@mike64 I’m using one of the 2.6 versions… I haven’t had any problems with loading your file, but I do have to fill everything out each turn to play by forum
D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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Axis AAA Fire Carry over = 0.68
2 AA in G38
0.33 + 0.68 = 1 Hit (Carry over 0.01)Axis AAA Fire Carry over = 0.01
Allied Carry Over = 0.0
Bombers:
0.5 + 0.0 = Miss (Carry over 0.5)
Allied Carry Over = 0.5
2 AA in G38
0.33 + 0.01 = Miss (Carry over 0.34)Axis AAA Fire Carry over = 0.01
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Allied Combat:
Cherbourg
G22
G29
G37
Caen[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 815; Hits: 0
1d1000<=1: 569; Hits: 0
1d1000<=1: 786; Hits: 0
1d1000<=1: 412; Hits: 0
1d1000<=1: 452; Hits: 0 -
Allied Carry Over = 0.5
Axis Carry Over = 0.66
Allies attack:
G37 = 1.5 + 0.5 = 2 Hits (Carry over 0.00)
Caen = 0.97 + 0.00 = 1 Hit (Carry over 0.00)
G22 = 1.76 + 0 = 1 Hit (Carry over 0.76)
G29 = 1.5 + 0.76 = 2 Hits (Carry over 0.26)
Cherbourg = 1.25 + 0.26 = 1 Hit (Carry over 0.51)Axis defend:
G37 = 1.98 + 0.66 = 2 Hits (Carry over 0.64)
Caen = 0.5 + 0.64 = 1 Hit (Carry over 0.14)
G22 = 1.0 + .14 = 1 Hit (Carry over 0.14)
G29 = 2.15 + 0.14 = 2 Hits (Carry over 0.29)
Cherbourg = 0.66 + 0.29 = 1 Hit (Carry over 0.0)Allied Carry Over = 0.51
Axis Carry Over = 0.00
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Axis Combat
Cherbourg
G22
G29
G37
Caen[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 731; Hits: 0
1d1000<=1: 877; Hits: 0
1d1000<=1: 437; Hits: 0
1d1000<=1: 659; Hits: 0
1d1000<=1: 470; Hits: 0 -
Fighter Strafe
1 infantry moved from G38 to Caen
2 artillery moved from G38 to Caen
2 armor moved from G38 to Caen[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 90; Hits: 0
1d1000<=1: 375; Hits: 0
1d1000<=1: 128; Hits: 0
1d1000<=1: 822; Hits: 0
1d1000<=1: 344; Hits: 0 -
Fighter Strafe Carry Over 0.17
Fighter Strafe
infantry = 0.80 + 0.17 = Miss (Carry over 0.97)
artillery = 0.42 + 0.97 = Hit (Carry over 0.39)
armor = 0.80 + 0.39 = Hit (Carry over 0.19)
artillery = 0.80 + 0.19 = Miss (Carry over 0.99)
armor = 0.42 + 0.99 = 1 Hit (Carry over 0.43)Fighter Strafe Carry Over 0.0
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 + 8 + 22 + 27 = 133 (19 Hits - 14.3%)
Fighter Strafe Carry Over 0.43
Allied Carry Over = 0.51
Axis Carry Over = 0.00
Axis attacks:
G29 = 1.37 + 0.0 = 1 Hit (Carry over 0.37)
Caen = 0.50 + 0.37 = Miss (Carry over 0.87)
G37 = 0.94 + 0.87 = 1 Hit (Carry over 0.81)
Cherbourg = 0.33 + 0.81 = 1 Hit (Carry over 0.14)
G22 = 0.5 + 0.14 = Miss (Carry over 0.64)Allies defend:
G29 = 0.67 + 0.51 = 1 Hit (Carry over 0.18)
Caen = 1.68 + 0.18 = 1 Hit (Carry over 0.86)
G37 = 0.67 + 0.86 = 2 Hits (Carry over 0.53)
Cherbourg = 0.56 + 0.53 = 1 Hit (Carry over 0.0)
G22 = 0.87 + 0 = Miss (Carry over 0.87)Allied Carry Over = 0.87
Axis Carry Over = 0.64
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TripleA Manual Gamesave Post: AlliedFighters round 9
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 9 Fighters Movement - AlliedFighters
Combat Hit Differential Summary :
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Allied Combat
G22
G29
G37
Caen[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 235; Hits: 0
1d1000<=1: 196; Hits: 0
1d1000<=1: 369; Hits: 0
1d1000<=1: 880; Hits: 0 -
Allied Carry Over = 0.87
Axis Carry Over = 0.64
Allies attack:
G29 = 1.74 + 0.87 = 2 Hits (Carry over 0.61)
G22 = 0.97 + 0.61 = 1 Hit (Carry over 0.58)
G37 = 1.68 + 0.58 = 2 Hits (Carry over 0.26)
Caen = 0.98 + 0.26 = 1 Hit (Carry over 0.24)Axis defend:
G29 = 1.0 + 0.64 = 1 Hit (Carry over 0.64)
G22 = 0.5 + 0.64 = 1 Hit (Carry over 0.14)
G37 = 0.67 + 0.14 = Miss (Carry over 0.81)
Caen = 0.33 + 0.81 = 1 Hit (Carry over 0.14)Allied Victory as of Allies 10.