• '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Yamamoto round 5

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 5
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys and 1 Tank moved from Suiyuan to Chahar
            1 Fighter moved from Shansi to Chahar
            1 Artillery and 1 Infantry moved from Shansi to Shantung
            2 Infantrys moved from Shansi to Anhwei
            1 Mech.Inf moved from Ningsia to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 2 Elites, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shantung
                Chinese win, taking Shantung from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shansi
            2 Infantrys moved from Shensi to Szechwan
            1 AAGun and 4 Infantrys moved from Shensi to Shansi
            1 Tank moved from Ningsia to Shansi
            2 Artillerys and 4 Infantrys moved from Lanchow to Shensi
            5 Infantrys moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to E.Qinghai
            1 Tank moved from E.Qinghai to Lanchow
            2 Artillerys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            2 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Gobi Altai to Shensi
            3 Tanks moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Urumqi to Ningsia
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
            1 Elite and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : 3.33
    Hisaichi regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Dover to 21 Sea Zone
            1 Tank moved from Manchester to 21 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 21 Sea Zone to 12 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 12 Sea Zone to Nordland
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from 12 Sea Zone to Nordland
            2 ArmoredCars moved from Palestine to Mersa Matruh
            1 Elite moved from Lower Egypt to Mersa Matruh
            1 Fighter moved from 56 Sea Zone to Mersa Matruh
            2 Fighters moved from Lower Egypt to Mersa Matruh
            1 Adv.Fighter moved from 56 Sea Zone to Mersa Matruh
            1 Fighter moved from Cairo to Mersa Matruh
            1 Infantry moved from Darfur to New Valley
            2 ArmoredCars and 1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Assam to Burma
            1 Tank moved from Assam to Burma
            1 Tank moved from Assam to Yunnan
            2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Carrier, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from Delhi to Bihar
            2 Infantrys moved from Koryakia to Kolyma
            2 Infantrys moved from Okhotsk to Ayan
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 3 Destroyers, 3 Elites, 4 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Nordland
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nordland, round 2 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Nordland
                    1 Infantry owned by the Neutral lost in Nordland
                British loses 0 PUs for violating Nordlands neutrality.
                British win, taking Nordland from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Sumatra
                British attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
                Hisaichi defend with 3 Artillerys, 1 Factory and 3 Infantrys
                    British roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the British lost in Sumatra
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    British roll dice for 2 Adv.Fighters and 2 Artillerys in Sumatra, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Sumatra, round 3 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    British roll dice for 2 Adv.Fighters and 2 Artillerys in Sumatra, round 4 : 3/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Infantry in Sumatra, round 4 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the British lost in Sumatra
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sumatra
                2 Adv.Fighters owned by the British retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 2 Artillerys and 2 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
            Battle in Mersa Matruh
                British attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 4 Fighters
                Italians defend with 3 Infantrys
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 4 Fighters in Mersa Matruh, round 2 : 2/8 hits, 2.83 expected hits
                    Italians roll dice for 3 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the British lost in Mersa Matruh
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 4 Fighters in Mersa Matruh, round 3 : 1/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 4 Fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 3 Infantrys
            Battle in Yunnan
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - British
            2 Adv.Fighters moved from Sumatra to 65 Sea Zone
            1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Scotland to Northern Ireland
            2 Fighters moved from Mersa Matruh to Cairo
            1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to Cairo
            1 Artillery moved from Cairo to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
    
        Place Units - British
            1 Carrier placed in 56 Sea Zone
                2 Fighters moved from Cairo to 56 Sea Zone
            1 Destroyer placed in 56 Sea Zone
            2 Destroyers and 1 Transport placed in 21 Sea Zone
            1 Artillery placed in Manchester
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            1 Artillery, 2 Elites and 2 Infantrys placed in Delhi
            2 Tanks placed in W.Iran
            1 Adv.Fighter and 2 ArmoredCars placed in Cairo
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Neutral regular : 0.67
    British regular : -1.17
    Hisaichi regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from Port Moresby to 114 Sea Zone
            1 Tank and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 Tank moved from 113 Sea Zone to Tanimbar
            1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Marine moved from 65 Sea Zone to Sumatra
            2 Artillerys and 2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            2 Adv.Fighters moved from 67 Sea Zone to Sumatra
            2 Fighters moved from 67 Sea Zone to Java
            1 Submarine moved from 67 Sea Zone to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Tanimbar
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 2 Infantrys
                    Anzac roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Tanimbar
                    Anzac roll dice for 1 Infantry and 1 Tank in Tanimbar, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Tanimbar
                Anzac win, taking Tanimbar from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in Java
                Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Java, round 4 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys
            Battle in Sumatra
                Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Factory
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Sumatra, round 2 : 0/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Sumatra, round 3 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in 112 Sea Zone
                Anzac attack with 1 Submarine
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in 112 Sea Zone
                Yamamoto win with 1 Transport remaining. Battle score for attacker is -7
                Casualties for Anzac: 1 Submarine
    
        Non Combat Move - Anzac
            1 Destroyer moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from Townsville to Northern Territory
            2 Adv.Fighters moved from Sumatra to 67 Sea Zone
            2 Fighters moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            2 Artillerys placed in Broome
            1 Cruiser, 1 S.Submarine and 1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -2.33
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 112 Sea Zone
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 112 Sea Zone
                Dutch attack with 1 Submarine
                Yamamoto defend with 1 Transport
                    Dutch roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 112 Sea Zone
                Dutch win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 2 Infantrys placed in Sumatra
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Americans
            1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone
            1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Infantry moved from Amazon to Bahia
            1 Submarine moved from 89 Sea Zone to 88 Sea Zone
            1 Fighter moved from 89 Sea Zone to 88 Sea Zone
            1 Elite moved from San Francisco to 83 Sea Zone
            1 Elite and 1 S.Submarine moved from 83 Sea Zone to 97 Sea Zone
            1 Elite moved from 97 Sea Zone to Johnston
            1 Bomber moved from Midway to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Carrier, 2 Factorys, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Heilungchiang
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Heilungchiang
                    Americans roll dice for 1 Artillery in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Americans win, taking Heilungchiang from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in 88 Sea Zone
                Americans attack with 1 Bomber, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Americans
            4 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers and 5 Transports moved from 89 Sea Zone to 96 Sea Zone
            1 Bomber and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone
            1 Bomber moved from 96 Sea Zone to Midway
            1 B.Carrier and 2 L.Fighters moved from 91 Sea Zone to 96 Sea Zone
            1 L.Fighter moved from San Francisco to 96 Sea Zone
            1 Carrier and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone
            1 Carrier and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone
            2 Elites moved from Washington to Northeast USA
            1 Artillery moved from Rio de Oro to Mauritania
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Bunker and 1 Factory placed in Wake
            1 Battleship placed in 89 Sea Zone
            1 Carrier placed in 91 Sea Zone
            2 Fighters placed in 91 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Artillery placed in Salvador
            1 Artillery placed in Salvador
            1 Infantry placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -0.67
    Hisaichi regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Crimea
                  Russians take Crimea from Germans
            1 ArmoredCar and 2 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Novgorod to Latvia
                  Russians take Latvia from Germans
            1 Artillery and 2 Infantrys moved from Leningrad to Estonia
            1 Infantry moved from S.Karelia to N.Karelia
                  Russians take N.Karelia from Finns
            4 Infantrys moved from S.Karelia to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Artillery and 2 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
            1 Artillery and 2 Infantrys moved from Kiev to Brest
            1 Infantry moved from Ayan to Chita
            1 Adv.Fighter, 1 Artillery, 2 Fighters and 5 Infantrys moved from N.Buryat Mongolia to Chita
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 6 Artillerys, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Romanians defend with 1 ArmoredCar and 1 Tank
                    Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.50 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Romanians lost in Minsk
                    Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 3 : 1/4 hits, 1.50 expected hits
                    Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Tank owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 ArmoredCar and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 4 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Donetsk, round 5 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Fighter and 4 Infantrys
                Finns defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 2 : 0/5 hits, 1.00 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                1 Fighter owned by the Russians retreated
                1 Infantry owned by the Russians retreated to S.Karelia
                Finns win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
            Battle in Estonia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys moved from Yaroslavl to Kursk
            3 HeavyTanks and 12 Infantrys moved from Kursk to Kiev
            1 ArmoredCar and 4 Tanks moved from Rostov to Kiev
            2 Infantrys moved from Rostov to Kursk
            1 Tank moved from Stalingrad to Kursk
            1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
            1 Artillery moved from Georgia to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Bomber moved from Minsk to Kursk
            2 Infantrys moved from Tashkent to Chimkent
            3 Infantrys moved from Sverdlovsk to Perm
            2 Infantrys moved from Sverdlovsk to Surgut
            1 Artillery, 1 Elite and 4 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            1 Tank moved from Sibirsky to Olyokminsk
            3 Infantrys moved from Yeniseysk to Evenkia
    
        Place Units - Russians
            1 Artillery and 2 Infantrys placed in Kursk
            2 Artillerys and 2 Infantrys placed in Leningrad
            1 Mech.Inf, 2 Mot.Infs and 1 Tank placed in Arkhangelsk
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yaroslavl: 10 Infantrys
            EDIT: Removing units owned by Russians from Moscow: 10 Infantrys
            EDIT: Turning off Edit Mode
            1 HeavyTank, 2 Mech.Infs, 1 Mot.Inf and 1 Tank placed in Stalingrad
            3 Artillerys and 2 HeavyTanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.67
    Romanians regular : -0.17
    Germans regular : -1.00
    Russians regular : -3.83
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - French
            1 Artillery moved from Canarians to 30 Sea Zone
            1 Artillery and 1 Transport moved from 30 Sea Zone to 41 Sea Zone
            1 Artillery moved from 41 Sea Zone to E.Morocco
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            2 Infantrys moved from 17 Sea Zone to Azores
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            1 Destroyer placed in 55 Sea Zone
            2 Artillerys and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Kweichow
            1 Fighter moved from Shansi to Kweichow
            1 Artillery and 1 Infantry moved from Shensi to Hupeh
            1 Infantry and 1 Tank moved from Shansi to Anhwei
            1 Infantry and 2 Tanks moved from Shansi to Chahar
            1 Infantry moved from Shansi to Chahar
            1 Infantry moved from Shansi to Anhwei
            1 Infantry moved from Shensi to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Chahar
                Chinese attack with 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Yamamoto lost in Chahar
                    Chinese roll dice for 1 Infantry and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chahar
                Chinese win, taking Chahar from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Anhwei, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 4 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Hupeh
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Kweichow to Shensi
            1 Infantry moved from Shensi to Shansi
            1 AAGun and 1 Tank moved from Shansi to Suiyuan
            1 Artillery, 1 Infantry and 3 Tanks moved from Shensi to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            5 Infantrys and 1 Tank moved from Lanchow to Shensi
            2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
            3 Tanks moved from Gobi Altai to Suiyuan
            2 Artillerys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            3 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Urumqi to E.Sinkiang
            3 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Chinese regular : 0.67
    Hisaichi regular : 0.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Northern Ireland to Dublin
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry moved from 65 Sea Zone to S.Thailand
            1 Infantry and 1 Tank moved from Burma to S.Thailand
            1 Tank moved from Yunnan to Hunan
            1 Artillery and 1 Infantry moved from Bihar to Assam
            1 Artillery, 2 Elites and 2 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Madras to Hyderabad
            1 Submarine moved from 21 Sea Zone to 12 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 12 Sea Zone
            2 Fighters moved from 21 Sea Zone to 12 Sea Zone
            1 Bomber moved from Dover to 12 Sea Zone
            1 Artillery and 2 Infantrys moved from Lower Egypt to New Valley
            1 Artillery and 2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Fighter moved from Cairo to Mersa Matruh
            1 Adv.Fighter moved from Cairo to New Valley
            3 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Adv.Fighter moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Tanks moved from W.Iran to Palestine
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Bunker, 3 Destroyers, 1 Elite, 7 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Adv.Fighter, 2 Destroyers and 3 Fighters
                Germans defend with 1 Destroyer and 2 Submarines
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                    2 Submarines owned by the Germans and 1 Destroyer owned by the Germans lost in 51 Sea Zone
                British win with 1 Adv.Fighter, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer
                Casualties for Germans: 1 Destroyer and 2 Submarines
            Battle in New Valley
                British attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in New Valley
                    British roll dice for 1 Adv.Fighter and 1 Artillery in New Valley, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter and 1 Artillery in New Valley, round 4 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter and 1 Artillery in New Valley, round 5 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 5 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Adv.Fighter owned by the British lost in New Valley
                Italians win with 2 Infantrys remaining. Battle score for attacker is -18
                Casualties for British: 1 Adv.Fighter, 1 Artillery and 2 Infantrys
            Battle in Hunan
                British attack with 1 Tank
                Yamamoto defend with 1 Bomber
                    British roll dice for 1 Tank in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in Hunan
                British win, taking Hunan from Yamamoto with 1 Tank remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber
            Battle in S.Thailand
                British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 5/8 hits, 3.17 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Dublin
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Artillery
                    British roll dice for 1 Infantry and 1 Tank in Dublin, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Dublin
                    1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Artillery
            Battle in 12 Sea Zone
                British attack with 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine
                Germans defend with 1 Destroyer and 1 Submarine
                    British roll dice for 1 Submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 12 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the British lost in 12 Sea Zone
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 12 Sea Zone
                British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Destroyer and 1 Submarine
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in Mersa Matruh
                British attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Italians defend with 3 Infantrys
                    British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 3 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Mersa Matruh
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 1 Artillery and 1 Fighter in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 1 Artillery and 1 Fighter in Mersa Matruh, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Italians: 3 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Adv.Fighter moved from 51 Sea Zone to 56 Sea Zone
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Fighter moved from 51 Sea Zone to Lower Egypt
            2 ArmoredCars moved from Cairo to Lower Egypt
            1 Infantry moved from Lower Egypt to Nubia
            2 Adv.Fighters moved from S.Thailand to 65 Sea Zone
            2 Infantrys moved from Kolyma to Okhotsk
            1 Bomber moved from 12 Sea Zone to Dover
            2 Fighters moved from 12 Sea Zone to 21 Sea Zone
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            2 Destroyers placed in 56 Sea Zone
            1 Artillery, 1 Bunker and 3 Infantrys placed in Cairo
            British undo move 2.
            1 Destroyer placed in 56 Sea Zone
            1 Infantry placed in Cairo
            1 Destroyer placed in 60 Sea Zone
            2 Artillerys and 2 Infantrys placed in Madras
            2 Artillerys, 1 Elite and 1 Infantry placed in Delhi
            1 Artillery placed in W.Iran
            2 Mech.Infs placed in Cape Town
            1 Mech.Inf placed in W.Iran
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Italians regular : 1.33
    Thai regular : -0.33
    Germans regular : 1.33
    Neutral regular : 0.67
    British regular : 3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery moved from New Ireland to 114 Sea Zone
            2 Infantrys moved from Port Moresby to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
            2 Artillerys moved from Java to Sumatra
            2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Sumatra
            2 Artillerys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Sumatra
            1 Transport moved from 65 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores
                  Dutch take Flores from Yamamoto
            1 Infantry and 1 Tank moved from Tanimbar to 113 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 66 Sea Zone
            1 Infantry and 1 Tank moved from 66 Sea Zone to Sumatra
            1 Cruiser and 1 Infantry moved from 114 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank
                Hisaichi defend with 6 Infantrys; Yamamoto defend with 1 Infantry; Thai defend with 1 Artillery, 1 Elite, 1 Factory and 1 Tank
                    Anzac roll dice for 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Sumatra, round 2 : 3/13 hits, 4.83 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 1 Tank in Sumatra, round 2 : 5/10 hits, 3.50 expected hits
                    1 Artillery owned by the Anzac and 4 Infantrys owned by the Anzac lost in Sumatra
                    3 Infantrys owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 1 Tank in Sumatra, round 3 : 4/8 hits, 3.17 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank in Sumatra, round 3 : 2/7 hits, 2.50 expected hits
                    2 Artillerys owned by the Anzac lost in Sumatra
                    1 Infantry owned by the Yamamoto and 3 Infantrys owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Tank in Sumatra, round 4 : 1/6 hits, 2.50 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac lost in Sumatra
                    1 Elite owned by the Thai lost in Sumatra
                    Anzac roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Sumatra, round 5 : 1/5 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Sumatra, round 5 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Thai lost in Sumatra
                    Anzac roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Sumatra, round 6 : 3/5 hits, 2.17 expected hits
                    Thai roll dice for 1 Tank in Sumatra, round 6 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Anzac lost in Sumatra
                    1 Tank owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Anzac: 4 Artillerys, 1 Fighter and 4 Infantrys
                Casualties for Hisaichi: 6 Infantrys
                Casualties for Yamamoto: 1 Infantry
                Casualties for Thai: 1 Artillery, 1 Elite and 1 Tank
            Battle in 109 Sea Zone
                Anzac attack with 1 Cruiser
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 Cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 109 Sea Zone
                Anzac win with 1 Cruiser remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Woleai
    
        Non Combat Move - Anzac
            1 Infantry moved from Northern Territory to Western Australia
            1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
            1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
            1 Carrier moved from 67 Sea Zone to 66 Sea Zone
            2 Adv.Fighters moved from Sumatra to 66 Sea Zone
            1 Fighter moved from Sumatra to 66 Sea Zone
            1 Fighter moved from 66 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Adv.Fighter, 1 Cruiser and 1 Transport placed in 67 Sea Zone
            1 Artillery and 1 Infantry placed in Western Australia
            1 Artillery placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : -2.33
    Thai regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Amazon to 32 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 2 Infantrys placed in Sumatra
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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