Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsD-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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Blockhouses
Sword = 0.5 = Miss (Carry Over 0.5)
Utah = 0.5 +0.5 + 0.5 = 1 Hit (Carry over 0.5)German Carry Over 0.5
Battle Order = G17, G14, G7, G15
Allies attack:
G17 = 2.49 + 0.33 = 2 Hits (Carry over 0.82)
G14 = 1.86 + 0.82 = 2 Hits (Carry over 0.68)
G7 = 0.77 + 0.68 = 1 Hit (Carry over 0.45)
G15 = 1.19 + 0.45 = 1 Hit (Carry over 0.64)Allied Carry Over = 0.64
Germans defend:
G17 = 2.17 + 0.5 = 2 Hits (Carry over 0.67)
G14 = 1 + 0.67 = 1 Hit (Carry over 0.67)
G7 = 0.17 + 0.67 = Miss (Carry over 0.84)
G15 = 0.33 + 0.84 = 1 Hit (Carry over 0.17)German Carry Over = 0.17
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German Combat Move - Please make the German moves and then I will figure out the battle results.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Combat Move - Germans
Combat Hit Differential Summary :
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Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Combat Move - Germans Turning on Edit Mode EDIT: 2/4 hits, 0,67 expected hits EDIT: lost in P34 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 0/1 hits, 0,17 expected hits EDIT: Turning off Edit Mode 1 infantry moved from G5 to G1 2 infantry moved from G6 to G1 1 infantry moved from G6 to G1 2 artilleries and 2 infantry moved from G6 to CherbourgG 1 infantry moved from G3 to CherbourgG 2 infantry moved from G25 to St.LoG 1 infantry moved from G20 to St.LoG EDIT: 1 armour and 3 infantry moved from G34 to St.LoG EDIT: 1 armour moved from G34 to G24 1 artillery and 1 infantry moved from G31 to CaenG 5 armour moved from G39 to CaenG 2 artilleries moved from G39 to G38
Combat Hit Differential Summary :
EDIT: : 1,17
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Do you do the fighter strafes in the order that the units are moved or in a random order?
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I do reinforcements as they come off the card. For movement I do groups, infantry, artillery, tanks so movement order can’t effect the order of casualties. I could do random if you want.
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@AndrewAAGamer Reinforcements can be done in order as they come off the chart, I think that’s the most logical. For movement I would do randomly.
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Infantry G34
Infantry G34
Infantry G34
Armor G34
Armor G34[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 849; Hits: 0
1d1000<=1: 70; Hits: 0
1d1000<=1: 513; Hits: 0
1d1000<=1: 362; Hits: 0
1d1000<=1: 822; Hits: 0 -
Fighter Strafe
3 infantry, 2 armor moved from G34infantry to St Lo = 0.31 + 0.79 = 1 Hit (Carry over 0.1)
armor to St Lo = 0.31 + 0.1 = Miss (Carry over 0.41)
infantry to St Lo = 0.31 + 0.41 = Miss (Carry over 0.72)
armor to G24 = 0.31 + 0.72 = 1 Hit (Carry over 0.03)
infantry to St Lo = 0.31 + 0.03 = Miss (Carry over 0.34)Fighter Strafe Carry Over 0.34 adjusting to 0.08
Running Tally = 2 + 14 + 10 = 26 (4 Hits - 15.4%)
I am adjusting the carry over for the Fighter Strafe as the hit percentage target is between 15.5% to 15.7%. This takes into account the loss of the weighted value due to firing at 1 unit only. Right now a 0.34 carry over would be 16.7% which is too high.
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G14
G15
G17[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 257; Hits: 0
1d1000<=1: 27; Hits: 0
1d1000<=1: 745; Hits: 0 -
Battle Order = G15, G14, G17
Axis attack:
G15 = 0.5 + 0.17 = Miss (Carry over 0.67)
G14 = 0.33 + 0.67 = 1 Hit
G17 = 1.5 = 1 Hit (Carry over 0.5)Axis Carry Over = 0.5
Allies defend:
G15 = 0.87 + 0.64 = 1 Hit (Carry over 0.51)
G14 = 0.94 + 0.51 = 1 Hit (Carry over 0.45)
G17 = 1.88 + 0.45 = 2 Hits (Carry over 0.33)Allied Carry Over = 0.33
Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Reinforcements - Germans Turning on Edit Mode EDIT: 3/7 hits, 1,17 expected hits EDIT: lost in P34 EDIT: Turning off Edit Mode EDIT: 1 ReinforcementTracker moved from RC8 to RC15 EDIT: 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G34 EDIT: 1 ReinforcementTracker moved from RR8 to RR15 EDIT: 3 artilleries and 4 infantry moved from Reinforcements Rouen Chartres to G39
Combat Hit Differential Summary :
EDIT: : 1,83
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Fighter Strafe
Infantry G34 = 0.31 + 0.8 = Miss (Carry over 0.39)
Artillery G34 = 0.31 + 0.39 = Miss (Carry over 0.7)
Infantry G34 = 0.31 + .7 = 1 Hit (Carry over 0.01)
Infantry G34 = 0.31 + 0.01 = Miss (Carry over 0.32)
Infantry G34 = 0.31 + 0.32 = Miss (Carry over 0.63)
Infantry G34 = 0.31 + 0.63 = Miss (Carry over 0.94)
Artillery G34 = 0.31 + 0.94 = 1 Hit (Carry over 0.25)Fighter Strafe Carry Over 0.25
Running Tally = 2 + 14 + 10 + 14 = 40 (6 Hits - 15.0%)
Naval Bombardment:
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Axis AAA Fire
Rennes = 0.155 = Miss (Carry over 0.155)Axis AAA Fire Carry over = 0.155
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33
Blockhouses:
None - Skip going forward -
Allies attack:
G17 = 0.96 + 0.33 = 1 Hit (Carry over 0.29)Allied Carry Over = 0.29
Germans defend:
G17 = 0.5 + 0.5 = 1 HitGerman Carry Over = 0.00
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - Germans
Combat Hit Differential Summary :
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German Combat Move - Please make the German moves and then I will figure out the battle results.