L25 PTV axis-dom (axis+14) vs adam


  • hold on a sec


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad
            3 infantry moved from Rostov to Stalingrad
            1 artillery moved from Rostov to Stalingrad
            2 armour and 2 mech_infantrys moved from Rostov to Stalingrad
            1 armour and 1 mech_infantry moved from Rostov to Stalingrad
            1 infantry moved from Ukraine to Kursk
            1 mech_infantry moved from Rostov to Kazakhstan
            3 fighters moved from Rostov to Kazakhstan
            1 bomber moved from Southern Italy to Kursk
            1 bomber moved from Southern Italy to Kursk
            1 fighter moved from Rostov to Kazakhstan
            1 fighter moved from Rostov to Kursk
            1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone
            1 battleship moved from 116 Sea Zone to 118 Sea Zone
            1 cruiser moved from 116 Sea Zone to 118 Sea Zone
            1 destroyer moved from 116 Sea Zone to 118 Sea Zone
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Kursk
                Germans attack with 2 bombers, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Stalingrad
                Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits
                    Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Stalingrad
                    3 infantry owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 armour and 3 mech_infantrys moved from Rostov to Stalingrad
            2 infantry moved from Ukraine to Rostov
            2 artilleries and 1 infantry moved from Leningrad to Northern Belarus
            4 fighters moved from Kazakhstan to Rostov
            1 fighter moved from Kursk to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            1 carrier moved from 116 Sea Zone to 118 Sea Zone
            1 aaGun and 2 infantry moved from France to Western Germany
            4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia
            3 fighters and 3 tactical_bombers moved from France to Yugoslavia
            2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Southern France to Normandy Bordeaux
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern France
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            1 fighter moved from 93 Sea Zone to Western Germany
            2 transports moved from 116 Sea Zone to 118 Sea Zone
            16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus
            4 carriers moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 84 Sea Zone
            1 submarine moved from 93 Sea Zone to 84 Sea Zone
            1 submarine moved from 93 Sea Zone to 87 Sea Zone
            2 submarines moved from 93 Sea Zone to 94 Sea Zone
            2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
            2 bombers moved from Kursk to Bessarabia
            3 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            2 armour and 1 mech_infantry placed in Ukraine
            3 tactical_bombers placed in Romania
            3 infantry placed in Leningrad
            Germans undo move 4.
            10 infantry placed in Western Germany
            1 infantry placed in Leningrad
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Leningrad: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 3 fighters
            EDIT: Adding units owned by Germans to Western Germany: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Leningrad: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 0.00
    

    Savegame


  • use latest


  • @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.

    i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.

    i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.

    You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.

    The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.

    I don’t think the sub spam specifically had impact. It could have been any naval unit.

    i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.

    also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.


  • one more change coming hold up


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad
            3 infantry moved from Rostov to Stalingrad
            1 artillery moved from Rostov to Stalingrad
            2 armour and 2 mech_infantrys moved from Rostov to Stalingrad
            1 armour and 1 mech_infantry moved from Rostov to Stalingrad
            1 infantry moved from Ukraine to Kursk
            1 mech_infantry moved from Rostov to Kazakhstan
            3 fighters moved from Rostov to Kazakhstan
            1 bomber moved from Southern Italy to Kursk
            1 bomber moved from Southern Italy to Kursk
            1 fighter moved from Rostov to Kazakhstan
            1 fighter moved from Rostov to Kursk
            1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone
            1 battleship moved from 116 Sea Zone to 118 Sea Zone
            1 cruiser moved from 116 Sea Zone to 118 Sea Zone
            1 destroyer moved from 116 Sea Zone to 118 Sea Zone
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Kursk
                Germans attack with 2 bombers, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Stalingrad
                Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits
                    Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Stalingrad
                    3 infantry owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 armour and 3 mech_infantrys moved from Rostov to Stalingrad
            2 infantry moved from Ukraine to Rostov
            2 artilleries and 1 infantry moved from Leningrad to Northern Belarus
            4 fighters moved from Kazakhstan to Rostov
            1 fighter moved from Kursk to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            1 carrier moved from 116 Sea Zone to 118 Sea Zone
            1 aaGun and 2 infantry moved from France to Western Germany
            4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia
            3 fighters and 3 tactical_bombers moved from France to Yugoslavia
            2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Southern France to Normandy Bordeaux
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern France
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            1 fighter moved from 93 Sea Zone to Western Germany
            2 transports moved from 116 Sea Zone to 118 Sea Zone
            16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus
            4 carriers moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 84 Sea Zone
            1 submarine moved from 93 Sea Zone to 84 Sea Zone
            1 submarine moved from 93 Sea Zone to 87 Sea Zone
            2 submarines moved from 93 Sea Zone to 94 Sea Zone
            2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
            2 bombers moved from Kursk to Bessarabia
            3 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            2 armour and 1 mech_infantry placed in Ukraine
            3 tactical_bombers placed in Romania
            3 infantry placed in Leningrad
            Germans undo move 4.
            10 infantry placed in Western Germany
            1 infantry placed in Leningrad
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Leningrad: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 3 fighters
            EDIT: Adding units owned by Germans to Western Germany: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Leningrad: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Removing units owned by Germans from Southern Belarus: 1 infantry
            EDIT: Adding units owned by Germans to Northern Belarus: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Belarus: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 0.00
    

    Savegame

  • '19 '17

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.

    i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.

    i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.

    You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.

    The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.

    I don’t think the sub spam specifically had impact. It could have been any naval unit.

    i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.

    also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.

    I think the Axis ability to impact the other theater was one part that made it difficult for the Allies to win in G40.


  • @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.

    i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.

    i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.

    You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.

    The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.

    I don’t think the sub spam specifically had impact. It could have been any naval unit.

    i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.

    also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.

    I think the Axis ability to impact the other theater was one part that made it difficult for the Allies to win in G40.

    but it was more balanced in that allies could do the same. now it’s just allies who can do this. in any case, looking back i realize that in turn 12 i could’ve sea lion’ed you with 100% odds. that was utlimately my big miss. besides that bad dicing i got on those two 50-50s in the pacific.

  • '19 '17

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    @axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:

    let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.

    i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.

    i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.

    You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.

    The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.

    I don’t think the sub spam specifically had impact. It could have been any naval unit.

    i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.

    also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.

    I think the Axis ability to impact the other theater was one part that made it difficult for the Allies to win in G40.

    but it was more balanced in that allies could do the same. now it’s just allies who can do this. in any case, looking back i realize that in turn 12 i could’ve sea lion’ed you with 100% odds. that was utlimately my big miss. besides that bad dicing i got on those two 50-50s in the pacific.

    Yeah Sealion setup was on the table at times.

  • '19 '17

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Southern Belarus
                  Russians take Southern Belarus from Germans
            2 infantry moved from Urals to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Bryansk to Kursk
            2 fighters moved from Russia to Kursk
            1 infantry moved from Tula to Kursk
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Germans
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Kursk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            2 infantry moved from Urals to Samara
            1 aaGun and 8 infantry moved from Timguska to Urals
            1 infantry moved from Gorky to Nenetsia
            10 infantry moved from Russia to Samara
            2 fighters moved from Kursk to Russia
            1 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Russia to Samara
            1 infantry moved from Smolensk to Bryansk
            1 artillery and 5 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 6 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 bombers moved from Iraq to Western Germany
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5,3,3,6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,4,5,1,1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6
            Japanese collect 0 PUs (13 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
            5 artilleries and 5 infantry moved from Iceland to 126 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 126 Sea Zone to 113 Sea Zone
            5 artilleries and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from United Kingdom to Southern France
            4 fighters moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Scotland to Holland Belgium
            1 battleship and 1 marine moved from 126 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 128 Sea Zone
            Battle in Southern France
                Americans attack with 3 fighters and 3 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters and 3 tactical_bombers in Southern France, round 2 : 4/6 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking 128 Sea Zone from Germans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 5 artilleries, 5 infantry and 1 marine
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 5 artilleries, 5 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/11 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 5 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Southern France to 113 Sea Zone
            6 carriers, 11 destroyers and 5 submarines moved from 126 Sea Zone to 113 Sea Zone
            4 fighters and 2 tactical_bombers moved from Eastern United States to 113 Sea Zone
            5 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 fighters and 2 tactical_bombers moved from 126 Sea Zone to United Kingdom
            1 destroyer and 2 submarines moved from 104 Sea Zone to 126 Sea Zone
            1 destroyer moved from 28 Sea Zone to 52 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 4 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            4 artilleries and 2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,1
            Americans collect 66 PUs (1 lost to blockades); end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            10 infantry placed in Western Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
    
        Purchase Units - British
            British buy 3 transports; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Southern Caucasus to Northern Caucasus
                  Russians take Northern Caucasus from Germans
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - British
            British creates battle in territory 84 Sea Zone
    
        Non Combat Move - British
            1 aaGun, 1 armour, 14 artilleries, 39 infantry and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus
            1 infantry moved from Western India to Baluchistan
            1 infantry moved from Eastern India to Western India
            1 artillery and 1 infantry moved from Gold Coast to French West Africa
            1 artillery and 1 infantry moved from Iceland to 126 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 126 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun and 1 infantry moved from Scotland to United Kingdom
            6 fighters moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 84 Sea Zone to 73 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - British
            3 transports placed in 113 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,6,6,5
            British collect 26 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Some Units in Eastern India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Germans regular : -0.33
    

    Savegame


  • we’ll call it for real. i don’t have the stomach for this abuse lol

    gg

    let me know if you’d be down for a rematch. let’s see if i can learn from some of these mistakes.

  • '19 '17

    Good game! Was a good one with fights all over. Didn’t look good for Allies at times.

    Sure can rematch whenever. Bid?


  • @Adam514 said in L25 PTV axis-dom (axis+14) vs adam:

    Good game! Was a good one with fights all over. Didn’t look good for Allies at times.

    Sure can rematch whenever. Bid?

    yeah we can bid agaain or retry same bid and setup.


  • any scrambles?

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