@Ghostglider I just reposted. The second file has a US NCM edit in the pacific. Forgot to move that Mech in Australia to Sidney. I assume that is okay, but if not, just use the first file posted.
L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
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Scratch the last edit, use the first file please, remembered Chinese could build in Manchuria, and then remembered that Japan goes next so Chinese can’t cover
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to Amur 1 fighter and 1 tactical_bomber moved from Kiangsu to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Korea to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from Suiyuyan to Manchuria 1 infantry moved from Kwangtung to Kiangsi 3 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kiangsi 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Suiyuyan to Manchuria 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Malaya Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/14 hits, 5.17 expected hits Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Japanese lost in Manchuria 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 4/10 hits, 4.50 expected hits Chinese roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Japanese lost in Manchuria 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 3/6 hits, 3.33 expected hits Chinese roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese lost in Manchuria 3 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Manchuria, round 5 : 3/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Manchuria 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Malaya from UK_Pacific, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -21 Casualties for Japanese: 1 fighter, 7 infantry and 3 tactical_bombers Casualties for Russians: 2 aaGuns and 11 infantry Battle in Amur Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 3 fighters Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 3 fighters in Amur, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Amur 3 fighters owned by the Americans lost in Amur Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 infantry Casualties for Americans: 3 fighters Battle in Kiangsi Japanese attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 7/7 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Amur to Korea 2 fighters moved from Manchuria to Korea 3 fighters moved from Kiangsi to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 battleship, 1 carrier and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 bomber moved from Manchuria to Japan 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.17 Russians regular : 0.00 Russians AA : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Midway to 5 Sea Zone 1 fighter moved from 33 Sea Zone to 19 Sea Zone 4 fighters moved from Wake Island to 22 Sea Zone 1 fighter moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Americans Battle in Java Battle in Normandy Bordeaux Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 5 Sea Zone to Soviet Far East 2 fighters moved from 22 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 48 Sea Zone 1 infantry and 1 mech_infantry moved from 48 Sea Zone to Gilbert Islands 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 3 infantry and 1 mech_infantry moved from Algeria to Morocco 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Removing units owned by Americans from 110 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Chahar Chinese undo move 1. 2 infantry placed in Anhwe 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 1 carrier and 3 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from West India to 37 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Holland Belgium Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 37 Sea Zone to Yunnan 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from West India to India 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Iraq to Eastern Persia 3 fighters and 1 tactical_bomber moved from Bryansk to Sikang 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 cruiser moved from 81 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 aaGun and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 1 carrier and 3 transports placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from India: 2 mech_infantrys EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 4 infantry EDIT: Adding units owned by British to Burma: 4 infantry EDIT: Removing units owned by British from Yunnan: 1 aaGun EDIT: Adding units owned by British to Burma: 1 aaGun EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.83 Japanese regular : 1.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from British 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Southern Italy to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Novgorod 3 mech_infantrys moved from Romania to Western Ukraine 2 armour moved from Romania to Western Ukraine 2 infantry moved from Romania to Bessarabia 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 2 fighters moved from Normandy Bordeaux to France 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 3 infantry placed in Southern France 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.33 Russians regular : -0.33 British regular : -0.17
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone Combat - ANZAC Battle in Celebes Battle in 36 Sea Zone ANZAC attack with 1 carrier, 1 cruiser and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports
Combat Hit Differential Summary :
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Submerge the submarine?
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Submarine is nearly invincible for the first round, so I had it fight.
It scored a hit.
I only scored 1, and dinged a capital ship
Next round I had sub fight, it missed, and I scored 4 so wipe out.
I put the sub back in case you would have submerged it. -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone Combat - ANZAC Battle in Celebes Battle in 36 Sea Zone ANZAC attack with 1 carrier, 1 cruiser and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 4 fighters in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 carrier and 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 36 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC lost in 36 Sea Zone 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone 3 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Celebes from Japanese, taking 36 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 37 Casualties for ANZAC: 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 submarine and 3 transports Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter could not land in 36 Sea Zone and was removed 2 fighters moved from 36 Sea Zone to Kwangsi 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Combat - French Battle in 36 Sea Zone French attack with 1 destroyer; ANZAC loiter and taunt Japanese defend with 1 submarine French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 36 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33 Japanese regular : 1.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 5.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from Germany to Western Germany 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone 8 armour, 2 artilleries, 1 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Archangel 1 infantry moved from Germany to Western Germany Place Units - Germans 2 fighters and 1 tactical_bomber placed in Western Germany 2 infantry and 1 mech_infantry placed in Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : 1.83 British regular : 0.33
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 7 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour, 2 artilleries, 2 infantry and 12 mech_infantrys; Italians defend with 2 armour and 3 mech_infantrys Russians roll dice for 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 8/32 hits, 10.83 expected hits
Combat Hit Differential Summary :
Russians regular : -2.83
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That’s a bad roll, so I’ll ask what you lose in West Ukriane, please
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Things have really slowed down…
I’ve waited 3 days to roll the 2nd roll in a big battle, so I’ll continue and give you the bonus of choosing casualties retroactively.
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TripleA won’t post the turn automatically, so I’ve attached the file.
A bad first roll really turned around. That was devastating.
I will call the game per league rules in 7 days if you are unable to make a move because of long delays and now a casualty choice that wasn’t made in 3 days, and because I have an extremely strong position.
I will play as long as you want since that is your right, and if I call the game due to time out I would still be happy to start it up again if you actually wanted to
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@gamerman01 Yeah sorry I just got back from vacation a few days ago and then I was really sick. We can call this game I don’t think my chances are very good here. Would love to have another game sometime in the future. You played a really good asia defence against Japan that I will have to look over a couple times before my next games.
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Thanks for the good time and the remarks, Jacob! Hit me up again sometime, I’ll try and keep my A&A load light