japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
-
Please place 7 reinforcements for both cards.
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Germans Reinforcements - Germans
Combat Hit Differential Summary :
-
All my reinforcements go to G34 and G39.
-
-
TripleA Manual Gamesave Post: NavalBombardment round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardment
Combat Hit Differential Summary :
-
Fighter Strafe
3 armor, infantry, artillery, 2 infantry placed in G34
armor = 0.31 + 0.62 = Miss (Carry over 0.93)
armor = 0.31 + 0.93 = 1 Hit (Carry over 0.24)
armor = 0.31 + 0.24 = Miss (Carry over 0.55)
infantry = 0.31 + 0.55 = Miss (Carry over 0.86)
artillery = 0.31 + 0.86 = 1 Hit (Carry over 0.17)
infantry = 0.31 + 0.17 = Miss (Carry over 0.48)
infantry = 0.31 + 0.48 = Miss (Carry over 0.79)Fighter Strafe Carry Over 0.79
-
Naval Bombardment:
0.33 + 0.41 = Miss (Carry over 0.74)
0.33 + 0.74 = 1 Hit (Drop 0.07) )
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33
Blockhouses:
Utah
Sword[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 897; Hits: 0
1d1000<=1: 228; Hits: 0 -
G7
G14
G15
G17[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 718; Hits: 0
1d1000<=1: 698; Hits: 0
1d1000<=1: 946; Hits: 0
1d1000<=1: 278; Hits: 0 -
Blockhouses
Sword = 0.5 = Miss (Carry Over 0.5)
Utah = 0.5 +0.5 + 0.5 = 1 Hit (Carry over 0.5)German Carry Over 0.5
Battle Order = G17, G14, G7, G15
Allies attack:
G17 = 2.49 + 0.33 = 2 Hits (Carry over 0.82)
G14 = 1.86 + 0.82 = 2 Hits (Carry over 0.68)
G7 = 0.77 + 0.68 = 1 Hit (Carry over 0.45)
G15 = 1.19 + 0.45 = 1 Hit (Carry over 0.64)Allied Carry Over = 0.64
Germans defend:
G17 = 2.17 + 0.5 = 2 Hits (Carry over 0.67)
G14 = 1 + 0.67 = 1 Hit (Carry over 0.67)
G7 = 0.17 + 0.67 = Miss (Carry over 0.84)
G15 = 0.33 + 0.84 = 1 Hit (Carry over 0.17)German Carry Over = 0.17
-
German Combat Move - Please make the German moves and then I will figure out the battle results.
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Combat Move - Germans
Combat Hit Differential Summary :
-
Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Combat Move - Germans Turning on Edit Mode EDIT: 2/4 hits, 0,67 expected hits EDIT: lost in P34 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 0/1 hits, 0,17 expected hits EDIT: Turning off Edit Mode 1 infantry moved from G5 to G1 2 infantry moved from G6 to G1 1 infantry moved from G6 to G1 2 artilleries and 2 infantry moved from G6 to CherbourgG 1 infantry moved from G3 to CherbourgG 2 infantry moved from G25 to St.LoG 1 infantry moved from G20 to St.LoG EDIT: 1 armour and 3 infantry moved from G34 to St.LoG EDIT: 1 armour moved from G34 to G24 1 artillery and 1 infantry moved from G31 to CaenG 5 armour moved from G39 to CaenG 2 artilleries moved from G39 to G38
Combat Hit Differential Summary :
EDIT: : 1,17
-
Do you do the fighter strafes in the order that the units are moved or in a random order?
-
I do reinforcements as they come off the card. For movement I do groups, infantry, artillery, tanks so movement order can’t effect the order of casualties. I could do random if you want.
-
@AndrewAAGamer Reinforcements can be done in order as they come off the chart, I think that’s the most logical. For movement I would do randomly.
-
Infantry G34
Infantry G34
Infantry G34
Armor G34
Armor G34[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 849; Hits: 0
1d1000<=1: 70; Hits: 0
1d1000<=1: 513; Hits: 0
1d1000<=1: 362; Hits: 0
1d1000<=1: 822; Hits: 0