D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)


  • 1d1000<=1: 718; Hits: 0
    1d1000<=1: 698; Hits: 0
    1d1000<=1: 946; Hits: 0
    1d1000<=1: 278; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    Blockhouses
    Sword = 0.5 = Miss (Carry Over 0.5)
    Utah = 0.5 +0.5 + 0.5 = 1 Hit (Carry over 0.5)

    German Carry Over 0.5

    Battle Order = G17, G14, G7, G15

    Allies attack:
    G17 = 2.49 + 0.33 = 2 Hits (Carry over 0.82)
    G14 = 1.86 + 0.82 = 2 Hits (Carry over 0.68)
    G7 = 0.77 + 0.68 = 1 Hit (Carry over 0.45)
    G15 = 1.19 + 0.45 = 1 Hit (Carry over 0.64)

    Allied Carry Over = 0.64

    Germans defend:
    G17 = 2.17 + 0.5 = 2 Hits (Carry over 0.67)
    G14 = 1 + 0.67 = 1 Hit (Carry over 0.67)
    G7 = 0.17 + 0.67 = Miss (Carry over 0.84)
    G15 = 0.33 + 0.84 = 1 Hit (Carry over 0.17)

    German Carry Over = 0.17

  • 2025 2024 '23 '22 '21 '20

    German Combat Move - Please make the German moves and then I will figure out the battle results.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: D-Day 2 Improved

    Game History

    Round: 2
    
        Germans Combat Move - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Probably should keep track of Fighter Strafes.
    Running Tally = 2 + 14

  • 2025

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: D-Day 2 Improved

    Game History

    Round: 2
    
        Germans Combat Move - Germans
            Turning on Edit Mode
                    EDIT: 2/4 hits, 0,67 expected hits
                EDIT:  lost in P34
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: 0/1 hits, 0,17 expected hits
                EDIT: Turning off Edit Mode
            1 infantry moved from G5 to G1
            2 infantry moved from G6 to G1
            1 infantry moved from G6 to G1
            2 artilleries and 2 infantry moved from G6 to CherbourgG
            1 infantry moved from G3 to CherbourgG
            2 infantry moved from G25 to St.LoG
            1 infantry moved from G20 to St.LoG
            EDIT: 1 armour and 3 infantry moved from G34 to St.LoG
            EDIT: 1 armour moved from G34 to G24
            1 artillery and 1 infantry moved from G31 to CaenG
            5 armour moved from G39 to CaenG
            2 artilleries moved from G39 to G38
    

    Combat Hit Differential Summary :

    EDIT: : 1,17
    

    Savegame

  • 2025

    Do you do the fighter strafes in the order that the units are moved or in a random order?

  • 2025 2024 '23 '22 '21 '20

    I do reinforcements as they come off the card. For movement I do groups, infantry, artillery, tanks so movement order can’t effect the order of casualties. I could do random if you want.


  • @AndrewAAGamer Reinforcements can be done in order as they come off the chart, I think that’s the most logical. For movement I would do randomly.

  • 2025 2024 '23 '22 '21 '20

    Infantry G34
    Infantry G34
    Infantry G34
    Armor G34
    Armor G34

    [dice 1d1000<=1]
    [dice 1d1000<=1]
    [dice 1d1000<=1]
    [dice 1d1000<=1]
    [dice 1d1000<=1]


  • 1d1000<=1: 849; Hits: 0
    1d1000<=1: 70; Hits: 0
    1d1000<=1: 513; Hits: 0
    1d1000<=1: 362; Hits: 0
    1d1000<=1: 822; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    Fighter Strafe
    3 infantry, 2 armor moved from G34

    infantry to St Lo = 0.31 + 0.79 = 1 Hit (Carry over 0.1)
    armor to St Lo = 0.31 + 0.1 = Miss (Carry over 0.41)
    infantry to St Lo = 0.31 + 0.41 = Miss (Carry over 0.72)
    armor to G24 = 0.31 + 0.72 = 1 Hit (Carry over 0.03)
    infantry to St Lo = 0.31 + 0.03 = Miss (Carry over 0.34)

    Fighter Strafe Carry Over 0.34 adjusting to 0.08

    Running Tally = 2 + 14 + 10 = 26 (4 Hits - 15.4%)

    I am adjusting the carry over for the Fighter Strafe as the hit percentage target is between 15.5% to 15.7%. This takes into account the loss of the weighted value due to firing at 1 unit only. Right now a 0.34 carry over would be 16.7% which is too high.

  • 2025 2024 '23 '22 '21 '20

    G14
    G15
    G17

    [dice 1d1000<=1]
    [dice 1d1000<=1]
    [dice 1d1000<=1]


  • 1d1000<=1: 257; Hits: 0
    1d1000<=1: 27; Hits: 0
    1d1000<=1: 745; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    Battle Order = G15, G14, G17

    Axis attack:
    G15 = 0.5 + 0.17 = Miss (Carry over 0.67)
    G14 = 0.33 + 0.67 = 1 Hit
    G17 = 1.5 = 1 Hit (Carry over 0.5)

    Axis Carry Over = 0.5

    Allies defend:
    G15 = 0.87 + 0.64 = 1 Hit (Carry over 0.51)
    G14 = 0.94 + 0.51 = 1 Hit (Carry over 0.45)
    G17 = 1.88 + 0.45 = 2 Hits (Carry over 0.33)

    Allied Carry Over = 0.33

    Please place 7 German Reinforcements for each Card.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: D-Day 2 Improved

    Game History

    Round: 2
    
        Germans Reinforcements - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: D-Day 2 Improved

    Game History

    Round: 2
    
        Germans Reinforcements - Germans
            Turning on Edit Mode
                    EDIT: 3/7 hits, 1,17 expected hits
                EDIT:  lost in P34
            EDIT: Turning off Edit Mode
            EDIT: 1 ReinforcementTracker moved from RC8 to RC15
            EDIT: 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G34
            EDIT: 1 ReinforcementTracker moved from RR8 to RR15
            EDIT: 3 artilleries and 4 infantry moved from Reinforcements Rouen Chartres to G39
    

    Combat Hit Differential Summary :

    EDIT: : 1,83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Fighter Strafe

    Infantry G34 = 0.31 + 0.8 = Miss (Carry over 0.39)
    Artillery G34 = 0.31 + 0.39 = Miss (Carry over 0.7)
    Infantry G34 = 0.31 + .7 = 1 Hit (Carry over 0.01)
    Infantry G34 = 0.31 + 0.01 = Miss (Carry over 0.32)
    Infantry G34 = 0.31 + 0.32 = Miss (Carry over 0.63)
    Infantry G34 = 0.31 + 0.63 = Miss (Carry over 0.94)
    Artillery G34 = 0.31 + 0.94 = 1 Hit (Carry over 0.25)

    Fighter Strafe Carry Over 0.25

    Running Tally = 2 + 14 + 10 + 14 = 40 (6 Hits - 15.0%)

    Naval Bombardment:

    0.33 + 0.33 = Miss (Carry over 0.66)
    0.33 + 0.66 = 1 Hit
    0.33 = Miss (Carry over 0.33)
    0.33 + 0.33 = Miss (Carry over 0.66)
    0.33 + 0.66 = 1 Hit
    0.33 = Miss (Carry over 0.33)

    Axis AAA Fire
    Rennes = 0.155 = Miss (Carry over 0.155)

    Axis AAA Fire Carry over = 0.155

    Bombers:

    0.5 + 0.33 = Miss
    0.5 + 0.83 = 1 Hit (Carry over 0.33)

    Allied Carry Over = 0.33

    Blockhouses:
    None - Skip going forward

  • 2025 2024 '23 '22 '21 '20

    Allies attack:
    G17 = 0.96 + 0.33 = 1 Hit (Carry over 0.29)

    Allied Carry Over = 0.29

    Germans defend:
    G17 = 0.5 + 0.5 = 1 Hit

    German Carry Over = 0.00

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: D-Day 2 Improved

    Game History

    Round: 3
    
        Germans Combat Move - Germans
    

    Combat Hit Differential Summary :

    Savegame

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