Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from British 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Southern Italy to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Novgorod 3 mech_infantrys moved from Romania to Western Ukraine 2 armour moved from Romania to Western Ukraine 2 infantry moved from Romania to Bessarabia 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 2 fighters moved from Normandy Bordeaux to France 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 3 infantry placed in Southern France 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.33 Russians regular : -0.33 British regular : -0.17
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone Combat - ANZAC Battle in Celebes Battle in 36 Sea Zone ANZAC attack with 1 carrier, 1 cruiser and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports
Combat Hit Differential Summary :
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Submerge the submarine?
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Submarine is nearly invincible for the first round, so I had it fight.
It scored a hit.
I only scored 1, and dinged a capital ship
Next round I had sub fight, it missed, and I scored 4 so wipe out.
I put the sub back in case you would have submerged it. -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone Combat - ANZAC Battle in Celebes Battle in 36 Sea Zone ANZAC attack with 1 carrier, 1 cruiser and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 4 fighters in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 carrier and 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 36 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC lost in 36 Sea Zone 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone 3 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Celebes from Japanese, taking 36 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 37 Casualties for ANZAC: 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 submarine and 3 transports Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter could not land in 36 Sea Zone and was removed 2 fighters moved from 36 Sea Zone to Kwangsi 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Combat - French Battle in 36 Sea Zone French attack with 1 destroyer; ANZAC loiter and taunt Japanese defend with 1 submarine French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 36 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33 Japanese regular : 1.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 5.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from Germany to Western Germany 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone 8 armour, 2 artilleries, 1 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Archangel 1 infantry moved from Germany to Western Germany Place Units - Germans 2 fighters and 1 tactical_bomber placed in Western Germany 2 infantry and 1 mech_infantry placed in Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : 1.83 British regular : 0.33
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 7 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour, 2 artilleries, 2 infantry and 12 mech_infantrys; Italians defend with 2 armour and 3 mech_infantrys Russians roll dice for 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 8/32 hits, 10.83 expected hits
Combat Hit Differential Summary :
Russians regular : -2.83
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That’s a bad roll, so I’ll ask what you lose in West Ukriane, please
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Things have really slowed down…
I’ve waited 3 days to roll the 2nd roll in a big battle, so I’ll continue and give you the bonus of choosing casualties retroactively.
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TripleA won’t post the turn automatically, so I’ve attached the file.
A bad first roll really turned around. That was devastating.
I will call the game per league rules in 7 days if you are unable to make a move because of long delays and now a casualty choice that wasn’t made in 3 days, and because I have an extremely strong position.
I will play as long as you want since that is your right, and if I call the game due to time out I would still be happy to start it up again if you actually wanted to
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@gamerman01 Yeah sorry I just got back from vacation a few days ago and then I was really sick. We can call this game I don’t think my chances are very good here. Would love to have another game sometime in the future. You played a really good asia defence against Japan that I will have to look over a couple times before my next games.
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Thanks for the good time and the remarks, Jacob! Hit me up again sometime, I’ll try and keep my A&A load light