Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Naval Bombardment:
0.33 + 0.41 = Miss (Carry over 0.74)
0.33 + 0.74 = 1 Hit (Drop 0.07) )
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)
Allied Carry Over = 0.33
Blockhouses:
Utah
Sword
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 897; Hits: 0
1d1000<=1: 228; Hits: 0
G7
G14
G15
G17
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 718; Hits: 0
1d1000<=1: 698; Hits: 0
1d1000<=1: 946; Hits: 0
1d1000<=1: 278; Hits: 0
Blockhouses
Sword = 0.5 = Miss (Carry Over 0.5)
Utah = 0.5 +0.5 + 0.5 = 1 Hit (Carry over 0.5)
German Carry Over 0.5
Battle Order = G17, G14, G7, G15
Allies attack:
G17 = 2.49 + 0.33 = 2 Hits (Carry over 0.82)
G14 = 1.86 + 0.82 = 2 Hits (Carry over 0.68)
G7 = 0.77 + 0.68 = 1 Hit (Carry over 0.45)
G15 = 1.19 + 0.45 = 1 Hit (Carry over 0.64)
Allied Carry Over = 0.64
Germans defend:
G17 = 2.17 + 0.5 = 2 Hits (Carry over 0.67)
G14 = 1 + 0.67 = 1 Hit (Carry over 0.67)
G7 = 0.17 + 0.67 = Miss (Carry over 0.84)
G15 = 0.33 + 0.84 = 1 Hit (Carry over 0.17)
German Carry Over = 0.17
German Combat Move - Please make the German moves and then I will figure out the battle results.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2
Germans Combat Move - Germans
Combat Hit Differential Summary :
Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2
Germans Combat Move - Germans
Turning on Edit Mode
EDIT: 2/4 hits, 0,67 expected hits
EDIT: lost in P34
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 0/1 hits, 0,17 expected hits
EDIT: Turning off Edit Mode
1 infantry moved from G5 to G1
2 infantry moved from G6 to G1
1 infantry moved from G6 to G1
2 artilleries and 2 infantry moved from G6 to CherbourgG
1 infantry moved from G3 to CherbourgG
2 infantry moved from G25 to St.LoG
1 infantry moved from G20 to St.LoG
EDIT: 1 armour and 3 infantry moved from G34 to St.LoG
EDIT: 1 armour moved from G34 to G24
1 artillery and 1 infantry moved from G31 to CaenG
5 armour moved from G39 to CaenG
2 artilleries moved from G39 to G38
Combat Hit Differential Summary :
EDIT: : 1,17
Do you do the fighter strafes in the order that the units are moved or in a random order?
I do reinforcements as they come off the card. For movement I do groups, infantry, artillery, tanks so movement order can’t effect the order of casualties. I could do random if you want.
@AndrewAAGamer Reinforcements can be done in order as they come off the chart, I think that’s the most logical. For movement I would do randomly.
Infantry G34
Infantry G34
Infantry G34
Armor G34
Armor G34
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 849; Hits: 0
1d1000<=1: 70; Hits: 0
1d1000<=1: 513; Hits: 0
1d1000<=1: 362; Hits: 0
1d1000<=1: 822; Hits: 0
Fighter Strafe
3 infantry, 2 armor moved from G34
infantry to St Lo = 0.31 + 0.79 = 1 Hit (Carry over 0.1)
armor to St Lo = 0.31 + 0.1 = Miss (Carry over 0.41)
infantry to St Lo = 0.31 + 0.41 = Miss (Carry over 0.72)
armor to G24 = 0.31 + 0.72 = 1 Hit (Carry over 0.03)
infantry to St Lo = 0.31 + 0.03 = Miss (Carry over 0.34)
Fighter Strafe Carry Over 0.34 adjusting to 0.08
Running Tally = 2 + 14 + 10 = 26 (4 Hits - 15.4%)
I am adjusting the carry over for the Fighter Strafe as the hit percentage target is between 15.5% to 15.7%. This takes into account the loss of the weighted value due to firing at 1 unit only. Right now a 0.34 carry over would be 16.7% which is too high.
G14
G15
G17
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
1d1000<=1: 257; Hits: 0
1d1000<=1: 27; Hits: 0
1d1000<=1: 745; Hits: 0
Battle Order = G15, G14, G17
Axis attack:
G15 = 0.5 + 0.17 = Miss (Carry over 0.67)
G14 = 0.33 + 0.67 = 1 Hit
G17 = 1.5 = 1 Hit (Carry over 0.5)
Axis Carry Over = 0.5
Allies defend:
G15 = 0.87 + 0.64 = 1 Hit (Carry over 0.51)
G14 = 0.94 + 0.51 = 1 Hit (Carry over 0.45)
G17 = 1.88 + 0.45 = 2 Hits (Carry over 0.33)
Allied Carry Over = 0.33
Please place 7 German Reinforcements for each Card.
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2
Germans Reinforcements - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2
Germans Reinforcements - Germans
Turning on Edit Mode
EDIT: 3/7 hits, 1,17 expected hits
EDIT: lost in P34
EDIT: Turning off Edit Mode
EDIT: 1 ReinforcementTracker moved from RC8 to RC15
EDIT: 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G34
EDIT: 1 ReinforcementTracker moved from RR8 to RR15
EDIT: 3 artilleries and 4 infantry moved from Reinforcements Rouen Chartres to G39
Combat Hit Differential Summary :
EDIT: : 1,83