Scotland only
Sub fights in 106 and dies first.
Scramble to Zone 95 to defend the transport?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Midway
1 aaGun moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Chinese lost in Hunan
2 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 3 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 3 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 4 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
2 artilleries owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in French Indo China
2 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
7 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
Place Units - British
2 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,1,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Italians regular : -0.33
Japanese regular : -2.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Bulgaria to Greece
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Greece
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Greece
Italians attack with 2 fighters and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 armour moved from Southern France to Yugoslavia
1 bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern France to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 2.17
Neutral_Allies regular : -0.33
Oh, man, I left my bomber exposed? Uncharacteristic. Well, you might have got unlucky and if you survived your bomber wouldn’t be in a great spot, but definitely my oversight. I guess I had German ships on my brain!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
3 fighters moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Algeria to Morocco
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@gamerman01 I think in the future I will have to not play so many games. After 3 or more its really difficult to keep up and have enough time for all the games. I’m starting to miss silly things like that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Western Ukraine
3 aaGuns, 3 armour, 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Romania
1 infantry moved from Romania to Eastern Poland
2 artilleries and 9 infantry moved from Romania to Bessarabia
2 artilleries moved from Germany to Poland
11 armour moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 4 tactical_bombers moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
COMMENT: Russia broke Japan pact
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 artillery and 8 infantry moved from Russia to Bryansk
16 infantry moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Baltic States to Volgograd
1 fighter moved from Baltic States to Volgograd
1 fighter moved from Baltic States to Russia
1 armour and 1 mech_infantry moved from Belarus to Tambov
2 aaGuns and 16 infantry moved from Amur to Korea
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 armour and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1,1,4,1,3,2,6,3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 9 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/11 hits, 6.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 2 : 2/10 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kiangsu
1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
4 fighters and 5 tactical_bombers moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
3 artilleries and 4 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 2.33
UK_Pacific regular : -0.33
ANZAC regular : -0.33
There’s a lot to decide for this round 3 US/China/UK. Had taken a good look at it yesterday, and I think I’ll have time tomorrow
Thanks for the notice about your timing of play,
I would have done this afternoon but got a nasty migraine
Now that I know I have a week I can go at my leisure, though right now you’re the only one in my queue (shocker) so may be soon anyway. If you could watch for scramble/casualty choice decisions from time to time that would be nice
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Combat Move - British
1 bomber moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Malta to 97 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Combat Hit Differential Summary :
Scramble to 97?
If so, which power’s?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Amur
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Malta
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
5 fighters and 1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 2 airfields and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Malta to 97 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - British
1 mech_infantry placed in Union of South Africa
1 airfield placed in Malta
1 airfield placed in Gibraltar
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,4,4,6,3,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 1.00
Italians regular : -0.33
British regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Baltic States, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians roll dice for 1 bomber and 1 fighter in Baltic States, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Greece to Bulgaria
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Southern Italy to 96 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Combat Hit Differential Summary :