@Narvik
Here’s a first attempt, let me know what you think about some of these. The “Optional Rule” units have two versions each, one from the rulebook and another version with a twist.
Column Legend:
Rule: where did this unit/rule come from?
o OOB = Out-of-Box, straight from the rulebook
o OPT = From the “Optional Rules” section
o OPT+ = same as above but with a twist
o VAR = Variant (new/additional units)
Nation: Which nations can build this thing. Yellow/Green boxes show where these units have been added to this nation as part of Optional or Variant rules, respectively.
Unit: Unit name
$/A/D/M: Cost, Atk, Def, Move
# / t: How many of these units may be purchased each turn (sometimes different for each nation e.g. medium armor)
# tot: How many of these units total are allowed on the board (sometimes different for each nation e.g. trucks)
Notes: Rules etc.
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New abilities:
Armored = when this unit is selected as a casualty, roll 1d6. On a 1-3, this unit is damaged. On a 4-6, this unit is destroyed. This unit repairs any damage automatically at the start of it’s owner’s next turn.
Air Transport = This unit may transport 1 non-tank land unit or 1 supply during the non-combat phase (only), ending its movement in the same territory as the disembarking transported unit.
EDIT:
I’m working on a rebuild for the reference charts to make this prettier… bear with me
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