@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
Is it too late to move the US bomber to Libya?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
3 mech_infantrys moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
the Move summary after i am done with combat moves, looks like the end of turn summary so it makes me think I am done, especially if I take several sittings to complete a turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Sumatra
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 transport moved from 78 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Kweichow to Tsinghai
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
1 infantry moved from Tobruk to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Sumatra
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 transport moved from 78 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Kweichow to Tsinghai
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
1 infantry moved from Tobruk to Libya
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from United Kingdom to Libya
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.17
2nd file so long as the move of the US bomber is ok.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
8 armour, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Bryansk
8 armour moved from Germany to Baltic States
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
3 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Olgiy to Yenisey
3 fighters and 1 tactical_bomber moved from Kweichow to Yenisey
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 5 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Chahar to Anhwe
2 infantry moved from Shantung to Anhwe
2 artilleries moved from Shantung to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Suiyuyan to Chahar
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 2 fighters in French Indo China, round 3 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in French Indo China
Japanese roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in French Indo China
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters and 1 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -4.83
UK_Pacific regular : 2.00
@zarhunter
turn was weird, kept hitting the wrong button and your dude in FIC killed my inf and 2 fighters. I tried to kill of USSR early but that ruined japans position. will try to get moscow then concede,
oh not again, no NCM or Place!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 5 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Chahar to Anhwe
2 infantry moved from Shantung to Anhwe
2 artilleries moved from Shantung to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Suiyuyan to Chahar
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 2 fighters in French Indo China, round 3 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in French Indo China
Japanese roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in French Indo China
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 armour placed in Shantung
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -4.83
UK_Pacific regular : 2.00
@simon33
sorry, dont know whats wrong
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from Amur to Siberia
1 bomber moved from Libya to Greece
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Greece to Northwest Persia
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 39 Sea Zone to 55 Sea Zone
2 transports moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
4 carriers, 1 destroyer, 8 fighters and 3 submarines moved from 4 Sea Zone to 15 Sea Zone
7 submarines moved from 10 Sea Zone to 15 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Libya to Tunisia
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Borneo
1 infantry owned by the Japanese lost in Borneo
British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
British attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 6/12 hits, 4.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 6/8 hits, 2.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Tunisia
1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
British roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Tunisia, round 3 : 2/6 hits, 3.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Tunisia
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber
Non Combat Move - British
2 fighters moved from Tunisia to 99 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 96 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Greece
1 tactical_bomber moved from Tunisia to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
5 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
16 infantry moved from India to Burma
1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.17
Japanese regular : 0.67
Italians regular : 2.83
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Bryansk to Bessarabia
1 armour moved from Rostov to Bessarabia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Smolensk to Eastern Poland
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,5,1,6,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to 55 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
2 infantry moved from Libya to Tobruk
3 fighters moved from Tsinghai to Russia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
35 armour, 5 artilleries, 2 bombers, 16 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 38 armour, 5 artilleries, 2 bombers, 3 fighters, 19 infantry, 3 mech_infantrys and 7 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 65 infantry and 1 mech_infantry
Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 38 armour, 5 artilleries, 2 bombers, 2 fighters, 19 infantry, 3 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 30/76 hits, 32.17 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 6 artilleries, 3 fighters, 65 infantry and 1 mech_infantry in Russia, round 2 : 24/76 hits, 26.50 expected hits
3 artilleries owned by the Germans, 19 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
27 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 38 armour, 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 7 tactical_bombers in Russia, round 3 : 30/52 hits, 27.00 expected hits
Russians roll dice for 1 armour, 6 artilleries, 3 fighters, 38 infantry and 1 mech_infantry in Russia, round 3 : 17/49 hits, 17.50 expected hits
2 artilleries owned by the Germans, 14 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
30 infantry owned by the Russians lost in Russia
Germans roll dice for 24 armour, 2 bombers, 2 fighters and 7 tactical_bombers in Russia, round 4 : 20/35 hits, 19.00 expected hits
Russians roll dice for 1 armour, 6 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Russia, round 4 : 6/19 hits, 7.50 expected hits
6 armour owned by the Germans lost in Russia
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 3 fighters owned by the ANZAC, 1 armour owned by the Russians and 6 artilleries owned by the Russians lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 2 bombers, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 20 armour, 5 artilleries, 1 fighter, 19 infantry and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 6 artilleries, 65 infantry and 1 mech_infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Germans
2 bombers, 2 fighters and 4 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
8 armour moved from Baltic States to Novgorod
1 infantry moved from Archangel to Novgorod
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from France to Western Germany
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 infantry and 2 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,4,3,1,3,3
Germans collect 53 PUs (2 lost to blockades); end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : -4.50
Germans regular : 1.83
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Combat - Russians
Non Combat Move - Russians
1 armour, 2 artilleries and 1 mech_infantry moved from Finland to Norway
3 fighters, 6 infantry and 1 tactical_bomber moved from Yenisey to Timguska
3 infantry moved from Volgograd to Caucasus
5 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
18 tanks left is more than I thought.
@simon33
My 4’s hit well above average. 7-7 in one round