@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Baltic States, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians roll dice for 1 bomber and 1 fighter in Baltic States, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Greece to Bulgaria
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Southern Italy to 96 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Combat Hit Differential Summary :
Scramble? Which planes if so?
Yes 2 fighters and American tactical
I’ll check back from time to time because you’ll probably need a casualty choice
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Southern Italy to 96 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Americans scrambles 3 units out of Malta to defend against the attack in 96 Sea Zone
Battle in 96 Sea Zone
Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers
British defend with 1 cruiser, 3 destroyers and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Americans submerged
Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits
Combat Hit Differential Summary :
Germans regular : -2.50
casuality selection?
4 destroyers, hit carrier
That’s bottom 13%…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Southern Italy to 96 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Americans scrambles 3 units out of Malta to defend against the attack in 96 Sea Zone
Battle in 96 Sea Zone
Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers
British defend with 1 cruiser, 3 destroyers and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Americans submerged
Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits
7 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
3 destroyers owned by the British and 1 destroyer owned by the Americans lost in 96 Sea Zone
2 bombers owned by the Germans and 3 tactical_bombers owned by the Germans retreated
Americans win with 1 carrier, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -49
Casualties for Germans: 7 fighters and 1 tactical_bomber
Casualties for British: 3 destroyers
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 96 Sea Zone back to originating territory: Malta
Moving scrambled unit from 96 Sea Zone back to originating territory: Malta
Moving scrambled unit from 96 Sea Zone back to originating territory: Malta
1 fighter owned by the Americans and 1 fighter owned by the British forced to land in Tobruk
Non Combat Move - Germans
1 fighter moved from Belarus to Poland
2 bombers moved from 96 Sea Zone to Western Germany
3 tactical_bombers moved from 96 Sea Zone to Southern Italy
11 armour and 1 mech_infantry moved from Romania to Ukraine
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
3 aaGuns, 3 armour, 3 artilleries and 12 infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Poland to Bessarabia
2 artilleries and 1 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
5 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Russians regular : 0.67
Germans regular : -2.17
@gamerman01 I will stand by that there is NOTHING more frustrating in life than an incredibly unlucky round of rolling. nothing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
3 armour and 1 fighter moved from Russia to Ukraine
7 artilleries, 40 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Tambov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 5 armour, 7 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 14 armour, 5 artilleries, 1 factory_minor, 21 infantry and 1 mech_infantry
Germans roll AA dice in Ukraine : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 40 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 11/56 hits, 14.17 expected hits
Germans roll dice for 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Ukraine, round 2 : 15/41 hits, 16.00 expected hits
15 infantry owned by the Russians lost in Ukraine
3 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/41 hits, 11.67 expected hits
Germans roll dice for 14 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Ukraine, round 3 : 17/33 hits, 13.33 expected hits
17 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Germans and 13 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 14/24 hits, 8.83 expected hits
Germans roll dice for 14 armour, 4 artilleries and 1 mech_infantry in Ukraine, round 4 : 7/19 hits, 8.67 expected hits
7 infantry owned by the Russians lost in Ukraine
4 artilleries owned by the Germans, 9 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 7/17 hits, 7.00 expected hits
Germans roll dice for 5 armour in Ukraine, round 5 : 0/5 hits, 2.50 expected hits
5 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 armour, 7 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for Russians: 1 fighter and 39 infantry
Casualties for Germans: 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns and 17 infantry moved from Korea to Amur
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,6,3,2,3,4,3,2,5,4,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : -1.50
Russians regular : 4.33
One of the most devastating things that can happen in Axis and Allies is really bad dice on a German airstrike of Allied fleets.
I had it happen to me twice this Spring, and that was Classic where you don’t have as much time invested.
I feel for you, and I am able to offer to play you again whenever this game is over, because my other games have frozen or gone really slow. Maybe game 2 I will get the terrible luck
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Kansu to Shensi
3 fighters moved from Kiangsu to Shensi
3 tactical_bombers moved from Kiangsu to Shensi
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Java
2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in French Indo China
Japanese attack with 3 artilleries and 5 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 5 infantry in French Indo China, round 2 : 2/8 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 5/8 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shensi
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Shensi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Shensi to Suiyuyan
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.17
UK_Pacific regular : -0.33
ANZAC regular : 0.67
@gamerman01 I don’t believe any axis and allies game is won or lost on luck soley alone, I mean I wouldn’t have taken that 75/25 battle if I felt like I was solidly winning already. Anyways yes we will have to have another game after this one!
Great to hear, and exciting to have a turn
How are the other games going?? 🪖 ☭⃢✠
@gamerman01 Not great, graduating took so much more time and I was worried about getting bumped in all my games so I played a little too quick without doing proper calculations. But its okay theres always more games to be played and you only graduate highschool once.
You must be learning so much, so fast, in the school of A&A. It’s not about wins right now anyway.
If you want any tips or commentary or whatever from me at any time, just say the word.
Sitting down to play you now, I was waiting for somebody to make a move.
I’m also very interested to be playing and talking with a new HS grad. I don’t want to probe at all, but anything you share would be very interesting. I know full well how many times a person in your situation is asked what they’re going to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers, 4 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
4 fighters moved from Western United States to Wake Island
1 fighter moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Southeast Mexico
Place Units - Americans
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Malta to Iraq
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Siam to French Indo China
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries and 5 infantry
British roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/11 hits, 3.33 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in French Indo China, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/7 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in French Indo China, round 3 : 4/7 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
3 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 4 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 4 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in French Indo China
Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -46
Casualties for British: 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Hunan to Yunnan
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Malta to Bryansk
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun and 6 infantry moved from Burma to Yunnan
Place Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.33
Japanese regular : 4.33
Neutral_Axis regular : -1.33
British regular : -3.67
I assumed loss of infantry in FIC but maybe that’s not what you want -
Change out artillery for infantry (for transporting purposes) if you want