@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dawg Axis v Entek Allies W@W!
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TripleA Manual Gamesave Post: Yamamoto round 3
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 3 Combat Move - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Anhwei to Shanghai 1 Fighter moved from Shensi to Shanghai 1 Artillery and 1 Tank moved from Anhwei to Shantung 1 Artillery moved from Shensi to Shansi 1 Tank moved from Shensi to Shansi 1 Tank moved from Shensi to Shansi 2 Tanks moved from Suiyuan to Chahar Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery and 2 Tanks Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Tanks in Shansi, round 2 : 3/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shansi 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Artillery Battle in Shanghai Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Infantrys in Shanghai, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shanghai Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shanghai Chinese win, taking Shanghai from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Battle in Chahar Chinese attack with 2 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shantung 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Szechwan to Hupeh 1 Tank moved from Shensi to Shansi 1 Artillery and 4 Infantrys moved from Ningsia to Shensi 1 AAGun and 6 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from Gobi Altai to Ningsia 1 AAGun moved from E.Sinkiang to W.Qinghai 1 Tank moved from Urumqi to Gobi Altai 3 Mech.Infs moved from Urumqi to Ningsia 1 Fighter moved from Shanghai to Anhwei Place Units - Chinese 5 Infantrys and 1 Tank placed in Hsining 1 Mech.Inf and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Chinese regular : 0.83 Hisaichi regular : 1.00 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - British 1 unit repaired. 4 Infantrys and 2 Tanks moved from Lower Egypt to Mersa Matruh 2 Artillerys moved from Cairo to 56 Sea Zone 1 Elite moved from Cairo to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from Kordofan to Darfur 2 Infantrys moved from French Equatorial Africa to Darfur 2 Infantrys moved from Equatoria to Darfur 1 Infantry moved from Kenya to Equatoria 1 Infantry moved from Rhodesia to Kenya 2 ArmoredCars moved from Cape Town to Rhodesia 1 Tank moved from E.Iran to Iraq 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery moved from E.Iran to 58 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Infantry and 2 Tanks moved from Yunnan to N.Thailand 1 Infantry moved from Malaya to S.Thailand British take S.Thailand from Thai 1 Fighter moved from Malaya to N.Thailand 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya 1 Infantry moved from Assam to Burma 2 Infantrys moved from Koryakia to Kolyma 1 Transport moved from 72 Sea Zone to 74 Sea Zone 1 Destroyer moved from 72 Sea Zone to 88 Sea Zone 1 Infantry moved from Yukon to Alaska 1 Infantry moved from Picardy to Lorraine French take Lorraine from Germans 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in N.Thailand British attack with 1 Fighter, 1 Infantry and 2 Tanks Yamamoto defend with 1 Tank British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in N.Thailand, round 2 : 1/4 hits, 1.50 expected hits Thai roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in N.Thailand 1 Tank owned by the Yamamoto lost in N.Thailand British win, taking N.Thailand from Thai with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Tank Non Combat Move - British 1 Fighter moved from N.Thailand to Malaya 1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 1 Infantry and 1 Tank moved from 10 Sea Zone to Scotland 1 Bomber moved from London to Dover 1 Infantry moved from Canadian Prairies to Ontario Place Units - British 1 Carrier placed in 56 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Cairo to 56 Sea Zone 3 Destroyers placed in 56 Sea Zone 1 Cruiser and 2 Destroyers placed in 21 Sea Zone 2 Artillerys and 2 Infantrys placed in Madras 2 ArmoredCars and 1 Fighter placed in W.Iran 1 Fighter placed in Cairo Turn Complete - British British collect 102 PUs; end with 103 PUsCombat Hit Differential Summary :
Thai regular : 0.50 British regular : -0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Anzac 1 Artillery moved from Port Moresby to 114 Sea Zone 1 Infantry moved from Port Moresby to 114 Sea Zone 2 Adv.Fighters, 1 Artillery, 1 Carrier, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 2 Adv.Fighters moved from 67 Sea Zone to Lombok 2 Fighters moved from 67 Sea Zone to Flores 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 4 Infantrys moved from South Australia to Western Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Factory, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters and 2 Infantrys Hisaichi defend with 1 Artillery Anzac roll dice for 2 Adv.Fighters and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Lombok, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Flores Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry Hisaichi defend with 1 Tank Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Flores, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Flores, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in Flores 1 Tank owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Anzac 2 Fighters moved from Flores to 67 Sea Zone 2 Adv.Fighters moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Factory placed in Western Australia 2 Artillerys and 1 Infantry placed in Broome 1 Transport placed in 113 Sea Zone 2 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 0.33 Hisaichi regular : 0.17 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Dutch 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 6 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 17 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Americans 1 Fighter moved from 32 Sea Zone to 13 Sea Zone 1 Destroyer moved from 32 Sea Zone to 13 Sea Zone 1 Bomber moved from Mauritania to 41 Sea Zone 1 Tank moved from Amazon to Salvador 5 Infantrys moved from Bahia to Salvador 4 Tanks moved from Colombia to Bahia 3 Artillerys and 3 Infantrys moved from Colombia to Amazon 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 Tank moved from Central America to Amazon 1 Infantry moved from Central America to Colombia 2 Transports moved from 100 Sea Zone to 83 Sea Zone 2 Artillerys moved from San Francisco to 83 Sea Zone 1 Elite moved from San Francisco to 83 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Carrier and 1 Elite moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys and 1 Elite moved from 89 Sea Zone to Midway 1 Battleship, 1 Cruiser and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone 1 Transport moved from 88 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 2 Infantrys and 1 Transport moved from 97 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 4 Fighters moved from 88 Sea Zone to Wake 1 Bomber moved from Midway to Wake 1 Artillery and 1 Infantry moved from Kolyma to Okhotsk Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Factory, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 13 Sea Zone Americans attack with 1 Destroyer and 1 Fighter Germans defend with 1 Submarine Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Fighter in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 13 Sea Zone Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in 41 Sea Zone Americans attack with 1 Bomber Germans defend with 2 Submarines Americans roll dice for 1 Bomber in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 Submarines owned by the Germans submerged Battle in Salvador Americans attack with 5 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 5 Infantrys and 1 Tank in Salvador, round 2 : 1/6 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans lost in Salvador 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 3 Infantrys and 1 Tank in Salvador, round 3 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Salvador Americans roll dice for 2 Infantrys and 1 Tank in Salvador, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 4 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Salvador 1 Tank owned by the Americans retreated to Bahia Neutral winAmericans win with 1 Bomber remaining with 1 Infantry and 2 Tanks remaining. Battle score for attacker is -8 Casualties for Americans: 5 Infantrys Casualties for Neutral: 1 Infantry Battle in Wake Americans attack with 1 Bomber, 4 Fighters and 2 Infantrys Yamamoto defend with 2 Infantrys Americans roll dice for 2 Battleships and 1 Cruiser in Wake, round 2 : 3/3 hits, 1.83 expected hits Yamamoto roll dice for 2 Infantrys in Wake, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 1 Bomber, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 1 Bomber moved from Wake to Midway 4 Fighters moved from Wake to 88 Sea Zone 1 Fighter moved from 13 Sea Zone to 32 Sea Zone 1 Bomber moved from 41 Sea Zone to E.Morocco 1 Transport moved from 32 Sea Zone to 13 Sea Zone Place Units - Americans 1 Factory placed in Midway 1 Carrier placed in 91 Sea Zone 2 Adv.Fighters placed in 91 Sea Zone 1 Cruiser, 2 Destroyers and 1 Submarine placed in 83 Sea Zone 1 Destroyer placed in 13 Sea Zone 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : -1.33 Germans regular : -0.33 Neutral regular : 0.67 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Latvia 2 Infantrys moved from Kursk to Minsk 1 Bomber moved from Kursk to Minsk 1 Artillery and 2 Infantrys moved from Kursk to Kiev 6 Infantrys moved from Rostov to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Donetsk 1 Artillery moved from Saratov to Rostov 1 Infantry moved from Saratov to Rostov 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Tula to Kursk 1 Artillery and 1 Infantry moved from Penza to Tula 2 Artillerys and 3 Infantrys moved from S.Karelia to N.Karelia 2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Tank moved from Leningrad to N.Karelia 1 Infantry moved from S.Buryat Mongolia to Chita Russians take Chita from Hisaichi 4 Infantrys moved from Ayan to Heilungchiang 2 Fighters and 1 Tank moved from N.Buryat Mongolia to Heilungchiang 1 Mech.Inf moved from Irkutsk to Heilungchiang 1 Adv.Fighter moved from Olyokminsk to Heilungchiang 1 Infantry moved from Okhotsk to Ayan Purchase Units - Russians Russians buy 2 Artillerys, 2 Elites, 4 HeavyTanks, 20 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia 1 Fighter owned by the Russians retreated Germans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Battle in Minsk Russians attack with 1 Bomber and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in N.Karelia Russians attack with 2 Artillerys, 3 Infantrys and 1 Tank Germans defend with 2 Artillerys and 4 Infantrys Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.Karelia, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 Artillerys and 4 Infantrys in N.Karelia, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians lost in N.Karelia 2 Infantrys owned by the Germans lost in N.Karelia Russians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.Karelia, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in N.Karelia, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia 1 Infantry owned by the Germans lost in N.Karelia Russians roll dice for 2 Artillerys and 1 Tank in N.Karelia, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 Artillerys and 1 Infantry in N.Karelia, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in N.Karelia Russians roll dice for 2 Artillerys and 1 Tank in N.Karelia, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 Artillerys in N.Karelia, round 5 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Russians lost in N.Karelia Russians roll dice for 1 Artillery and 1 Tank in N.Karelia, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 Artillerys in N.Karelia, round 6 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Germans lost in N.Karelia Russians roll dice for 1 Artillery and 1 Tank in N.Karelia, round 7 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Artillery in N.Karelia, round 7 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in N.Karelia Russians win, taking N.Karelia from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 3 Infantrys Casualties for Germans: 2 Artillerys and 4 Infantrys Battle in Donetsk Russians attack with 8 Infantrys Romanians defend with 1 Tank Russians roll dice for 8 Infantrys in Donetsk, round 2 : 0/8 hits, 1.33 expected hits Romanians roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 7 Infantrys in Donetsk, round 3 : 0/7 hits, 1.17 expected hits Romanians roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 6 Infantrys in Donetsk, round 4 : 1/6 hits, 1.00 expected hits Romanians roll dice for 1 Tank in Donetsk, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 6 Infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Tank Battle in Heilungchiang Russians attack with 1 Adv.Fighter, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Artillery and 5 Infantrys Russians roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 2 : 2/9 hits, 2.83 expected hits Hisaichi roll dice for 1 Artillery and 5 Infantrys in Heilungchiang, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians lost in Heilungchiang 2 Infantrys owned by the Hisaichi lost in Heilungchiang Russians roll dice for 1 Adv.Fighter, 2 Fighters, 2 Infantrys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 3 : 2/7 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Heilungchiang, round 3 : 4/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Russians lost in Heilungchiang 2 Infantrys owned by the Hisaichi lost in Heilungchiang 2 Fighters owned by the Russians and 1 Adv.Fighter owned by the Russians retreated Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -11 Casualties for Russians: 4 Infantrys, 1 Mech.Inf and 1 Tank Casualties for Hisaichi: 4 Infantrys Battle in Kiev Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Kiev Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery in Kiev, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev 1 Artillery owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Russians 10 Infantrys moved from Yaroslavl to Kursk 1 Infantry moved from Leningrad to Novgorod 1 Fighter moved from Latvia to Leningrad 1 Bomber moved from Minsk to Kursk 10 Infantrys moved from Moscow to Yaroslavl 2 ArmoredCars moved from Tashkent to Kuybyshev 5 Tanks moved from Kuybyshev to Rostov 3 Infantrys moved from Sverdlovsk to Surgut 2 Tanks moved from Sverdlovsk to Kuybyshev 2 ArmoredCars, 1 Artillery and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 2 Fighters moved from Heilungchiang to N.Buryat Mongolia 1 Adv.Fighter moved from Heilungchiang to Ayan Place Units - Russians 1 Artillery, 1 Elite and 4 Infantrys placed in Sibirsky 1 HeavyTank and 2 Tanks placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite and 8 Infantrys placed in Moscow 3 HeavyTanks and 2 Tanks placed in Stalingrad Turn Complete - Russians Russians collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
Romanians regular : 0.50 Germans regular : -0.67 Russians regular : -5.67 Hisaichi regular : 2.67 -
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - French 1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 8 Sea Zone to 16 Sea Zone 1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores 1 Infantry moved from French Equatorial Africa to Darfur Purchase Units - French French buy 2 Artillerys, 1 Bunker, 4 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - French Battle in Azores French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 1 Infantry in Azores, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 2 Artillerys, 1 Bunker and 2 Infantrys placed in E.Morocco 1 Submarine placed in 55 Sea Zone 1 Infantry placed in Syria 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
French regular : -0.33 Neutral regular : -0.67 -
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Chinese 3 Mech.Infs moved from Ningsia to Chahar 1 Fighter moved from Anhwei to Chahar 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Hupeh 1 Artillery and 3 Infantrys moved from Shensi to Shansi 2 Infantrys moved from Ningsia to Suiyuan 6 Infantrys moved from Lanchow to Shensi 2 Artillerys and 4 Infantrys moved from E.Qinghai to Lanchow 1 Tank moved from Gobi Altai to Suiyuan 1 Tank moved from Hsining to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Urumqi to E.Sinkiang 3 Tanks moved from E.Sinkiang to Gobi Altai 1 Mech.Inf moved from Urumqi to Ningsia Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter and 3 Mech.Infs Hisaichi defend with 1 Mech.Inf and 1 Tank Chinese roll dice for 1 Fighter and 3 Mech.Infs in Chahar, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Chahar, round 2 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese lost in Chahar 1 Mech.Inf owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese lost in Chahar 1 Tank owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -1 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Mech.Inf and 1 Tank Non Combat Move - Chinese 1 Fighter moved from Chahar to Shansi 1 AAGun moved from W.Qinghai to Hsining 1 AAGun moved from Lanchow to Shensi Place Units - Chinese 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining 1 Mech.Inf and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Hisaichi regular : 0.17 -
6a67b157-f414-4272-abce-2727fe79c763-triplea_41718_4hisa.tsvg
I’ll be back in less than an hour if you want to continue.
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - British 1 Tank moved from Scotland to Dublin 2 Infantrys moved from Northern Ireland to Dublin 1 Battleship and 1 Transport moved from 10 Sea Zone to 21 Sea Zone 5 Infantrys moved from Darfur to Kufra 1 Artillery moved from Mersa Matruh to Kufra 1 Infantry moved from New Valley to Kufra 1 Fighter moved from Lower Egypt to Kufra 1 Fighter moved from 56 Sea Zone to Kufra 1 Adv.Fighter moved from 56 Sea Zone to Kufra 1 Artillery moved from Darfur to Kufra 1 Tank moved from Iraq to Lower Egypt 2 ArmoredCars moved from W.Iran to Palestine 2 Tanks moved from N.Thailand to Assam 1 Infantry moved from Burma to Assam 2 Infantrys moved from Alaska to 74 Sea Zone 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 2 Infantrys moved from Kolyma to Okhotsk Purchase Units - British British buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in Dublin British attack with 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 2 Infantrys and 1 Tank in Dublin, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 1 Tank in Dublin, round 3 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Dublin 1 Tank owned by the British retreated to Northern Ireland Neutral win with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Kufra British attack with 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 6 Infantrys Germans defend with 3 Infantrys and 4 Tanks British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 6 Infantrys in Kufra, round 2 : 4/11 hits, 3.17 expected hits Italians roll dice for 3 Infantrys and 4 Tanks in Kufra, round 2 : 4/7 hits, 3.00 expected hits 4 Infantrys owned by the British lost in Kufra 3 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Kufra British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 2 Infantrys in Kufra, round 3 : 5/7 hits, 2.50 expected hits Italians roll dice for 3 Tanks in Kufra, round 3 : 0/3 hits, 1.50 expected hits 3 Tanks owned by the Germans lost in Kufra British win, taking Kufra from Italians with 1 Adv.Fighter, 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 18 Casualties for British: 4 Infantrys Casualties for Germans: 3 Infantrys and 4 Tanks Non Combat Move - British 1 Adv.Fighter moved from Kufra to 56 Sea Zone 1 Fighter moved from Kufra to 56 Sea Zone 1 Fighter moved from Kufra to Lower Egypt 3 Artillerys, 1 Elite, 11 Infantrys and 3 Tanks moved from Mersa Matruh to Lower Egypt 1 Fighter moved from W.Iran to Lower Egypt 1 Infantry moved from Equatoria to Darfur 1 Infantry moved from Kenya to Equatoria 2 ArmoredCars moved from Rhodesia to Equatoria 2 Artillerys and 2 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Ontario to Quebec 1 Fighter moved from Quebec to Azores Place Units - British 1 Destroyer and 1 Transport placed in 21 Sea Zone 1 Carrier and 2 Transports placed in 60 Sea Zone 2 Adv.Fighters placed in 60 Sea Zone 1 Artillery and 1 Infantry placed in Delhi 2 Destroyers placed in 56 Sea Zone 1 Cruiser placed in 21 Sea Zone 1 Artillery and 3 Infantrys placed in Cairo Turn Complete - British British collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Neutral regular : 0.33 British regular : 4.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Anzac 2 Infantrys moved from Townsville to 113 Sea Zone 2 Artillerys moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Adv.Fighter moved from 67 Sea Zone to Flores 1 Fighter moved from 67 Sea Zone to Flores 1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer, 2 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Tanks Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 4/6 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Tanks in Java, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Anzac lost in Java 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Tanks Battle in Flores Anzac attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Flores Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Flores, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Flores 1 Infantry owned by the Yamamoto lost in Flores 1 Fighter owned by the Anzac and 1 Adv.Fighter owned by the Anzac retreated Yamamoto win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter moved from Flores to 67 Sea Zone 1 Fighter moved from Flores to 67 Sea Zone 1 Fighter moved from Java to 67 Sea Zone 1 Adv.Fighter moved from Java to 67 Sea Zone Place Units - Anzac 2 Artillerys placed in Western Australia 2 Artillerys and 1 Marine placed in Broome 1 Destroyer and 1 Transport placed in 114 Sea Zone 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : 0.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 2 PUs; Place Units - Dutch 1 Bunker placed in Java Dutch undo move 1. 1 Bunker and 1 Factory placed in Sumatra Turn Complete - Dutch Dutch collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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