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 aaGun moved from Rostov to Ukraine
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Caucasus to Ukraine
1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
1 aaGun, 12 armour, 41 artilleries and 46 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to Western Germany
5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 mech_infantrys placed in Persia
2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,4,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to Persia: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Samara to Caucasus
2 fighters moved from Samara to Caucasus
2 fighters moved from Russia to Caucasus
1 armour, 5 artilleries and 18 infantry moved from Samara to Volgograd
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 5 artilleries and 18 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 5 artilleries and 18 infantry in Volgograd, round 2 : 4/25 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Caucasus to Eastern Persia
2 aaGuns moved from Samara to Volgograd
1 aaGun moved from Samara to Russia
1 aaGun, 3 artilleries and 12 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 fighters moved from Iraq to Eastern Persia
1 fighter moved from Persia to Eastern Persia
13 artilleries and 11 infantry moved from West India to Eastern Persia
2 bombers moved from Shan State to Eastern Persia
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 5 fighters, 2 infantry, 5 tactical_bombers and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers moved from 62 Sea Zone to New South Wales
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to South Australia
Combat - Japanese
Battle in New Britain
Battle in Queensland
Battle in South Australia
Battle in New South Wales
Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry
ANZAC roll AA dice in New South Wales : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.50 expected hits
ANZAC roll dice for 3 aaGuns, 1 artillery, 4 fighters and 7 infantry in New South Wales, round 2 : 6/12 hits, 5.33 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
7 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 4 fighters and 5 tactical_bombers in New South Wales, round 3 : 7/10 hits, 5.50 expected hits
ANZAC roll dice for 1 artillery and 4 fighters in New South Wales, round 3 : 4/5 hits, 3.00 expected hits
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in New South Wales
4 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 1PU while taking ANZAC capital
Japanese win, taking New Britain from ANZAC, taking Queensland from ANZAC, taking South Australia from ANZAC, taking New South Wales from ANZAC with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 aaGuns, 1 artillery, 4 fighters and 7 infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 13 infantry
Japanese roll dice for 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Suiyuyan, round 2 : 6/16 hits, 5.00 expected hits
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 5/13 hits, 4.33 expected hits
5 infantry owned by the Japanese lost in Suiyuyan
6 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Suiyuyan, round 3 : 5/11 hits, 4.17 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
5 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Suiyuyan, round 4 : 0/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 armour, 2 artilleries and 1 mech_infantry in Suiyuyan, round 5 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries and 8 infantry
Casualties for Chinese: 13 infantry
Battle in Eastern Persia
Japanese attack with 13 artilleries, 2 bombers, 4 fighters and 11 infantry
British defend with 4 aaGuns, 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber; Russians defend with 4 fighters
British roll AA dice in Eastern Persia : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Eastern Persia
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 11 infantry in Eastern Persia, round 2 : 15/28 hits, 10.33 expected hits
British roll dice for 4 aaGuns, 2 artilleries, 5 fighters, 18 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 9/26 hits, 10.50 expected hits
9 infantry owned by the Japanese lost in Eastern Persia
4 aaGuns owned by the British and 11 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Persia, round 3 : 7/19 hits, 7.33 expected hits
British roll dice for 2 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/15 hits, 6.83 expected hits
2 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in Eastern Persia
7 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 8 artilleries, 2 bombers and 2 fighters in Eastern Persia, round 4 : 6/12 hits, 5.00 expected hits
British roll dice for 2 artilleries, 5 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 4/8 hits, 4.50 expected hits
4 artilleries owned by the Japanese lost in Eastern Persia
2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in Eastern Persia
Japanese roll dice for 4 artilleries, 2 bombers and 2 fighters in Eastern Persia, round 5 : 5/8 hits, 3.67 expected hits
British roll dice for 2 fighters in Eastern Persia, round 5 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 54
Casualties for Japanese: 9 artilleries, 2 fighters and 11 infantry
Casualties for British: 4 aaGuns, 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber
Casualties for Russians: 4 fighters
Battle in Novosibirsk
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Timguska to Kansu
3 artilleries and 3 infantry moved from Timguska to Novosibirsk
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from India to Burma
2 bombers and 2 fighters moved from Eastern Persia to India
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
3 tactical_bombers moved from New South Wales to 54 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
4 carriers and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Manchuria to Jehol
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
5 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
1 artillery and 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 90 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : 9.17
British AA : 1.00
ANZAC AA : -0.50
ANZAC regular : 1.67
Russians regular : -0.33
British regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 fighters moved from Iraq to Eastern Persia
1 fighter moved from Persia to Eastern Persia
13 artilleries and 11 infantry moved from West India to Eastern Persia
2 bombers moved from Shan State to Eastern Persia
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 5 fighters, 2 infantry, 5 tactical_bombers and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers moved from 62 Sea Zone to New South Wales
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to South Australia
Combat - Japanese
Battle in New Britain
Battle in Queensland
Battle in South Australia
Battle in New South Wales
Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry
ANZAC roll AA dice in New South Wales : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.50 expected hits
ANZAC roll dice for 3 aaGuns, 1 artillery, 4 fighters and 7 infantry in New South Wales, round 2 : 6/12 hits, 5.33 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
7 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 4 fighters and 5 tactical_bombers in New South Wales, round 3 : 7/10 hits, 5.50 expected hits
ANZAC roll dice for 1 artillery and 4 fighters in New South Wales, round 3 : 4/5 hits, 3.00 expected hits
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in New South Wales
4 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 1PU while taking ANZAC capital
Japanese win, taking New Britain from ANZAC, taking Queensland from ANZAC, taking South Australia from ANZAC, taking New South Wales from ANZAC with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 aaGuns, 1 artillery, 4 fighters and 7 infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 13 infantry
Japanese roll dice for 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Suiyuyan, round 2 : 6/16 hits, 5.00 expected hits
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 5/13 hits, 4.33 expected hits
5 infantry owned by the Japanese lost in Suiyuyan
6 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Suiyuyan, round 3 : 5/11 hits, 4.17 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
5 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Suiyuyan, round 4 : 0/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 armour, 2 artilleries and 1 mech_infantry in Suiyuyan, round 5 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries and 8 infantry
Casualties for Chinese: 13 infantry
Battle in Eastern Persia
Japanese attack with 13 artilleries, 2 bombers, 4 fighters and 11 infantry
British defend with 4 aaGuns, 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber; Russians defend with 4 fighters
British roll AA dice in Eastern Persia : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Eastern Persia
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 11 infantry in Eastern Persia, round 2 : 15/28 hits, 10.33 expected hits
British roll dice for 4 aaGuns, 2 artilleries, 5 fighters, 18 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 9/26 hits, 10.50 expected hits
9 infantry owned by the Japanese lost in Eastern Persia
4 aaGuns owned by the British and 11 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Persia, round 3 : 7/19 hits, 7.33 expected hits
British roll dice for 2 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/15 hits, 6.83 expected hits
2 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in Eastern Persia
7 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 8 artilleries, 2 bombers and 2 fighters in Eastern Persia, round 4 : 6/12 hits, 5.00 expected hits
British roll dice for 2 artilleries, 5 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 4/8 hits, 4.50 expected hits
4 artilleries owned by the Japanese lost in Eastern Persia
2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in Eastern Persia
Japanese roll dice for 4 artilleries, 2 bombers and 2 fighters in Eastern Persia, round 5 : 5/8 hits, 3.67 expected hits
British roll dice for 2 fighters in Eastern Persia, round 5 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 54
Casualties for Japanese: 9 artilleries, 2 fighters and 11 infantry
Casualties for British: 4 aaGuns, 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber
Casualties for Russians: 4 fighters
Battle in Novosibirsk
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Timguska to Kansu
3 artilleries and 3 infantry moved from Timguska to Novosibirsk
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from India to Burma
2 bombers and 2 fighters moved from Eastern Persia to India
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
3 tactical_bombers moved from New South Wales to 54 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
4 carriers and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Manchuria to Jehol
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
5 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
1 artillery and 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 90 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 54 Sea Zone: 4 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 2 carriers and 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : 9.17
British AA : 1.00
ANZAC AA : -0.50
ANZAC regular : 1.67
Russians regular : -0.33
British regular : -3.17
I think that’s game. Didn’t notice the Soviet planes in E Persia until I started rolling but got the dice I wanted.
You’ve made it much harder for me than what I was expecting with the easy path into London early.
bump #4…
@simon33 That’s a wrap. Thanks for the game and congrats on victory.
Bombs
Thanks for the game as well. I didn’t feel like you enjoyed it much after the boo boo uk1 but I actually wonder if you had have kept me out of the middle east in time for the UK to reassert themselves there if the game would have been very different. Japan just became too strong but only really right at the end. Guess by then the value of those Siberian territories started to hear fruit. In the earlier rounds, Japan was paying a penalty to go after Siberia but I was pretty worried about USSR income.