@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Stalingrad
2 fighters moved from Southern Caucasus to Stalingrad
3 fighters moved from Northern Caucasus to Stalingrad
1 destroyer moved from 113 Sea Zone to 128 Sea Zone
2 tactical_bombers moved from Western Germany to 128 Sea Zone
2 fighters moved from Western Germany to 128 Sea Zone
2 bombers moved from Western Germany to 128 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from British
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 128 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Stalingrad
Germans attack with 5 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 5 fighters and 2 infantry in Stalingrad, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Kursk to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
9 artilleries and 3 infantry moved from Leningrad to Northern Belarus
18 armour and 17 mech_infantrys moved from Southern Belarus to Eastern Poland
1 aaGun, 28 artilleries and 42 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Northern Belarus to Southern Belarus
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
2 armour moved from Southern Caucasus to Northern Caucasus
1 armour and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
1 armour moved from Rostov to Northern Caucasus
1 armour and 1 mech_infantry moved from Rostov to Northern Caucasus
4 armour and 4 mech_infantrys moved from Kursk to Rostov
5 fighters moved from Stalingrad to Rostov
2 marines moved from Normandy Bordeaux to 113 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 113 Sea Zone to 116 Sea Zone
2 marines moved from 116 Sea Zone to Western Germany
2 carriers moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
4 submarines moved from 113 Sea Zone to 93 Sea Zone
1 carrier moved from 113 Sea Zone to 116 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Western Germany
2 bombers moved from 128 Sea Zone to Western Germany
2 tactical_bombers moved from 128 Sea Zone to Western Germany
2 fighters moved from 128 Sea Zone to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to France
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from French Equatorial Africa to French Central Africa
1 transport moved from 73 Sea Zone to 82 Sea Zone
3 fighters moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
4 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 tactical_bombers moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
3 tactical_bombers moved from Gibraltar to France
1 infantry and 2 transports moved from 113 Sea Zone to 116 Sea Zone
1 infantry moved from 116 Sea Zone to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Leningrad
2 armour and 1 infantry placed in Romania
2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Romania: 2 armour
EDIT: Adding units owned by Germans to Romania: 2 infantry
EDIT: Removing units owned by Germans from Leningrad: 1 artillery
EDIT: Adding units owned by Germans to Leningrad: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.50
British regular : -0.17
swapped purchase as i was 100% planning to buy a dd but then realized as i was placing that i had forgotten. nothing to do with any results obviously, just common sense that i need a dd to replace the one i used to kill your sub.
also, in 93: 2f+2t on ita carriers
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Vologda
1 infantry moved from Yaroslavl to Vologda
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
3 infantry moved from Samara to Stalingrad
1 infantry moved from Tambov to Kursk
Russians take Kursk from Germans
Combat - Russians
Battle in Stalingrad
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Stalingrad, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Stalingrad to Russia
2 infantry moved from Northern Sinkiang to Urals
1 artillery and 5 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 3 infantry moved from Northern Manchuria to Buryatia
1 aaGun and 8 infantry moved from Yenisey to Timguska
10 infantry moved from Russia to Smolensk
23 artilleries and 107 infantry moved from Bryansk to Smolensk
1 infantry moved from Saratov to Tambov
1 infantry moved from Samara to Saratov
1 infantry moved from Samara to Gorky
1 infantry moved from Tula to Bryansk
1 infantry moved from Penza to Tula
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 33 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 fighter moved from 40 Sea Zone to 73 Sea Zone
2 bombers moved from Union of South Africa to Iraq
1 marine moved from Ceylon to 40 Sea Zone
1 fighter moved from 40 Sea Zone to Iraq
2 tactical_bombers moved from 40 Sea Zone to Malaya
1 fighter moved from 40 Sea Zone to Malaya
1 tactical_bomber moved from 40 Sea Zone to Malaya
1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 8 transports moved from 40 Sea Zone to 82 Sea Zone
3 infantry and 1 marine moved from 82 Sea Zone to Iraq
5 fighters, 9 infantry and 1 tactical_bomber moved from Kyushu to Japan
Place Units - Japanese
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,3,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,2,1,1,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,5,6
Japanese collect 3 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 fighter moved from 40 Sea Zone to 73 Sea Zone
2 bombers moved from Union of South Africa to Iraq
1 marine moved from Ceylon to 40 Sea Zone
1 fighter moved from 40 Sea Zone to Iraq
2 tactical_bombers moved from 40 Sea Zone to Malaya
1 fighter moved from 40 Sea Zone to Malaya
1 tactical_bomber moved from 40 Sea Zone to Malaya
1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 8 transports moved from 40 Sea Zone to 82 Sea Zone
3 infantry and 1 marine moved from 82 Sea Zone to Iraq
5 fighters, 9 infantry and 1 tactical_bomber moved from Kyushu to Japan
Place Units - Japanese
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,3,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,2,1,1,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,5,6
Japanese collect 3 PUs (10 lost to blockades); end with 6 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 1 fighter
EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 6 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 128 Sea Zone
1 submarine moved from 126 Sea Zone to 128 Sea Zone
Combat - Americans
Battle in 128 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 128 Sea Zone
1 destroyer owned by the Germans lost in 128 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 126 Sea Zone to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 126 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Eastern United States to 126 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 aaGun moved from Quebec to Eastern United States
2 artilleries and 1 infantry moved from Davao to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
3 artilleries and 2 infantry moved from 42 Sea Zone to Sumatra
2 carriers and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Davao to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 132 Sea Zone to 42 Sea Zone
1 submarine moved from 21 Sea Zone to 132 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 submarine moved from 42 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 77 Sea Zone
1 submarine moved from 42 Sea Zone to 75 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern India: 1 bomber
EDIT: Adding units owned by Americans to Russia: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 104 Sea Zone
4 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - British
British buy 2 fighters and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Germans
1 infantry moved from Nigeria to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to South West Africa
British take South West Africa from Italians
Combat - British
Non Combat Move - British
1 aaGun, 1 armour, 14 artilleries, 39 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
9 fighters and 1 tactical_bomber moved from Northeast Persia to Russia
2 infantry moved from Western India to Eastern India
1 infantry moved from Baluchistan to Western India
1 infantry moved from Eire to Scotland
1 aaGun moved from United Kingdom to Scotland
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 artillery moved from French West Africa to Gold Coast
Place Units - British
1 submarine placed in 112 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 6,3
British collect 24 PUs (1 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : 0.67
let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
hold off on recording the loss. gonna try another round or two for fun, even tho i’m pretty sure it’s over.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Iraq to Northeast Persia
Italians take Northeast Persia from British
2 fighters moved from 82 Sea Zone to Baluchistan
2 tactical_bombers moved from 82 Sea Zone to Baluchistan
1 infantry moved from Southern Persia to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Baluchistan
5 bombers moved from Southern Italy to 117 Sea Zone
Combat - Italians
Battle in 117 Sea Zone
Italians attack with 5 bombers
Russians defend with 1 cruiser
Italians roll dice for 5 bombers in 117 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Italians lost in 117 Sea Zone
1 cruiser owned by the Russians lost in 117 Sea Zone
Italians win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 bomber
Casualties for Russians: 1 cruiser
Battle in Baluchistan
Italians attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Italians roll dice for 1 battleship in Baluchistan, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baluchistan, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baluchistan
1 infantry owned by the British lost in Baluchistan
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Baluchistan to 82 Sea Zone
27 artilleries and 23 infantry moved from Iraq to Northwest Persia
3 marines moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northeast Persia
7 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Egypt to Iraq
1 carrier and 1 fighter moved from 73 Sea Zone to 82 Sea Zone
1 infantry moved from Romania to Eastern Poland
4 bombers moved from 117 Sea Zone to Yugoslavia
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Western Germany
2 carriers and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
1 fighter and 2 tactical_bombers placed in 82 Sea Zone
1 bomber placed in Southern Italy
3 infantry placed in Union of South Africa
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 30 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
UK_Pacific regular : 0.67
Russians regular : 0.50
we’ll continue another round or two let’s see
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 59 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Eastern India
2 fighters moved from Northern Sinkiang to Russia
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:
let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.
The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.
I don’t think the sub spam specifically had impact. It could have been any naval unit.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 artillery moved from Rostov to Stalingrad
2 armour and 2 mech_infantrys moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
1 infantry moved from Ukraine to Kursk
1 mech_infantry moved from Rostov to Kazakhstan
3 fighters moved from Rostov to Kazakhstan
1 bomber moved from Southern Italy to Kursk
1 bomber moved from Southern Italy to Kursk
1 fighter moved from Rostov to Kazakhstan
1 fighter moved from Rostov to Kursk
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone
1 battleship moved from 116 Sea Zone to 118 Sea Zone
1 cruiser moved from 116 Sea Zone to 118 Sea Zone
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kursk
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Stalingrad
3 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Rostov to Stalingrad
2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Leningrad to Northern Belarus
4 fighters moved from Kazakhstan to Rostov
1 fighter moved from Kursk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 carrier moved from 116 Sea Zone to 118 Sea Zone
1 aaGun and 2 infantry moved from France to Western Germany
4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia
3 fighters and 3 tactical_bombers moved from France to Yugoslavia
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 fighter moved from 93 Sea Zone to Western Germany
2 transports moved from 116 Sea Zone to 118 Sea Zone
16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus
4 carriers moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
2 bombers moved from Kursk to Bessarabia
3 infantry moved from Romania to Bessarabia
Place Units - Germans
1 airfield placed in Yugoslavia
2 armour and 1 mech_infantry placed in Ukraine
3 tactical_bombers placed in Romania
3 infantry placed in Leningrad
Germans undo move 4.
10 infantry placed in Western Germany
1 infantry placed in Leningrad
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.00
hold on a sec
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 artillery moved from Rostov to Stalingrad
2 armour and 2 mech_infantrys moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
1 infantry moved from Ukraine to Kursk
1 mech_infantry moved from Rostov to Kazakhstan
3 fighters moved from Rostov to Kazakhstan
1 bomber moved from Southern Italy to Kursk
1 bomber moved from Southern Italy to Kursk
1 fighter moved from Rostov to Kazakhstan
1 fighter moved from Rostov to Kursk
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone
1 battleship moved from 116 Sea Zone to 118 Sea Zone
1 cruiser moved from 116 Sea Zone to 118 Sea Zone
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kursk
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Stalingrad
3 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Rostov to Stalingrad
2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Leningrad to Northern Belarus
4 fighters moved from Kazakhstan to Rostov
1 fighter moved from Kursk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 carrier moved from 116 Sea Zone to 118 Sea Zone
1 aaGun and 2 infantry moved from France to Western Germany
4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia
3 fighters and 3 tactical_bombers moved from France to Yugoslavia
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 fighter moved from 93 Sea Zone to Western Germany
2 transports moved from 116 Sea Zone to 118 Sea Zone
16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus
4 carriers moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
2 bombers moved from Kursk to Bessarabia
3 infantry moved from Romania to Bessarabia
Place Units - Germans
1 airfield placed in Yugoslavia
2 armour and 1 mech_infantry placed in Ukraine
3 tactical_bombers placed in Romania
3 infantry placed in Leningrad
Germans undo move 4.
10 infantry placed in Western Germany
1 infantry placed in Leningrad
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Leningrad: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.00
use latest
@Adam514 said in L25 PTV axis-dom (axis+14) vs adam:
@axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:
let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.
The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.
I don’t think the sub spam specifically had impact. It could have been any naval unit.
i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.
also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.
one more change coming hold up
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 artillery moved from Rostov to Stalingrad
2 armour and 2 mech_infantrys moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
1 infantry moved from Ukraine to Kursk
1 mech_infantry moved from Rostov to Kazakhstan
3 fighters moved from Rostov to Kazakhstan
1 bomber moved from Southern Italy to Kursk
1 bomber moved from Southern Italy to Kursk
1 fighter moved from Rostov to Kazakhstan
1 fighter moved from Rostov to Kursk
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone
1 battleship moved from 116 Sea Zone to 118 Sea Zone
1 cruiser moved from 116 Sea Zone to 118 Sea Zone
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kursk
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Stalingrad
3 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Rostov to Stalingrad
2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Leningrad to Northern Belarus
4 fighters moved from Kazakhstan to Rostov
1 fighter moved from Kursk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 carrier moved from 116 Sea Zone to 118 Sea Zone
1 aaGun and 2 infantry moved from France to Western Germany
4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia
3 fighters and 3 tactical_bombers moved from France to Yugoslavia
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 fighter moved from 93 Sea Zone to Western Germany
2 transports moved from 116 Sea Zone to 118 Sea Zone
16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus
4 carriers moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
2 bombers moved from Kursk to Bessarabia
3 infantry moved from Romania to Bessarabia
Place Units - Germans
1 airfield placed in Yugoslavia
2 armour and 1 mech_infantry placed in Ukraine
3 tactical_bombers placed in Romania
3 infantry placed in Leningrad
Germans undo move 4.
10 infantry placed in Western Germany
1 infantry placed in Leningrad
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Leningrad: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Removing units owned by Germans from Southern Belarus: 1 infantry
EDIT: Adding units owned by Germans to Northern Belarus: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Belarus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.00