@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
zarhunter (Axis) vs Simon33 (Allies+50) OOB
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians 1 armour moved from Albania to Bulgaria Italians take Bulgaria from British 1 armour moved from Bulgaria to Albania Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,3,1,5,4 Italians collect 2 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 fighters; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Rostov 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Queensland to 54 Sea Zone 1 artillery and 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 carriers and 3 fighters moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Combat Move - French 1 fighter moved from 94 Sea Zone to Rostov Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs; Germans buy 4 armour, 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 7 armour, 2 infantry and 4 mech_infantrys moved from Finland to Norway 2 fighters moved from Western Germany to Norway 2 bombers moved from Western Germany to Norway 1 armour moved from Evenkiyskiy to Kansu 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Tambov to Volgograd 6 tactical_bombers moved from Ukraine to Volgograd 1 fighter and 3 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 4 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Russia to Tambov 17 armour moved from Tambov to Ukraine Combat - Germans Battle in Kansu Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Norway Germans attack with 7 armour, 2 bombers, 2 fighters, 2 infantry and 4 mech_infantrys Russians defend with 1 aaGun, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Russians roll AA dice in Norway : 0/3 hits, 0.50 expected hits Germans roll dice for 7 armour, 2 bombers, 2 fighters, 2 infantry and 4 mech_infantrys in Norway, round 2 : 8/17 hits, 6.83 expected hits Russians roll dice for 1 aaGun, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.83 expected hits 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Norway Germans roll dice for 7 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Norway, round 3 : 8/13 hits, 6.17 expected hits Russians roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Norway 1 armour owned by the Russians lost in Norway Germans win, taking Norway from Russians with 7 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry and 3 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Battle in Volgograd Germans attack with 1 armour and 6 tactical_bombers British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 6 tactical_bombers in Volgograd, round 2 : 6/7 hits, 3.67 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 armour and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 6 tactical_bombers moved from Volgograd to Ukraine 1 infantry moved from Germany to Slovakia Hungary 2 aaGuns, 3 artilleries and 3 infantry moved from Western Germany to Northern Italy 2 bombers and 2 fighters moved from Norway to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,2,5,3,4 Germans collect 62 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : 1.67 Germans regular : 5.83 British regular : -0.33 Russians AA : -0.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Rostov to Bryansk 3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 6 infantry moved from Tsinghai to Kansu Combat - Russians Battle in Kansu Russians attack with 6 infantry Germans defend with 1 armour Russians roll dice for 6 infantry in Kansu, round 2 : 3/6 hits, 1.00 expected hits Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Kansu 1 armour owned by the Germans lost in Kansu Russians win, taking Kansu from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 3 infantry moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.83 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 armour, 7 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 3 armour moved from Kiangsi to Yunnan 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 armour and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Shensi 1 armour moved from Buryatia to Sakha Japanese take Sakha from Americans 1 armour moved from Sakha to Buryatia 1 infantry moved from Buryatia to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Jehol Combat - Japanese Battle in Yunnan Japanese attack with 12 armour, 7 artilleries, 1 bomber, 10 fighters, 7 infantry, 2 mech_infantrys and 8 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 26 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 11 artilleries, 1 fighter and 12 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 12 armour, 7 artilleries, 1 bomber, 10 fighters, 7 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 24/47 hits, 22.00 expected hits Chinese roll dice for 2 aaGuns, 1 armour, 13 artilleries, 2 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 24/57 hits, 20.00 expected hits 7 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 7 artilleries owned by the Japanese and 8 armour owned by the Japanese lost in Yunnan 2 aaGuns owned by the British, 10 infantry owned by the Chinese and 12 infantry owned by the British lost in Yunnan 8 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 4 armour owned by the Japanese retreated to Kweichow Chinese win with 1 armour, 13 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Japanese: 8 armour, 7 artilleries, 7 infantry and 2 mech_infantrys Casualties for Chinese: 10 infantry Casualties for British: 2 aaGuns and 12 infantry Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese regular : 4.00 Japanese regular : 2.00 British AA : -1.00
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Started the Yunan battle with 55% chance to win. Survived all the AA fire, had a mediocre first round and then you rocked my army with 21 out of 53 infantry hits.
Good Game, concede.
I just cant seem to win on the forum games, I dont do a lot of OOB but just cant win. I realize I should not have taken the 12 soviet footsoldier bait in Amur but I did get Moscow on turn 8 but could not capitalize with a weak japan.
thanks for playing. -
Thanks for the game.
I didn’t even notice that the Yunnan stack was in any danger.
I had a big bid which I spent all in Europe yet you still didn’t go J1. I think that was a big mistake. I’ve developed my J1 moves after playing online a bit and they go like this:
- don’t attack the UK BB
- attack Chahar with 1 inf
- keep 1 inf back in Kwangsi
- if the Yunnan attack goes ok and then you get 1 hit against you in Hunan, lose a plane. Why? because then you can counter attack Yunnan again in J2 with 2 inf and a mech even if UK kills FIC. Probably the same even if you get 2 hits
- defend all your transports and SZ36
- buy 2tt and a Kiangsu factory.
This will give 40-41 income so you can buy 3 mechs J2 for Kiangsu, an IC and a CV.
Anyway, I think that is what you should have done. Another problem you had was not taking all the money islands.
You did surprise me with taking Moscow so early, I wasn’t prepared for that. Your problem was my middle east was so strong that you couldn’t take it out. I don’t think there was anything you could have done about that though, other than not giving such a big bid in the first place.