Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3
Germans Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from CaenG to G38
4 armour, 1 artillery and 1 infantry moved from CaenG to G37
2 artilleries moved from G38 to G37
3 artilleries and 4 infantry moved from G39 to G38
EDIT: 1 infantry moved from G34 to St.LoG
2 infantry moved from G34 to G25
1 infantry moved from G34 to G25
Germans Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from St.LoG: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please hold, I need to place the Allies Reinforcements first.
Please place 7 German Reinforcements for each Card.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3
Germans Reinforcements - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3
Germans Reinforcements - Germans
1 ReinforcementTracker moved from RC15 to RC22
3 artilleries and 4 infantry moved from Reinforcements Rennes Chartres to G34
1 ReinforcementTracker moved from RR15 to RR22
3 armour, 3 artilleries and 1 infantry moved from Reinforcements Rouen Chartres to G42
Combat Hit Differential Summary :
Fighter Strafe
4 infantry, 3 artillery placed in G34
artillery = 0.31 + 0.49 = Miss (Carry over 0.80)
artillery = 0.31 + 0.80 = 1 Hit (Carry over 0.11)
infantry = 0.31 + 0.11 = Miss (Carry over 0.42)
infantry = 0.31 + 0.42 = Miss (Carry over 0.73)
infantry = 0.31 + 0.73 = 1 Hit (Carry over 0.04)
artillery = 0.31 + 0.04 = Miss (Carry over 0.34)
infantry = 0.31 + 0.34 = Miss (Carry over 0.65)
Fighter Strafe Carry Over 0.65
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 = 62 (9 Hits - 14.6%)
Naval Bombardment:
0.33 + 0.29 = Miss (Carry over 0.62)
0.33 + 0.62 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
Allied Carry Over = 0.33
Axis AAA Fire
G34 = 0.155 +0.155 + 0.155 = Miss (Carry over 0.465)
Axis AAA Fire Carry over = 0.465
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)
Allied Carry Over = 0.33
No Allied combat. German Combat Move.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4
Germans Combat Move - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4
Germans Combat Move - Germans
1 armour moved from G37 to G31
1 infantry moved from G38 to G37
2 infantry moved from G38 to G31
1 infantry moved from G42 to G38
1 armour moved from G42 to G31
3 artilleries moved from G38 to G31
1 armour moved from G42 to G31
1 armour and 3 artilleries moved from G42 to G38
1 infantry moved from G25 to St.LoG
Combat Hit Differential Summary :
No German Combat.
Please place 7 German Reinforcements for each Card.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4
Germans Reinforcements - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4
Germans Reinforcements - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 ReinforcementTracker moved from RC22 to RC29
1 armour, 3 artilleries and 3 infantry moved from Reinforcements Rennes Chartres to G36
EDIT: 1 ReinforcementTracker moved from RR22 to RR1
3 armour, 1 artillery and 2 infantry moved from Reinforcements Rouen Chartres to G39
Combat Hit Differential Summary :
Fighter Strafe
4 infantry, 3 artillery placed in G34
infantry = 0.31 + 0.65 = Miss (Carry over 0.96)
infantry = 0.31 + 0.96 = 1 Hit (Carry over 0.27)
artillery = 0.31 + 0.27 = Miss (Carry over 0.58)
armor = 0.31 + 0.58 = Miss (Carry over 0.89)
infantry = 0.31 + 0.89 = 1 Hit (Carry over 0.20)
artillery = 0.31 + 0.20 = Miss (Carry over 0.51)
artillery = 0.31 + 0.51 = Miss (Carry over 0.82)
Fighter Strafe Carry Over 0.82
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 = 76 (11 Hits - 14.5%)
Naval Bombardment:
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
Allied Carry Over = 0.33
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)
Allied Carry Over = 0.33
Axis AAA Fire Carry over = 0.465
Allies attack:
St. Lo = 2.17 + 0.33 = 2 Hits (Carry over 0.5)
Axis defends:
St. Lo = 2.5 = 2 Hits (Carry over 0.5)
Allied Carry Over = 0.5
Axis Carry Over = 0.5
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5
Germans Combat Move - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5
Germans Combat Move - Germans
2 artilleries and 3 infantry moved from G34 to G35
2 infantry moved from G25 to G34
1 armour, 3 artilleries and 1 infantry moved from G36 to G27
2 armour moved from G37 to G27
1 armour moved from G37 to G27
3 artilleries and 2 infantry moved from G37 to G28
2 armour moved from G38 to G28
3 artilleries and 2 infantry moved from G38 to G37
3 armour moved from G31 to G37
3 artilleries and 2 infantry moved from G31 to G38
1 armour, 1 artillery and 1 infantry moved from G39 to G38
2 armour moved from G39 to G41
1 infantry moved from G39 to G42
Combat Hit Differential Summary :
German Combat:
Axis attack:
St. Lo = 1.17 + 0.5 = 1 Hit (Carry over 0.67)
Allies defends:
St. Lo = 2.0 + 0.5 = 2 Hits (Carry over 0.5)
Allied Carry Over = 0.5
Axis Carry Over = 0.67
Please place up to 7 German Reinforcements for each Card.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5
Germans Reinforcements - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5
Germans Reinforcements - Germans
1 ReinforcementTracker moved from RC29 to RC36
2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G36
Combat Hit Differential Summary :
Naval Bombardment:
0.33 + 0.5 = Miss (Carry over 0.83)
0.33 + 0.83 = 1 Hit (Carry over 0.16)
0.33 + 0.16 = Miss (Carry over 0.49)
0.33 + 0.49 = Miss (Carry over 0.82)
0.33 + 0.82 = 1 Hit (Carry over 0.15)
6th shot no targets
Allied Carry Over = 0.15
Axis AAA Fire
G28 = 0.42 + 0.42 = Miss (Carry over 0.84)
Axis AAA Fire Carry over = 0.84
Bombers:
0.5 + 0.15 = Miss (Carry over 0.65)
0.5 + 0.65 = 1 Hit (Carry over 0.15)
Allied Carry Over = 0.15
Axis AAA Fire
G28 = 0.84 +0.42 = Hit (Carry over 0.26)
Axis AAA Fire Carry over = 0.26
Allied Combat:
Cherbourg
St Lo
G28
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]