• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Chinese
            3 Mech.Infs moved from Ningsia to Chahar
            1 Fighter moved from Anhwei to Chahar
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Shensi to Hupeh
            1 Artillery and 3 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Ningsia to Suiyuan
            6 Infantrys moved from Lanchow to Shensi
            2 Artillerys and 4 Infantrys moved from E.Qinghai to Lanchow
            1 Tank moved from Gobi Altai to Suiyuan
            1 Tank moved from Hsining to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Urumqi to E.Sinkiang
            3 Tanks moved from E.Sinkiang to Gobi Altai
            1 Mech.Inf moved from Urumqi to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 3 Mech.Infs
                Hisaichi defend with 1 Mech.Inf and 1 Tank
                    Chinese roll dice for 1 Fighter and 3 Mech.Infs in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Chahar, round 2 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                1 Mech.Inf owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                    1 Tank owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shansi
            1 AAGun moved from W.Qinghai to Hsining
            1 AAGun moved from Lanchow to Shensi
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
            1 Mech.Inf and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Hisaichi regular : 0.17
    

    Savegame


  • @Entek

    6a67b157-f414-4272-abce-2727fe79c763-triplea_41718_4hisa.tsvg

    I’ll be back in less than an hour if you want to continue.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - British
            1 Tank moved from Scotland to Dublin
            2 Infantrys moved from Northern Ireland to Dublin
            1 Battleship and 1 Transport moved from 10 Sea Zone to 21 Sea Zone
            5 Infantrys moved from Darfur to Kufra
            1 Artillery moved from Mersa Matruh to Kufra
            1 Infantry moved from New Valley to Kufra
            1 Fighter moved from Lower Egypt to Kufra
            1 Fighter moved from 56 Sea Zone to Kufra
            1 Adv.Fighter moved from 56 Sea Zone to Kufra
            1 Artillery moved from Darfur to Kufra
            1 Tank moved from Iraq to Lower Egypt
            2 ArmoredCars moved from W.Iran to Palestine
            2 Tanks moved from N.Thailand to Assam
            1 Infantry moved from Burma to Assam
            2 Infantrys moved from Alaska to 74 Sea Zone
            2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Dublin
                British attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 Infantrys and 1 Tank in Dublin, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Dublin
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 1 Tank in Dublin, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Dublin
                1 Tank owned by the British retreated to Northern Ireland
                Neutral win with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Kufra
                British attack with 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 6 Infantrys
                Germans defend with 3 Infantrys and 4 Tanks
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 6 Infantrys in Kufra, round 2 : 4/11 hits, 3.17 expected hits
                    Italians roll dice for 3 Infantrys and 4 Tanks in Kufra, round 2 : 4/7 hits, 3.00 expected hits
                    4 Infantrys owned by the British lost in Kufra
                    3 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Kufra
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 2 Infantrys in Kufra, round 3 : 5/7 hits, 2.50 expected hits
                    Italians roll dice for 3 Tanks in Kufra, round 3 : 0/3 hits, 1.50 expected hits
                    3 Tanks owned by the Germans lost in Kufra
                British win, taking Kufra from Italians with 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 18
                Casualties for British: 4 Infantrys
                Casualties for Germans: 3 Infantrys and 4 Tanks
    
        Non Combat Move - British
            1 Adv.Fighter moved from Kufra to 56 Sea Zone
            1 Fighter moved from Kufra to 56 Sea Zone
            1 Fighter moved from Kufra to Lower Egypt
            3 Artillerys, 1 Elite, 11 Infantrys and 3 Tanks moved from Mersa Matruh to Lower Egypt
            1 Fighter moved from W.Iran to Lower Egypt
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Kenya to Equatoria
            2 ArmoredCars moved from Rhodesia to Equatoria
            2 Artillerys and 2 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from Ontario to Quebec
            1 Fighter moved from Quebec to Azores
    
        Place Units - British
            1 Destroyer and 1 Transport placed in 21 Sea Zone
            1 Carrier and 2 Transports placed in 60 Sea Zone
            2 Adv.Fighters placed in 60 Sea Zone
            1 Artillery and 1 Infantry placed in Delhi
            2 Destroyers placed in 56 Sea Zone
            1 Cruiser placed in 21 Sea Zone
            1 Artillery and 3 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Neutral regular : 0.33
    British regular : 4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Infantrys moved from Townsville to 113 Sea Zone
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Adv.Fighter moved from 67 Sea Zone to Flores
            1 Fighter moved from 67 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer, 2 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Tanks
                    Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 4/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Java, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Tanks
            Battle in Flores
                Anzac attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Flores, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    1 Infantry owned by the Yamamoto lost in Flores
                1 Fighter owned by the Anzac and 1 Adv.Fighter owned by the Anzac retreated
                Yamamoto win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Flores to 67 Sea Zone
            1 Fighter moved from Flores to 67 Sea Zone
            1 Fighter moved from Java to 67 Sea Zone
            1 Adv.Fighter moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            2 Artillerys and 1 Marine placed in Broome
            1 Destroyer and 1 Transport placed in 114 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 1 Factory; Remaining resources: 2 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Java
            Dutch undo move 1.
            1 Bunker and 1 Factory placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Americans
            4 Infantrys and 5 Tanks moved from Bahia to Salvador
            1 Tank moved from Amazon to Salvador
            2 Artillerys and 1 Infantry moved from Amazon to 32 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Carrier, 1 Fighter and 1 Infantry moved from 32 Sea Zone to 34 Sea Zone
            2 Artillerys, 1 Fighter and 1 Infantry moved from 34 Sea Zone to Rio de Oro
            1 Bomber moved from E.Morocco to Rio de Oro
            4 Fighters moved from 88 Sea Zone to Wake
            2 Artillerys and 1 Elite moved from Midway to 89 Sea Zone
            2 Adv.Fighters moved from 89 Sea Zone to Wake
            1 Bomber moved from Midway to Wake
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            2 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 3 Transports moved from 88 Sea Zone to 89 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Elite moved from 89 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Elite moved from 88 Sea Zone to Wake
            2 Adv.Fighters and 1 Carrier moved from 91 Sea Zone to 89 Sea Zone
            1 Cruiser, 2 Destroyers, 1 Submarine and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 4 Elites, 2 Infantrys, 3 L.Fighters and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry in Rio de Oro, round 2 : 0/5 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    Americans roll dice for 2 Artillerys, 1 Bomber and 1 Fighter in Rio de Oro, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans lost in Rio de Oro
                    3 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in 95 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                    1 Submarine owned by the Hisaichi lost in 95 Sea Zone
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 95 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
            Battle in Salvador
                Americans attack with 4 Infantrys and 6 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks
                    Americans roll dice for 4 Infantrys and 6 Tanks in Salvador, round 2 : 4/10 hits, 3.67 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Salvador
                    2 Tanks owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry and 2 Tanks
            Battle in Wake
                Americans attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite and 4 Fighters
                Yamamoto defend with 1 Artillery, 4 Infantrys and 2 Tanks
                    Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite and 4 Fighters in Wake, round 2 : 4/10 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Wake, round 2 : 3/7 hits, 2.67 expected hits
                    2 Fighters owned by the Americans and 1 Artillery owned by the Americans lost in Wake
                    4 Infantrys owned by the Yamamoto lost in Wake
                    Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 2 Fighters in Wake, round 3 : 3/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Wake, round 3 : 2/3 hits, 1.33 expected hits
                    1 Fighter owned by the Americans and 1 Artillery owned by the Americans lost in Wake
                    1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 2 Adv.Fighters, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 2 Artillerys and 3 Fighters
                Casualties for Yamamoto: 1 Artillery, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Bomber moved from Wake to Midway
            2 Adv.Fighters moved from Wake to 89 Sea Zone
            1 Fighter moved from Wake to 89 Sea Zone
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
            2 Infantrys moved from South Atlantic USA to 13 Sea Zone
            2 Destroyers, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Bahia
            1 Infantry moved from Colombia to Amazon
            1 Artillery and 2 Infantrys moved from Amazon to Bahia
            1 Fighter moved from Rio de Oro to 34 Sea Zone
            1 Bomber moved from Rio de Oro to E.Morocco
    
        Place Units - Americans
            1 Bunker placed in Midway
            1 Destroyer placed in 89 Sea Zone
            1 B.Carrier placed in 91 Sea Zone
            2 L.Fighters placed in 91 Sea Zone
            1 S.Submarine placed in 83 Sea Zone
            1 Elite and 1 L.Fighter placed in San Francisco
            1 Elite and 2 Infantrys placed in South Atlantic USA
            2 Elites placed in Washington
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -0.67
    Neutral regular : -0.33
    Hisaichi regular : -1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            1 Bomber moved from Kursk to Kiev
            1 Artillery and 3 Infantrys moved from Rostov to Donetsk
            1 Tank moved from Stalingrad to Donetsk
            1 Tank moved from Stalingrad to Donetsk
            1 Artillery and 2 Infantrys moved from Kursk to Minsk
            1 Infantry moved from Novgorod to Latvia
            1 Fighter moved from Leningrad to Latvia
            1 Artillery and 1 Infantry moved from S.Karelia to Vyborg
            2 ArmoredCars, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from Ayan to Chita
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 36 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank in Chita, round 2 : 4/15 hits, 4.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    3 Infantrys owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Latvia
                Russians attack with 1 Fighter and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                1 Fighter owned by the Russians retreated
                Germans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Germans defend with 3 Artillerys and 3 Infantrys
                    Russians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 3 Artillerys and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Russians lost in Donetsk
                    2 Infantrys owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Tanks in Donetsk, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 3 Artillerys and 1 Infantry in Donetsk, round 3 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                    1 Infantry owned by the Germans lost in Donetsk
                2 Tanks owned by the Russians retreated to Rostov
                Germans win with 3 Artillerys remaining. Battle score for attacker is -4
                Casualties for Russians: 1 Artillery and 3 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Kiev
                Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Romanians defend with 2 Tanks
                    Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.50 expected hits
                    Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    1 Tank owned by the Romanians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiev, round 3 : 2/3 hits, 1.33 expected hits
                    Romanians roll dice for 1 Tank in Kiev, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    1 Tank owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 2 Tanks
            Battle in Vyborg
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery moved from S.Karelia to Leningrad
            1 Infantry moved from Leningrad to Novgorod
            1 Bomber moved from Kiev to Kursk
            1 Artillery and 1 Infantry moved from Tula to Kursk
            5 Tanks moved from Rostov to Kursk
            3 HeavyTanks moved from Stalingrad to Kursk
            1 Bomber, 1 HeavyTank, 10 Infantrys and 10 Tanks moved from Kursk to Kiev
            1 Fighter moved from Latvia to Leningrad
            10 Infantrys moved from Yaroslavl to Kursk
            1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 ArmoredCars and 2 Tanks moved from Kuybyshev to Rostov
            3 Infantrys moved from Surgut to Yeniseysk
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter moved from Chita to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Artillery moved from Sibirsky to Evenkia
            1 Elite moved from Sibirsky to Evenkia
            2 Fighters moved from Chita to N.Buryat Mongolia
            1 Bomber moved from Kiev to Kursk
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            2 Artillerys and 2 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            5 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Romanians regular : 0.50
    Germans regular : 0.67
    Russians regular : -0.50
    Hisaichi regular : 0.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Yamamoto round 5

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 5
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys and 1 Tank moved from Suiyuan to Chahar
            1 Fighter moved from Shansi to Chahar
            1 Artillery and 1 Infantry moved from Shansi to Shantung
            2 Infantrys moved from Shansi to Anhwei
            1 Mech.Inf moved from Ningsia to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 2 Elites, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shantung
                Chinese win, taking Shantung from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shansi
            2 Infantrys moved from Shensi to Szechwan
            1 AAGun and 4 Infantrys moved from Shensi to Shansi
            1 Tank moved from Ningsia to Shansi
            2 Artillerys and 4 Infantrys moved from Lanchow to Shensi
            5 Infantrys moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to E.Qinghai
            1 Tank moved from E.Qinghai to Lanchow
            2 Artillerys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            2 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Gobi Altai to Shensi
            3 Tanks moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Urumqi to Ningsia
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
            1 Elite and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : 3.33
    Hisaichi regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Dover to 21 Sea Zone
            1 Tank moved from Manchester to 21 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 21 Sea Zone to 12 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 12 Sea Zone to Nordland
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from 12 Sea Zone to Nordland
            2 ArmoredCars moved from Palestine to Mersa Matruh
            1 Elite moved from Lower Egypt to Mersa Matruh
            1 Fighter moved from 56 Sea Zone to Mersa Matruh
            2 Fighters moved from Lower Egypt to Mersa Matruh
            1 Adv.Fighter moved from 56 Sea Zone to Mersa Matruh
            1 Fighter moved from Cairo to Mersa Matruh
            1 Infantry moved from Darfur to New Valley
            2 ArmoredCars and 1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Assam to Burma
            1 Tank moved from Assam to Burma
            1 Tank moved from Assam to Yunnan
            2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Carrier, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from Delhi to Bihar
            2 Infantrys moved from Koryakia to Kolyma
            2 Infantrys moved from Okhotsk to Ayan
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 3 Destroyers, 3 Elites, 4 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Nordland
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nordland, round 2 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Nordland
                    1 Infantry owned by the Neutral lost in Nordland
                British loses 0 PUs for violating Nordlands neutrality.
                British win, taking Nordland from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Sumatra
                British attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
                Hisaichi defend with 3 Artillerys, 1 Factory and 3 Infantrys
                    British roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the British lost in Sumatra
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    British roll dice for 2 Adv.Fighters and 2 Artillerys in Sumatra, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Sumatra, round 3 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    British roll dice for 2 Adv.Fighters and 2 Artillerys in Sumatra, round 4 : 3/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Infantry in Sumatra, round 4 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the British lost in Sumatra
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sumatra
                2 Adv.Fighters owned by the British retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 2 Artillerys and 2 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
            Battle in Mersa Matruh
                British attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 4 Fighters
                Italians defend with 3 Infantrys
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 4 Fighters in Mersa Matruh, round 2 : 2/8 hits, 2.83 expected hits
                    Italians roll dice for 3 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the British lost in Mersa Matruh
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 4 Fighters in Mersa Matruh, round 3 : 1/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 4 Fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 3 Infantrys
            Battle in Yunnan
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - British
            2 Adv.Fighters moved from Sumatra to 65 Sea Zone
            1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Scotland to Northern Ireland
            2 Fighters moved from Mersa Matruh to Cairo
            1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to Cairo
            1 Artillery moved from Cairo to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
    
        Place Units - British
            1 Carrier placed in 56 Sea Zone
                2 Fighters moved from Cairo to 56 Sea Zone
            1 Destroyer placed in 56 Sea Zone
            2 Destroyers and 1 Transport placed in 21 Sea Zone
            1 Artillery placed in Manchester
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            1 Artillery, 2 Elites and 2 Infantrys placed in Delhi
            2 Tanks placed in W.Iran
            1 Adv.Fighter and 2 ArmoredCars placed in Cairo
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Neutral regular : 0.67
    British regular : -1.17
    Hisaichi regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from Port Moresby to 114 Sea Zone
            1 Tank and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 Tank moved from 113 Sea Zone to Tanimbar
            1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Marine moved from 65 Sea Zone to Sumatra
            2 Artillerys and 2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            2 Adv.Fighters moved from 67 Sea Zone to Sumatra
            2 Fighters moved from 67 Sea Zone to Java
            1 Submarine moved from 67 Sea Zone to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Tanimbar
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 2 Infantrys
                    Anzac roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Tanimbar
                    Anzac roll dice for 1 Infantry and 1 Tank in Tanimbar, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Tanimbar
                Anzac win, taking Tanimbar from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in Java
                Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Java, round 4 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys
            Battle in Sumatra
                Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Factory
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Sumatra, round 2 : 0/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Sumatra, round 3 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in 112 Sea Zone
                Anzac attack with 1 Submarine
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in 112 Sea Zone
                Yamamoto win with 1 Transport remaining. Battle score for attacker is -7
                Casualties for Anzac: 1 Submarine
    
        Non Combat Move - Anzac
            1 Destroyer moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from Townsville to Northern Territory
            2 Adv.Fighters moved from Sumatra to 67 Sea Zone
            2 Fighters moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            2 Artillerys placed in Broome
            1 Cruiser, 1 S.Submarine and 1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -2.33
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 112 Sea Zone
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 112 Sea Zone
                Dutch attack with 1 Submarine
                Yamamoto defend with 1 Transport
                    Dutch roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 112 Sea Zone
                Dutch win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 2 Infantrys placed in Sumatra
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Americans
            1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone
            1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Infantry moved from Amazon to Bahia
            1 Submarine moved from 89 Sea Zone to 88 Sea Zone
            1 Fighter moved from 89 Sea Zone to 88 Sea Zone
            1 Elite moved from San Francisco to 83 Sea Zone
            1 Elite and 1 S.Submarine moved from 83 Sea Zone to 97 Sea Zone
            1 Elite moved from 97 Sea Zone to Johnston
            1 Bomber moved from Midway to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Carrier, 2 Factorys, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Heilungchiang
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Heilungchiang
                    Americans roll dice for 1 Artillery in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Americans win, taking Heilungchiang from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in 88 Sea Zone
                Americans attack with 1 Bomber, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Americans
            4 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers and 5 Transports moved from 89 Sea Zone to 96 Sea Zone
            1 Bomber and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone
            1 Bomber moved from 96 Sea Zone to Midway
            1 B.Carrier and 2 L.Fighters moved from 91 Sea Zone to 96 Sea Zone
            1 L.Fighter moved from San Francisco to 96 Sea Zone
            1 Carrier and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone
            1 Carrier and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone
            2 Elites moved from Washington to Northeast USA
            1 Artillery moved from Rio de Oro to Mauritania
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Bunker and 1 Factory placed in Wake
            1 Battleship placed in 89 Sea Zone
            1 Carrier placed in 91 Sea Zone
            2 Fighters placed in 91 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Artillery placed in Salvador
            1 Artillery placed in Salvador
            1 Infantry placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -0.67
    Hisaichi regular : 0.33
    

    Savegame


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