TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Yunnan to Tsinghai
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
2 fighters moved from Iceland to Scotland
2 fighters moved from United Kingdom to Scotland
Combat - Americans
Battle in Gibraltar
Battle in 56 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking Gibraltar from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Americans attack with 4 fighters
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 4 fighters in Scotland, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Tsinghai to Yunnan
1 bomber moved from Tsinghai to Eastern India
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 marines moved from Queensland to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 marines and 7 submarines moved from 55 Sea Zone to 48 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 marines and 7 submarines moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
2 fighters moved from Scotland to 93 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 armour, 3 artilleries and 1 mech_infantry moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
3 infantry moved from Central United States to 104 Sea Zone
1 marine moved from Central United States to 104 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 5 infantry, 3 marines, 1 mech_infantry, 4 submarines and 5 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 3 artilleries, 5 infantry, 3 marines and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Nigeria to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to British Guiana
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
Place Units - Americans
1 fighter placed in Western United States
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
3 artilleries placed in Central United States
1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
2 artilleries placed in Hunan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 47 PUs;
British buy 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
2 fighters moved from 40 Sea Zone to Shan State
2 infantry moved from Yunnan to Shan State
6 fighters and 4 tactical_bombers moved from Iraq to Syria
2 infantry moved from Iraq to Syria
1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Morocco
Battle in Syria
British attack with 6 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 2 infantry
British roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Syria, round 2 : 7/12 hits, 6.00 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Syria
2 infantry owned by the Italians lost in Syria
British win, taking Morocco from Italians with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 2 infantry
Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - British
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Tanganyika Territory to Rhodesia
1 bomber, 4 fighters and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Syria to 82 Sea Zone
2 transports moved from 40 Sea Zone to 82 Sea Zone
1 destroyer and 1 submarine moved from 77 Sea Zone to 73 Sea Zone
1 destroyer moved from 40 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 40 Sea Zone to 82 Sea Zone
5 fighters and 4 tactical_bombers moved from Syria to Iraq
1 aaGun and 9 infantry moved from Burma to Eastern India
1 infantry moved from Yunnan to Burma
Place Units - British
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2,6,4,5,1,4,5,6,3,2,1,5,5
British collect 18 PUs (10 lost to blockades); end with 19 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 3.17
Italians regular : 1.33
Japanese regular : 1.67
Japanese AA : -0.50
Germans regular : -0.33
British regular : 0.50
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 marines moved from Trans-Jordan to 100 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 100 Sea Zone to 94 Sea Zone
3 marines moved from 94 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
4 artilleries moved from Trans-Jordan to 100 Sea Zone
7 infantry moved from Trans-Jordan to 100 Sea Zone
3 armour, 4 artilleries, 7 infantry and 7 transports moved from 100 Sea Zone to 94 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 armour moved from Belgian Congo to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
actually i shouldn’t assume that… kinda tricky, since if you fail to take out my sub first round, then it has a chance to pop your dd, which would spell disaster for your fleet
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 marines moved from Trans-Jordan to 100 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 100 Sea Zone to 94 Sea Zone
3 marines moved from 94 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
4 artilleries moved from Trans-Jordan to 100 Sea Zone
7 infantry moved from Trans-Jordan to 100 Sea Zone
3 armour, 4 artilleries, 7 infantry and 7 transports moved from 100 Sea Zone to 94 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 armour moved from Belgian Congo to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
Combat - Italians
British scrambles 1 units out of 93 Sea Zone to defend against the attack in Gibraltar
Russians scrambles 1 units out of 93 Sea Zone to defend against the attack in 107 Sea Zone
Battle in 107 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer; Americans defend with 1 fighter; Russians defend with 1 submarine
Italians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians lost in 107 Sea Zone
1 submarine owned by the Russians lost in 107 Sea Zone
Italians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 107 Sea Zone
Russians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 3 armour, 4 artilleries, 1 bomber, 7 infantry, 3 marines and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 armour, 4 artilleries, 1 fighter, 6 infantry, 3 marines and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 7 infantry, 3 marines and 1 tactical_bomber in Gibraltar, round 2 : 7/19 hits, 6.83 expected hits
British roll dice for 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 marines and 1 mech_infantry in Gibraltar, round 2 : 8/18 hits, 6.67 expected hits
1 artillery owned by the Italians and 7 infantry owned by the Italians lost in Gibraltar
6 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 3 armour, 3 artilleries, 1 bomber, 3 marines and 1 tactical_bomber in Gibraltar, round 3 : 3/11 hits, 4.67 expected hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 marines and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 3.67 expected hits
3 artilleries owned by the Italians lost in Gibraltar
3 artilleries owned by the Americans lost in Gibraltar
Italians roll dice for 3 armour, 1 bomber, 3 marines and 1 tactical_bomber in Gibraltar, round 4 : 5/8 hits, 3.67 expected hits
British roll dice for 1 armour, 1 fighter, 3 marines and 1 mech_infantry in Gibraltar, round 4 : 1/6 hits, 2.67 expected hits
1 marine owned by the Italians lost in Gibraltar
1 armour owned by the Americans, 3 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 3 armour, 1 bomber, 2 marines and 1 tactical_bomber in Gibraltar, round 5 : 3/7 hits, 3.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
1 marine owned by the Italians lost in Gibraltar
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 3 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Italians: 4 artilleries, 7 infantry and 2 marines
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter, 6 infantry, 3 marines and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Moving scrambled unit from 107 Sea Zone to 93 Sea Zone
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 carriers and 3 fighters moved from 100 Sea Zone to 94 Sea Zone
2 destroyers moved from 100 Sea Zone to 94 Sea Zone
2 aaGuns, 3 artilleries and 15 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
1 submarine moved from 84 Sea Zone to 86 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 marines moved from Trans-Jordan to 100 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 100 Sea Zone to 94 Sea Zone
3 marines moved from 94 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
4 artilleries moved from Trans-Jordan to 100 Sea Zone
7 infantry moved from Trans-Jordan to 100 Sea Zone
3 armour, 4 artilleries, 7 infantry and 7 transports moved from 100 Sea Zone to 94 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 armour moved from Belgian Congo to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
Combat - Italians
British scrambles 1 units out of 93 Sea Zone to defend against the attack in Gibraltar
Russians scrambles 1 units out of 93 Sea Zone to defend against the attack in 107 Sea Zone
Battle in 107 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer; Americans defend with 1 fighter; Russians defend with 1 submarine
Italians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians lost in 107 Sea Zone
1 submarine owned by the Russians lost in 107 Sea Zone
Italians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 107 Sea Zone
Russians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 3 armour, 4 artilleries, 1 bomber, 7 infantry, 3 marines and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 armour, 4 artilleries, 1 fighter, 6 infantry, 3 marines and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 7 infantry, 3 marines and 1 tactical_bomber in Gibraltar, round 2 : 7/19 hits, 6.83 expected hits
British roll dice for 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 marines and 1 mech_infantry in Gibraltar, round 2 : 8/18 hits, 6.67 expected hits
1 artillery owned by the Italians and 7 infantry owned by the Italians lost in Gibraltar
6 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 3 armour, 3 artilleries, 1 bomber, 3 marines and 1 tactical_bomber in Gibraltar, round 3 : 3/11 hits, 4.67 expected hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 marines and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 3.67 expected hits
3 artilleries owned by the Italians lost in Gibraltar
3 artilleries owned by the Americans lost in Gibraltar
Italians roll dice for 3 armour, 1 bomber, 3 marines and 1 tactical_bomber in Gibraltar, round 4 : 5/8 hits, 3.67 expected hits
British roll dice for 1 armour, 1 fighter, 3 marines and 1 mech_infantry in Gibraltar, round 4 : 1/6 hits, 2.67 expected hits
1 marine owned by the Italians lost in Gibraltar
1 armour owned by the Americans, 3 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 3 armour, 1 bomber, 2 marines and 1 tactical_bomber in Gibraltar, round 5 : 3/7 hits, 3.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
1 marine owned by the Italians lost in Gibraltar
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 3 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Italians: 4 artilleries, 7 infantry and 2 marines
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter, 6 infantry, 3 marines and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Moving scrambled unit from 107 Sea Zone to 93 Sea Zone
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 carriers and 3 fighters moved from 100 Sea Zone to 94 Sea Zone
2 destroyers moved from 100 Sea Zone to 94 Sea Zone
2 aaGuns, 3 artilleries and 15 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
1 submarine moved from 84 Sea Zone to 86 Sea Zone
1 aaGun moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Egypt to Algeria
1 fighter moved from 100 Sea Zone to Anglo-Egyptian Sudan
Place Units - Italians
1 airfield placed in Belgian Congo
1 artillery and 8 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 marines moved from Trans-Jordan to 100 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 100 Sea Zone to 94 Sea Zone
3 marines moved from 94 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
4 artilleries moved from Trans-Jordan to 100 Sea Zone
7 infantry moved from Trans-Jordan to 100 Sea Zone
3 armour, 4 artilleries, 7 infantry and 7 transports moved from 100 Sea Zone to 94 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 armour moved from Belgian Congo to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
Combat - Italians
British scrambles 1 units out of 93 Sea Zone to defend against the attack in Gibraltar
Russians scrambles 1 units out of 93 Sea Zone to defend against the attack in 107 Sea Zone
Battle in 107 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer; Americans defend with 1 fighter; Russians defend with 1 submarine
Italians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians lost in 107 Sea Zone
1 submarine owned by the Russians lost in 107 Sea Zone
Italians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 107 Sea Zone
Russians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 3 armour, 4 artilleries, 1 bomber, 7 infantry, 3 marines and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 armour, 4 artilleries, 1 fighter, 6 infantry, 3 marines and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 7 infantry, 3 marines and 1 tactical_bomber in Gibraltar, round 2 : 7/19 hits, 6.83 expected hits
British roll dice for 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 marines and 1 mech_infantry in Gibraltar, round 2 : 8/18 hits, 6.67 expected hits
1 artillery owned by the Italians and 7 infantry owned by the Italians lost in Gibraltar
6 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 3 armour, 3 artilleries, 1 bomber, 3 marines and 1 tactical_bomber in Gibraltar, round 3 : 3/11 hits, 4.67 expected hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 marines and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 3.67 expected hits
3 artilleries owned by the Italians lost in Gibraltar
3 artilleries owned by the Americans lost in Gibraltar
Italians roll dice for 3 armour, 1 bomber, 3 marines and 1 tactical_bomber in Gibraltar, round 4 : 5/8 hits, 3.67 expected hits
British roll dice for 1 armour, 1 fighter, 3 marines and 1 mech_infantry in Gibraltar, round 4 : 1/6 hits, 2.67 expected hits
1 marine owned by the Italians lost in Gibraltar
1 armour owned by the Americans, 3 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 3 armour, 1 bomber, 2 marines and 1 tactical_bomber in Gibraltar, round 5 : 3/7 hits, 3.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
1 marine owned by the Italians lost in Gibraltar
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 3 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Italians: 4 artilleries, 7 infantry and 2 marines
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter, 6 infantry, 3 marines and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Moving scrambled unit from 107 Sea Zone to 93 Sea Zone
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 carriers and 3 fighters moved from 100 Sea Zone to 94 Sea Zone
2 destroyers moved from 100 Sea Zone to 94 Sea Zone
2 aaGuns, 3 artilleries and 15 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
1 submarine moved from 84 Sea Zone to 86 Sea Zone
1 aaGun moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Egypt to Algeria
1 fighter moved from 100 Sea Zone to Anglo-Egyptian Sudan
Place Units - Italians
1 airfield placed in Belgian Congo
1 artillery and 8 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Egypt: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Paulau
1 submarine moved from 64 Sea Zone to 47 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 35 Sea Zone to 47 Sea Zone
Combat - ANZAC
Battle in Paulau
Battle in 47 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win, taking Paulau from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 40 Sea Zone to 82 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Volgograd to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
2 infantry moved from Caucasus to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 3 tactical_bombers moved from Norway to 114 Sea Zone
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Norway to Belarus
10 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 2 bombers and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 10 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from 114 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Archangel to Urals
2 bombers moved from Belarus to Novgorod
1 aaGun moved from Ukraine to Bryansk
4 armour and 24 mech_infantrys moved from Ukraine to Volgograd
2 aaGuns, 7 artilleries and 23 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Germany to Eastern Poland
10 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 aaGun moved from Norway to Finland
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,6,6,3,6,4,4,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2
Germans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 10 mech_infantrys moved from Persia to Eastern Persia
3 bombers moved from Northwest Persia to West India
3 fighters and 5 tactical_bombers moved from Northwest Persia to Eastern Persia
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
1 artillery moved from Baltic States to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 infantry
Germans roll dice for 3 bombers in West India, round 2 : 2/3 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in West India
1 infantry owned by the British lost in West India
Germans win with 2 bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters and 2 infantry
Germans roll dice for 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers in Eastern Persia, round 2 : 13/30 hits, 12.50 expected hits
British roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 4/11 hits, 4.50 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Persia
4 mech_infantrys owned by the British, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 12 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 fighters and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from West India to Persia
1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
1 aaGun, 12 artilleries and 10 infantry moved from Northwest Persia to Persia
3 bombers moved from Western Germany to Persia
1 infantry moved from Western Germany to Germany
1 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Baltic States to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to New Zealand: 2 bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 bombers placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,1,5,3,2
Germans collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 47 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 47 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from Queensland to Java
1 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
sorry, i meant to place the 3 US figs on land to scramble from WUS. man idk what’s wrong with my brain tonight, sorry about all the edits lol i think that’s the last one
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Southern Belarus to Eastern Poland
4 fighters moved from Southern Belarus to Eastern Poland
1 tactical_bomber moved from Southern Belarus to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/8 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 29 artilleries, 63 infantry and 1 mech_infantry moved from Southern Belarus to Northern Belarus
1 artillery and 9 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Novgorod to Northern Belarus
1 armour and 1 mech_infantry moved from Bryansk to Northern Belarus
1 armour and 1 mech_infantry moved from Yaroslavl to Northern Belarus
2 artilleries and 4 infantry moved from Vologda to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 artilleries and 3 infantry moved from Archangel to Vologda
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Kursk to Smolensk
1 armour and 1 mech_infantry moved from Kursk to Smolensk
3 infantry moved from Russia to Yaroslavl
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
4 fighters and 2 tactical_bombers moved from Eastern Poland to Northern Belarus
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs