TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Russians lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Chahar
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
3 artilleries and 4 infantry moved from Anhwe to Chahar
1 infantry moved from Ulaanbaatar to Amur
Place Units - Japanese
3 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,6,3,6,5,3,2,5,1,3,3,2,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,2,5,3,4,6,5,5,1,2,6,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,1,4,1,6,2,4,3,6,2,5,2
Japanese collect 14 PUs (20 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.17
Savegame