no thanks
L25 PTV axis-dom (axis+14) vs adam
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swapped purchase as i was 100% planning to buy a dd but then realized as i was placing that i had forgotten. nothing to do with any results obviously, just common sense that i need a dd to replace the one i used to kill your sub.
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also, in 93: 2f+2t on ita carriers
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda 1 infantry moved from Yaroslavl to Vologda 2 fighters moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Stalingrad 3 infantry moved from Samara to Stalingrad 1 infantry moved from Tambov to Kursk Russians take Kursk from Germans Combat - Russians Battle in Stalingrad Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Stalingrad, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Stalingrad to Russia 2 infantry moved from Northern Sinkiang to Urals 1 artillery and 5 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 3 infantry moved from Northern Manchuria to Buryatia 1 aaGun and 8 infantry moved from Yenisey to Timguska 10 infantry moved from Russia to Smolensk 23 artilleries and 107 infantry moved from Bryansk to Smolensk 1 infantry moved from Saratov to Tambov 1 infantry moved from Samara to Saratov 1 infantry moved from Samara to Gorky 1 infantry moved from Tula to Bryansk 1 infantry moved from Penza to Tula 1 infantry moved from Bryansk to Smolensk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 33 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 fighter moved from 40 Sea Zone to 73 Sea Zone 2 bombers moved from Union of South Africa to Iraq 1 marine moved from Ceylon to 40 Sea Zone 1 fighter moved from 40 Sea Zone to Iraq 2 tactical_bombers moved from 40 Sea Zone to Malaya 1 fighter moved from 40 Sea Zone to Malaya 1 tactical_bomber moved from 40 Sea Zone to Malaya 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 8 transports moved from 40 Sea Zone to 82 Sea Zone 3 infantry and 1 marine moved from 82 Sea Zone to Iraq 5 fighters, 9 infantry and 1 tactical_bomber moved from Kyushu to Japan Place Units - Japanese 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,3,3,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,2,1,1,1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,5,6 Japanese collect 3 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 fighter moved from 40 Sea Zone to 73 Sea Zone 2 bombers moved from Union of South Africa to Iraq 1 marine moved from Ceylon to 40 Sea Zone 1 fighter moved from 40 Sea Zone to Iraq 2 tactical_bombers moved from 40 Sea Zone to Malaya 1 fighter moved from 40 Sea Zone to Malaya 1 tactical_bomber moved from 40 Sea Zone to Malaya 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 8 transports moved from 40 Sea Zone to 82 Sea Zone 3 infantry and 1 marine moved from 82 Sea Zone to Iraq 5 fighters, 9 infantry and 1 tactical_bomber moved from Kyushu to Japan Place Units - Japanese 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,3,3,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,2,1,1,1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,5,6 Japanese collect 3 PUs (10 lost to blockades); end with 6 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Iraq: 1 fighter EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 6 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 128 Sea Zone 1 submarine moved from 126 Sea Zone to 128 Sea Zone Combat - Americans Battle in 128 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 128 Sea Zone 1 destroyer owned by the Germans lost in 128 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 submarine moved from 126 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to United Kingdom 2 fighters and 2 tactical_bombers moved from Eastern United States to 126 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 aaGun moved from Quebec to Eastern United States 2 artilleries and 1 infantry moved from Davao to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 3 artilleries and 2 infantry moved from 42 Sea Zone to Sumatra 2 carriers and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Davao to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 132 Sea Zone to 42 Sea Zone 1 submarine moved from 21 Sea Zone to 132 Sea Zone 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 26 Sea Zone to 28 Sea Zone 1 submarine moved from 42 Sea Zone to 79 Sea Zone 1 submarine moved from 42 Sea Zone to 77 Sea Zone 1 submarine moved from 42 Sea Zone to 75 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern India: 1 bomber EDIT: Adding units owned by Americans to Russia: 1 bomber EDIT: Turning off Edit Mode 1 destroyer and 2 submarines placed in 104 Sea Zone 4 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 8 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 2 fighters and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 infantry moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Rhodesia to South West Africa British take South West Africa from Italians Combat - British Non Combat Move - British 1 aaGun, 1 armour, 14 artilleries, 39 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 9 fighters and 1 tactical_bomber moved from Northeast Persia to Russia 2 infantry moved from Western India to Eastern India 1 infantry moved from Baluchistan to Western India 1 infantry moved from Eire to Scotland 1 aaGun moved from United Kingdom to Scotland 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 artillery moved from French West Africa to Gold Coast Place Units - British 1 submarine placed in 112 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 6,3 British collect 24 PUs (1 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : 0.67
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let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
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A axis-dominion referenced this topic
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A axis-dominion referenced this topic
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hold off on recording the loss. gonna try another round or two for fun, even tho i’m pretty sure it’s over.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Italians Italians buy 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Iraq to Northeast Persia Italians take Northeast Persia from British 2 fighters moved from 82 Sea Zone to Baluchistan 2 tactical_bombers moved from 82 Sea Zone to Baluchistan 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Baluchistan 5 bombers moved from Southern Italy to 117 Sea Zone Combat - Italians Battle in 117 Sea Zone Italians attack with 5 bombers Russians defend with 1 cruiser Italians roll dice for 5 bombers in 117 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in 117 Sea Zone 1 cruiser owned by the Russians lost in 117 Sea Zone Italians win with 4 bombers remaining. Battle score for attacker is -1 Casualties for Italians: 1 bomber Casualties for Russians: 1 cruiser Battle in Baluchistan Italians attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Italians roll dice for 1 battleship in Baluchistan, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baluchistan, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baluchistan 1 infantry owned by the British lost in Baluchistan Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters and 2 tactical_bombers moved from Baluchistan to 82 Sea Zone 27 artilleries and 23 infantry moved from Iraq to Northwest Persia 3 marines moved from Iraq to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northeast Persia 7 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Egypt to Iraq 1 carrier and 1 fighter moved from 73 Sea Zone to 82 Sea Zone 1 infantry moved from Romania to Eastern Poland 4 bombers moved from 117 Sea Zone to Yugoslavia 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Western Germany 2 carriers and 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone Place Units - Italians 1 fighter and 2 tactical_bombers placed in 82 Sea Zone 1 bomber placed in Southern Italy 3 infantry placed in Union of South Africa 1 infantry placed in Egypt Turn Complete - Italians Italians collect 30 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 UK_Pacific regular : 0.67 Russians regular : 0.50
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we’ll continue another round or two let’s see
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 59 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Eastern India 2 fighters moved from Northern Sinkiang to Russia Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:
let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.
The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.
I don’t think the sub spam specifically had impact. It could have been any naval unit.
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 artillery moved from Rostov to Stalingrad 2 armour and 2 mech_infantrys moved from Rostov to Stalingrad 1 armour and 1 mech_infantry moved from Rostov to Stalingrad 1 infantry moved from Ukraine to Kursk 1 mech_infantry moved from Rostov to Kazakhstan 3 fighters moved from Rostov to Kazakhstan 1 bomber moved from Southern Italy to Kursk 1 bomber moved from Southern Italy to Kursk 1 fighter moved from Rostov to Kazakhstan 1 fighter moved from Rostov to Kursk 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone 1 battleship moved from 116 Sea Zone to 118 Sea Zone 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 116 Sea Zone to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Kursk Germans attack with 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Stalingrad 3 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 3 mech_infantrys moved from Rostov to Stalingrad 2 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Leningrad to Northern Belarus 4 fighters moved from Kazakhstan to Rostov 1 fighter moved from Kursk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 carrier moved from 116 Sea Zone to 118 Sea Zone 1 aaGun and 2 infantry moved from France to Western Germany 4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia 3 fighters and 3 tactical_bombers moved from France to Yugoslavia 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 2 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 fighter moved from 93 Sea Zone to Western Germany 2 transports moved from 116 Sea Zone to 118 Sea Zone 16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus 4 carriers moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 submarines moved from 93 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 2 bombers moved from Kursk to Bessarabia 3 infantry moved from Romania to Bessarabia Place Units - Germans 1 airfield placed in Yugoslavia 2 armour and 1 mech_infantry placed in Ukraine 3 tactical_bombers placed in Romania 3 infantry placed in Leningrad Germans undo move 4. 10 infantry placed in Western Germany 1 infantry placed in Leningrad Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.00
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hold on a sec
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 artillery moved from Rostov to Stalingrad 2 armour and 2 mech_infantrys moved from Rostov to Stalingrad 1 armour and 1 mech_infantry moved from Rostov to Stalingrad 1 infantry moved from Ukraine to Kursk 1 mech_infantry moved from Rostov to Kazakhstan 3 fighters moved from Rostov to Kazakhstan 1 bomber moved from Southern Italy to Kursk 1 bomber moved from Southern Italy to Kursk 1 fighter moved from Rostov to Kazakhstan 1 fighter moved from Rostov to Kursk 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone 1 battleship moved from 116 Sea Zone to 118 Sea Zone 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 116 Sea Zone to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Kursk Germans attack with 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Stalingrad 3 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 3 mech_infantrys moved from Rostov to Stalingrad 2 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Leningrad to Northern Belarus 4 fighters moved from Kazakhstan to Rostov 1 fighter moved from Kursk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 carrier moved from 116 Sea Zone to 118 Sea Zone 1 aaGun and 2 infantry moved from France to Western Germany 4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia 3 fighters and 3 tactical_bombers moved from France to Yugoslavia 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 2 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 fighter moved from 93 Sea Zone to Western Germany 2 transports moved from 116 Sea Zone to 118 Sea Zone 16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus 4 carriers moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 submarines moved from 93 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 2 bombers moved from Kursk to Bessarabia 3 infantry moved from Romania to Bessarabia Place Units - Germans 1 airfield placed in Yugoslavia 2 armour and 1 mech_infantry placed in Ukraine 3 tactical_bombers placed in Romania 3 infantry placed in Leningrad Germans undo move 4. 10 infantry placed in Western Germany 1 infantry placed in Leningrad Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Leningrad: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 3 fighters EDIT: Adding units owned by Germans to Western Germany: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Leningrad: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.00
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use latest
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@Adam514 said in L25 PTV axis-dom (axis+14) vs adam:
@axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:
let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.
The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.
I don’t think the sub spam specifically had impact. It could have been any naval unit.
i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.
also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.
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one more change coming hold up
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 11 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 artillery moved from Rostov to Stalingrad 2 armour and 2 mech_infantrys moved from Rostov to Stalingrad 1 armour and 1 mech_infantry moved from Rostov to Stalingrad 1 infantry moved from Ukraine to Kursk 1 mech_infantry moved from Rostov to Kazakhstan 3 fighters moved from Rostov to Kazakhstan 1 bomber moved from Southern Italy to Kursk 1 bomber moved from Southern Italy to Kursk 1 fighter moved from Rostov to Kazakhstan 1 fighter moved from Rostov to Kursk 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 118 Sea Zone 1 battleship moved from 116 Sea Zone to 118 Sea Zone 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 116 Sea Zone to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Kursk Germans attack with 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 9/22 hits, 8.50 expected hits Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Stalingrad 3 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 9 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 94 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 3 mech_infantrys moved from Rostov to Stalingrad 2 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Leningrad to Northern Belarus 4 fighters moved from Kazakhstan to Rostov 1 fighter moved from Kursk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 carrier moved from 116 Sea Zone to 118 Sea Zone 1 aaGun and 2 infantry moved from France to Western Germany 4 fighters and 6 tactical_bombers moved from Western Germany to Yugoslavia 3 fighters and 3 tactical_bombers moved from France to Yugoslavia 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Yugoslavia 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 2 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 fighter moved from 93 Sea Zone to Western Germany 2 transports moved from 116 Sea Zone to 118 Sea Zone 16 armour and 15 mech_infantrys moved from Eastern Poland to Northern Belarus 4 carriers moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 submarines moved from 93 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 2 bombers moved from Kursk to Bessarabia 3 infantry moved from Romania to Bessarabia Place Units - Germans 1 airfield placed in Yugoslavia 2 armour and 1 mech_infantry placed in Ukraine 3 tactical_bombers placed in Romania 3 infantry placed in Leningrad Germans undo move 4. 10 infantry placed in Western Germany 1 infantry placed in Leningrad Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Leningrad: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 3 fighters EDIT: Adding units owned by Germans to Western Germany: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Leningrad: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Germans from Southern Belarus: 1 infantry EDIT: Adding units owned by Germans to Northern Belarus: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Belarus: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.00
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@axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:
@Adam514 said in L25 PTV axis-dom (axis+14) vs adam:
@axis-dominion said in L25 PTV axis-dom (axis+14) vs adam:
let’s call it. i can trap your retreating brits and crush them, but seems like no matter how many big battles i win, allies just keep coming back stronger. def that would not be the case with bm. i think axis are seriously disadvantaged by lack of can opening. i think that was the one huge advantage they had in prev editions, and without that, they are going to need help with ever higher bids.
i’m not sure what else i could’ve done… seems like soon as you swung over to pac japan was doomed… and without that threat allies had all the time in their favor.
i’m genuinely at a loss… won massive battles, italy and germany so powerful and japan was holding out well, yet everything collapsed in a matter of a few turns once you swung over and spammed subs. the sub spamming is def ridiculous as well.
You were very close to winning. Had the UK attack on the smaller Japanese fleet not gone well for me, I would have conceded.
The fleet swinging over works because it relegates the Axis investment in navy to just convoying. The same can and should be done in BM.
I don’t think the sub spam specifically had impact. It could have been any naval unit.
i’m not so sure that any naval unit would’ve had the same impact. i think the way you could just spam and throw them everywhere at japan was overpowering.
also this highlights another problem ptv has introduced compared to prev eds, the fact that allies could swing theatres still and make such a drastic impact whereas axis have a much harder time doing that. previously axis too could swing quickly and i think from that perspective it balanced out. axis in ptv can’t help each other or make impactful swings.
I think the Axis ability to impact the other theater was one part that made it difficult for the Allies to win in G40.