Guten Morgen Martin,
steigt dein fig in UK auf ?
No scramble but intercept.
Hopefully I get as lucky as you did.
Obviously lose the Italian fighters first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
5 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
7 fighters moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 6 interceptors out of Western Germany
Attackers Fire, : 2/6 hits, 1.83 expected hits
Defenders Fire, : 4/6 hits, 2.00 expected hits
4 fighters owned by the Americans lost in Western Germany
2 fighters owned by the Italians lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Denmark
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries, 1 infantry and 1 marine moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 14 infantry and 10 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 16 infantry, 10 mech_infantrys, 3 submarines and 14 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 16 infantry and 10 mech_infantrys moved from 110 Sea Zone to Holland Belgium
5 fighters moved from Gibraltar to Southeast Mexico
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 50 Sea Zone
4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 5 carriers, 2 cruisers and 5 fighters moved from 26 Sea Zone to 29 Sea Zone
1 artillery moved from British Columbia to Western United States
1 infantry moved from Alaska to British Columbia
Place Units - Americans
1 airfield and 1 mech_infantry placed in Normandy Bordeaux
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 29 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from 113 Sea Zone to Germany
2 fighters moved from Normandy Bordeaux to Germany
Combat - British
Battle in Germany
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 factory_major and 7 infantry
British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Germany, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 7 infantry in Germany, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the British lost in Germany
2 infantry owned by the Germans lost in Germany
British roll dice for 1 artillery, 2 fighters and 3 infantry in Germany, round 3 : 2/6 hits, 2.00 expected hits
Germans roll dice for 5 infantry in Germany, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the British lost in Germany
2 infantry owned by the Germans lost in Germany
British roll dice for 1 artillery, 2 fighters and 1 infantry in Germany, round 4 : 2/4 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Germany
2 infantry owned by the Germans lost in Germany
British roll dice for 1 artillery and 2 fighters in Germany, round 5 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Germany
British captures 65PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 5 infantry
Casualties for Germans: 7 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 fighters moved from Germany to Holland Belgium
1 tactical_bomber moved from Egypt to Eastern Persia
4 aaGuns, 2 artilleries, 1 bomber, 1 fighter, 18 infantry and 1 tactical_bomber moved from West India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 bomber and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 29 PUs (5 lost to blockades); end with 96 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 99 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : -0.33
Defenders Fire, : 2.00
Germans AA : -0.17
Attackers Fire, : 0.17
Germans regular : -0.33
British regular : 0.00
@simon33 Officially the craziest game I’ve ever played. Unfortunately, for me, Japan should have it wrapped up in a few rounds.
Urgh, I didn’t count on that airfield!
gg
@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 Officially the craziest game I’ve ever played. Unfortunately, for me, Japan should have it wrapped up in a few rounds.
Oh you don’t think it is over? I will have a think about it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 fighter moved from Western Germany to Denmark
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to Denmark
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Denmark
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Denmark, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 bomber moved from Iraq to Western Germany
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 7 submarines and 1 transport moved from 96 Sea Zone to 97 Sea Zone
3 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from Denmark to 97 Sea Zone
2 aaGuns, 1 artillery and 8 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Vologda to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Sikang to Szechwan
1 armour moved from Szechwan to Kweichow
2 infantry moved from Iraq to Trans-Jordan
2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
Place Units - Italians
3 infantry placed in Iraq
9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : 0.17
Alright, let’s see if I can recover.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
6 fighters moved from 29 Sea Zone to New South Wales
1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport moved from 26 Sea Zone to 29 Sea Zone
Place Units - ANZAC
1 aaGun, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,3,5
ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Bryansk to Rostov
Germans take Tambov from Russians
Germans take Rostov from Russians
5 fighters and 4 tactical_bombers moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
1 bomber moved from Novgorod to Germany
1 fighter moved from Western Germany to Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Germany
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Germany
1 artillery owned by the British lost in Germany
Germans win, taking Germany from British, taking Denmark from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber
British defend with 1 battleship and 3 transports
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 battleship and 3 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 113 Sea Zone
3 transports owned by the British lost in 113 Sea Zone
Germans win with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 1 battleship and 3 transports
Battle in Caucasus
Germans attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Caucasus, round 2 : 6/11 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Caucasus
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Caucasus to Persia
3 armour moved from Iraq to Persia
2 aaGuns, 12 armour, 41 artilleries and 49 infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Germany to Western Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Belarus
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,2,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.33
British regular : 0.00
Oh bugger, forgot to attack Normandy. And I’ve used the planes too. Guess I have to live with it.
@BombsAway just a reminder that it is your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 fighters moved from Russia to Tsinghai
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Combat - Russians
Battle in Tsinghai
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Tsinghai to Samara
1 fighter moved from Caucasus to Russia
1 tactical_bomber moved from Caucasus to Russia
1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 3 infantry and 1 mech_infantry moved from Kazakhstan to Samara
1 aaGun, 2 armour, 1 artillery and 8 infantry moved from Volgograd to Samara
3 artilleries and 11 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
7 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
1 artillery moved from Russia to Samara
Place Units - Russians
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.67
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 87 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 4 artilleries, 7 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Urals to Timguska
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 2 artilleries and 4 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
2 bombers moved from Shan State to Sikang
13 artilleries and 11 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 fighters, 1 submarine and 2 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Zealand
Battle in Dutch New Guinea
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Dutch New Guinea from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Territory
Battle in 50 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 artilleries and 6 infantry moved from Urals to Timguska
1 aaGun and 1 artillery moved from Chahar to Hopei
2 bombers moved from Sikang to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hopei
3 artilleries and 1 infantry moved from Yunnan to Kweichow
3 fighters moved from Chahar to Japan
3 fighters moved from Japan to Caroline Islands
2 infantry moved from Korea to Manchuria
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 61 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 63 Sea Zone
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 5 carriers and 3 destroyers moved from 49 Sea Zone to 63 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 armour placed in Malaya
1 artillery and 2 infantry placed in French Indo China
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 87 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 4 artilleries, 7 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Urals to Timguska
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 2 artilleries and 4 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
2 bombers moved from Shan State to Sikang
13 artilleries and 11 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 fighters, 1 submarine and 2 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Zealand
Battle in Dutch New Guinea
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Dutch New Guinea from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Territory
Battle in 50 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 artilleries and 6 infantry moved from Urals to Timguska
1 aaGun and 1 artillery moved from Chahar to Hopei
2 bombers moved from Sikang to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hopei
3 artilleries and 1 infantry moved from Yunnan to Kweichow
3 fighters moved from Chahar to Japan
3 fighters moved from Japan to Caroline Islands
2 infantry moved from Korea to Manchuria
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 61 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 63 Sea Zone
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 5 carriers and 3 destroyers moved from 49 Sea Zone to 63 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 armour placed in Malaya
1 artillery and 2 infantry placed in French Indo China
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 2 fighters
EDIT: Adding units owned by Japanese to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -0.67
@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 Officially the craziest game I’ve ever played. Unfortunately, for me, Japan should have it wrapped up in a few rounds.
Probably for me too. Looks like J16 or maybe J17 I will have Sydney. I think you can make it ill advised to attack next round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 87 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 4 artilleries, 7 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Urals to Timguska
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 2 artilleries and 4 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
2 bombers moved from Shan State to Sikang
13 artilleries and 11 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 fighters, 1 submarine and 2 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Zealand
Battle in Dutch New Guinea
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking New Zealand from ANZAC, taking Dutch New Guinea from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Territory
Battle in 50 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Northern Territory from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 artilleries and 6 infantry moved from Urals to Timguska
1 aaGun and 1 artillery moved from Chahar to Hopei
2 bombers moved from Sikang to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hopei
3 artilleries and 1 infantry moved from Yunnan to Kweichow
3 fighters moved from Chahar to Japan
3 fighters moved from Japan to Caroline Islands
2 infantry moved from Korea to Manchuria
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 61 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 63 Sea Zone
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 5 carriers and 3 destroyers moved from 49 Sea Zone to 63 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 armour placed in Malaya
1 artillery and 2 infantry placed in French Indo China
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 2 fighters
EDIT: Adding units owned by Japanese to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Germany causes 4 damage total.
Battle in 93 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 93 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 3 fighters in 93 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 93 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 93 Sea Zone to 92 Sea Zone
2 carriers and 4 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries and 4 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Germany to Holland Belgium
1 battleship, 5 carriers and 2 cruisers moved from 29 Sea Zone to 51 Sea Zone
1 fighter moved from Hawaiian Islands to 29 Sea Zone
10 fighters moved from Hawaiian Islands to 51 Sea Zone
5 fighters moved from Southeast Mexico to Western United States
1 infantry moved from British Columbia to Western United States
Place Units - Americans
3 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
4 artilleries, 1 bomber and 15 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 4 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 4 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 10/22 hits, 6.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 4 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
2 bombers moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Holland Belgium to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
2 carriers placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -6.00
Japanese regular : -0.33
Italians regular : -1.00
Germans AA : -0.17
British regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
3 fighters moved from Southern Italy to 97 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 artillery moved from Denmark to Western Germany
2 aaGuns and 2 infantry moved from Western Germany to Northern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Persia to Iraq
1 aaGun and 2 infantry moved from Western Germany to Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Kweichow to Shensi
Place Units - Italians
3 artilleries placed in Iraq
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33