Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Forum site for testing D-Day via Average Dice.
@VictoryFirst
G10
G11
G17
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 745; Hits: 0
1d1000<=1: 11; Hits: 0
1d1000<=1: 54; Hits: 0
Battle Order = G11, G17, G10
Paratroopers:
G11 = 0.42 = Miss
G17 = 0.42 + 0.42 = Miss
G10 = 0.42 + 0.84 = Hit (Carry over 0.26)
Naval Bombardment:
Bombers:
Allied Carry Over = 0.33
Blockhouses:
Utah
Omaha
Gold
Juno
Sword
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 24; Hits: 0
1d1000<=1: 723; Hits: 0
1d1000<=1: 735; Hits: 0
1d1000<=1: 636; Hits: 0
1d1000<=1: 400; Hits: 0
Battle Order = Utah, Sword, Juno, Omaha, Gold
Utah = 0.5 + 0.5 + 0.5 = 1 Hit (Carry over 0.5)
Sword = 0.5 + 0.5 + 0.5 + 0.5 = 2 Hits
Juno = 0.5 = Miss (Carry over 0.5)
Omaha = 0 + 0.5 = Miss (Carry over 0.5)
Gold = 0.5 + 0.5 + 0.5 = 1 Hit (Carry over 0.5)
German Carry Over = 0.5
Please choose casualties for German fire…
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1
Allies Combat Move - USA-UK
Combat Hit Differential Summary :
@AndrewAAGamer Thanks for posting the calculations. Now I understand average dice much better.
My OOL for the blockhouse fire will always be the same: Tanks, Artillery, then Infantry.
G10
G11
G14
G15
G16
G17
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 381; Hits: 0
1d1000<=1: 646; Hits: 0
1d1000<=1: 799; Hits: 0
1d1000<=1: 591; Hits: 0
1d1000<=1: 481; Hits: 0
1d1000<=1: 241; Hits: 0
Battle Order = G17, G10, G16, G15, G11, G14
Allies attack:
G17 = 1.15 + 0.33 = 1 Hit (Carry over 0.48)
G10 = 0.42 + 0.48 = 1 Hit
G16 = 1.21 = 1 Hit (Carry over 0.21)
G15 = 1.17 + 0.21 = 1 Hit (Carry over 0.38)
G11 = 0.93 + 0.38 = 1 Hit (Carry over 0.31)
G14 = 1.67 + 0.31 = 2 Hits
Allied Carry Over = 0.0
Please choose German casualties…
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1
Allies Combat Move - USA-UK
Turning on Edit Mode
EDIT: Removing units owned by USA-UK from Utah Beach: 1 USAartillery
EDIT: Removing units owned by USA-UK from Sword Beach: 1 UKarmour and 1 UKartillery
EDIT: Removing units owned by USA-UK from Gold Beach: 1 UKarmour
EDIT: Turning off Edit Mode
4 UKinfantrys moved from Sword Beach to A17
1 UKarmour, 1 UKartillery and 3 UKinfantrys moved from Juno Beach to A16
1 UKartillery and 5 UKinfantrys moved from Gold Beach to A15
2 USAartillerys and 6 USAinfantrys moved from Omaha Beach to A14
3 USAinfantrys moved from Utah Beach to A11
Allies Non Combat Move - USA-UK
Combat Hit Differential Summary :
@AndrewAAGamer OOL: infantry, artillery, blockhouses
Germans defend:
G17 = 0.67 + 0.5 = 1 Hit (Carry over 0.17)
G10 = 0.33 + 0.17 = Miss (Carry over 0.5)
G16 = 0.5 + 0.5 = 1 Hit
G15 = 1.0 = 1 Hit
G11 = 0.5 = Miss (Carry over 0.5)
G14 = 2.34 + 0.5 = 2 Hits (Carry over 0.84)
German Carry Over = 0.84
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1
Germans Combat Move - Germans
Combat Hit Differential Summary :
German Combat Move - Please make the German moves and then I will figure out the battle results.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1
Germans Combat Move - Germans
1 artillery moved from G5 to G6
1 infantry moved from G8 to G5
1 infantry moved from G5 to G6
1 infantry moved from G1 to G6
1 armour moved from G1 to CherbourgG
1 infantry moved from G3 to G6
1 infantry moved from G7 to G6
1 infantry moved from G4 to G3
1 armour moved from G12 to St.LoG
1 infantry moved from G13 to G20
1 artillery and 1 infantry moved from G18 to G17
1 armour and 2 artilleries moved from CaenG to G17
1 armour moved from G31 to G17
1 armour moved from G39 to G17
1 artillery and 1 infantry moved from G39 to G31
2 infantry moved from G32 to G25
1 artillery moved from CherbourgG to G6
Combat Hit Differential Summary :
Fighter Strafe
2 infantry moved from G32 to G25
0.31 + 0.31 = Miss (Carry over 6.2)
Fighter Strafe 0.6.2
G11
G14
G15
G16
G17
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 91; Hits: 0
1d1000<=1: 738; Hits: 0
1d1000<=1: 686; Hits: 0
1d1000<=1: 760; Hits: 0
1d1000<=1: 358; Hits: 0
Battle Order = G11, G17, G15, G14, G16
Germans attack:
G11 = 0.5 + 0.84 = 1 Hit (Carry over 0.34)
G17 = 3.64 + 0.34 = 4 Hits
G15 = 1.17 = 1 Hit (Carry over 0.17)
G14 = 1.33 + 0.17 = 1 Hit (Carry over 0.5)
G16 = 0.5 + 0.5 = 1 Hit
German Carry Over = 0.0
Allies defend:
G11 = 0.91 = 1 Hit
G17 = 2.0 = 2 Hits
G15 = 1.61 = 1 Hit (Carry over 0.61)
G14 = 2.0 + 0.61 = 2 Hits (Carry over 0.61)
G16 = 0.8 + 0.61 = 1 Hit (Carry over 0.41)
Allied Carry Over = 0.41