TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Northern Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 93 Sea Zone
3 fighters and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Belgian Congo to 93 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to 93 Sea Zone
1 carrier moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to 113 Sea Zone
1 fighter moved from Romania to Northern Belarus
1 tactical_bomber moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Northern Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 93 Sea Zone
3 fighters and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Belgian Congo to 93 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to 93 Sea Zone
1 carrier moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to 113 Sea Zone
1 fighter moved from Romania to Northern Belarus
1 tactical_bomber moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 carrier, 9 fighters and 9 tactical_bombers
British defend with 1 cruiser and 2 transports; Americans defend with 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 4 submarines and 6 transports
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 9 fighters and 9 tactical_bombers in 93 Sea Zone, round 2 : 8/18 hits, 10.50 expected hits
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Northern Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 93 Sea Zone
3 fighters and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Belgian Congo to 93 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to 93 Sea Zone
1 carrier moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to 113 Sea Zone
1 fighter moved from Romania to Northern Belarus
1 tactical_bomber moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 carrier, 9 fighters and 9 tactical_bombers
British defend with 1 cruiser and 2 transports; Americans defend with 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 4 submarines and 6 transports
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 9 fighters and 9 tactical_bombers in 93 Sea Zone, round 2 : 8/18 hits, 10.50 expected hits
Units damaged: 2 battleships owned by the Americans
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 transports in 93 Sea Zone, round 2 : 7/14 hits, 6.33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 tactical_bombers owned by the Germans lost in 93 Sea Zone
2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 93 Sea Zone
4 submarines owned by the Americans submerged
Germans roll dice for 7 fighters and 6 tactical_bombers in 93 Sea Zone, round 3 : 3/13 hits, 7.50 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 3 fighters and 8 transports in 93 Sea Zone, round 3 : 4/10 hits, 5.33 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
3 destroyers owned by the Americans lost in 93 Sea Zone
Germans roll dice for 5 fighters and 4 tactical_bombers in 93 Sea Zone, round 4 : 6/9 hits, 5.17 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 fighters and 8 transports in 93 Sea Zone, round 4 : 3/7 hits, 4.33 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 cruiser owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 93 Sea Zone
Germans roll dice for 3 fighters and 3 tactical_bombers in 93 Sea Zone, round 5 : 1/6 hits, 3.50 expected hits
Americans roll dice for 1 battleship and 8 transports in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 battleship owned by the Americans lost in 93 Sea Zone
2 transports owned by the British and 6 transports owned by the Americans lost in 93 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 1 carrier, 6 fighters and 7 tactical_bombers
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 6 transports
Casualties for British: 1 cruiser and 2 transports
Battle in 107 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northern Belarus
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 2 tactical_bombers moved from 93 Sea Zone to Gibraltar
3 artilleries and 6 infantry moved from Archangel to Leningrad
1 infantry moved from Vologda to Leningrad
1 aaGun and 2 marines moved from Finland to Norway
2 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 aaGun moved from Leningrad to Northern Belarus
2 fighters moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Western Germany
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Leningrad
3 infantry placed in Romania
3 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Northern Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 93 Sea Zone
3 fighters and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Belgian Congo to 93 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to 93 Sea Zone
1 carrier moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to 113 Sea Zone
1 fighter moved from Romania to Northern Belarus
1 tactical_bomber moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 carrier, 9 fighters and 9 tactical_bombers
British defend with 1 cruiser and 2 transports; Americans defend with 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 4 submarines and 6 transports
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 9 fighters and 9 tactical_bombers in 93 Sea Zone, round 2 : 8/18 hits, 10.50 expected hits
Units damaged: 2 battleships owned by the Americans
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 transports in 93 Sea Zone, round 2 : 7/14 hits, 6.33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 tactical_bombers owned by the Germans lost in 93 Sea Zone
2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 93 Sea Zone
4 submarines owned by the Americans submerged
Germans roll dice for 7 fighters and 6 tactical_bombers in 93 Sea Zone, round 3 : 3/13 hits, 7.50 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 3 fighters and 8 transports in 93 Sea Zone, round 3 : 4/10 hits, 5.33 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
3 destroyers owned by the Americans lost in 93 Sea Zone
Germans roll dice for 5 fighters and 4 tactical_bombers in 93 Sea Zone, round 4 : 6/9 hits, 5.17 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 fighters and 8 transports in 93 Sea Zone, round 4 : 3/7 hits, 4.33 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 cruiser owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 93 Sea Zone
Germans roll dice for 3 fighters and 3 tactical_bombers in 93 Sea Zone, round 5 : 1/6 hits, 3.50 expected hits
Americans roll dice for 1 battleship and 8 transports in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 battleship owned by the Americans lost in 93 Sea Zone
2 transports owned by the British and 6 transports owned by the Americans lost in 93 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 1 carrier, 6 fighters and 7 tactical_bombers
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 6 transports
Casualties for British: 1 cruiser and 2 transports
Battle in 107 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northern Belarus
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 2 tactical_bombers moved from 93 Sea Zone to Gibraltar
3 artilleries and 6 infantry moved from Archangel to Leningrad
1 infantry moved from Vologda to Leningrad
1 aaGun and 2 marines moved from Finland to Norway
2 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 aaGun moved from Leningrad to Northern Belarus
2 fighters moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Western Germany
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Leningrad
3 infantry placed in Romania
3 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Gorky to Vologda
1 artillery and 16 infantry moved from Korea to Southern Manchuria
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Non Combat Move - French
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 56 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Iceland to 126 Sea Zone
1 submarine moved from 111 Sea Zone to 108 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
3 infantry placed in Central United States
3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kiangsi
1 fighter moved from Kweichow to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Non Combat Move - British
2 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Anglo-Egyptian Sudan to Alexandria
1 artillery and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Northeast Persia to Iraq
2 infantry moved from Southern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 72 Sea Zone to 73 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
5 artilleries and 7 infantry moved from Eastern India to Burma
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Southern Persia
1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 aaGuns, 1 artillery and 6 infantry
EDIT: Adding units owned by British to Szechwan: 2 aaGuns, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 128 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter moved from Yenisey to Samara
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 infantry
EDIT: Changing ownership of Samara from Germans to Russians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Samara to Yenisey
3 aaGuns, 6 artilleries, 88 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Yenisey
1 fighter moved from Smolensk to Yenisey
2 aaGuns and 16 infantry moved from Manchuria to Jehol
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
Place Units - ANZAC
1 artillery and 1 marine placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 2 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French