• Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    And wake held too

  • 23 21 20 19 17 16 15 13

    @Witt said in World at War Game 21:

    @captainwalker you got 12 more . The AI hates me .

    eight would have been good…but I’ll take twelve


  • 23 21 20 19 17 16 15 13

    @Witt said in World at War Game 21:

    And wake held too

    the battle for Wake may be over now…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    WIOLL FINISH TOMORROW, ARE SITIMG UP WITH TYR CHILDREN AND NEF TOI DO NON COMS.

  • 25 24 22 19 17 15

    20% odds for him is better than throwing a dice and only losing at a 6…

    It happens

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    In local , I won with 12 remaining and 8 remaining and took Wake both times .
    It was the right move .
    Am quite annoyed .

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I needed to win and keep the US away from Japan .

  • 23 21 20 19 17 16 15 13

    @Witt definitely the right move. If you took it the only hope I would have had would be a counter strike with the small fleet at Pearl. And the Pearl fleet isn’t very strong…


  • @captainwalker yes, I know .

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

  • 25 24 22 19 17 15

    @captainwalker Entek was last online 6 days ago…. 😢

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Suiyuan to Chahar
            1 Tank moved from Shensi to Chahar
            1 Fighter moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 2 Artillerys
                    Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Artillerys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            2 ArmoredCars moved from Gobi Altai to Shensi
            6 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Infantry moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys moved from Hsining to E.Qinghai
            4 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 ArmoredCar moved from Urumqi to Gobi Altai
            1 Tank moved from Urumqi to Gobi Altai
            1 ArmoredCar moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Hisaichi regular : -0.67
    

    Savegame

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @captainwalker
    Combat Move - Hisaichi
    2 Fighters moved from Hupeh to Chahar
    1 Infantry moved from Peking to Chahar
    1 Infantry moved from Shansi to Chahar
    1 Artillery moved from Anhwei to Hupeh
    1 Infantry moved from Anhwei to Shansi
    1 Infantry moved from Anhwei to Hupeh
    1 Artillery moved from Peking to Chahar
    1 Artillery moved from Peking to Chahar
    1 Tank moved from Ayan to Okhotsk
    Hisaichi take Okhotsk from Russians
    1 Tank moved from Okhotsk to Kolyma
    Hisaichi take Kolyma from Russians
    1 Infantry moved from Ayan to Yakutsk
    Hisaichi take Yakutsk from Russians
    2 Artillerys and 6 Infantrys moved from Heilungchiang to Chita
    2 Artillerys and 4 Infantrys moved from Hulunbuir to Chita
    2 Artillerys and 3 Infantrys moved from Ayan to N.Buryat Mongolia
    1 Infantry moved from Ayan to N.Buryat Mongolia
    1 Elite moved from Lombok to Java
    1 Adv.Fighter moved from 110 Sea Zone to Java
    1 Adv.Fighter moved from 110 Sea Zone to Java
    1 S.Submarine moved from 111 Sea Zone to 107 Sea Zone
    1 Infantry moved from Davao to 107 Sea Zone
    1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 110 Sea Zone
    1 Infantry moved from 110 Sea Zone to Java
    1 Infantry moved from Sumatra to 110 Sea Zone
    1 Infantry moved from 110 Sea Zone to Java
    2 Infantrys moved from Sumatra to Java
    2 Adv.Fighters moved from Sumatra to Java
    1 Fighter moved from Sumatra to Madras
    1 Infantry moved from Davao to Mindanao

        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Elite, 1 Fighter and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 4 Adv.Fighters, 1 Elite and 4 Infantrys
                Anzac defend with 2 Artillerys and 1 Elite; Dutch defend with 1 Bunker
                Units damaged: 1 Bunker owned by the Dutch
                Hisaichi win, taking Java from Dutch with 4 Adv.Fighters, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 2 Artillerys and 1 Elite
                Casualties for Dutch: 1 Bunker
            Battle in N.Buryat Mongolia
                Hisaichi attack with 2 Artillerys and 4 Infantrys
                Russians defend with 2 Bunkers
                Units damaged: 1 Bunker owned by the Russians
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Bunkers
            Battle in Chita
                Hisaichi attack with 4 Artillerys and 10 Infantrys
                Russians defend with 2 Infantrys
                Hisaichi win, taking Chita from Russians with 4 Artillerys and 10 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Chinese defend with 1 Artillery, 1 Infantry and 1 Tank
                Hisaichi win, taking Chahar from Chinese with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chahar to Hupeh
            1 Fighter moved from Chahar to Hupeh
            1 Artillery moved from Peking to Shantung
            7 Infantrys moved from Kirin to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
            1 Destroyer and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from 110 Sea Zone to Sumatra
            1 Artillery moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Davao to Mindanao
            1 Adv.Fighter moved from Java to 110 Sea Zone
            1 Adv.Fighter moved from Java to 110 Sea Zone
            1 Adv.Fighter moved from Java to Sumatra
            1 Adv.Fighter moved from Java to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier and 1 Fighter placed in 110 Sea Zone
            1 Artillery and 1 Elite placed in Banjarmasin
            4 Infantrys placed in Davao
            1 Bunker and 5 Infantrys placed in Madras
            1 Artillery and 2 Infantrys placed in Peking
            2 ArmoredCars and 1 Infantry placed in Hulunbuir
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Okhotsk : 1 flag
    Chita : 1 flag, 4 Artillerys and 10 Infantrys
    Ayan : 1 flag, 1 AAGun, 6 Artillerys, 3 Elites, 17 Infantrys and 8 Tanks
    Yakutsk : 1 flag, 1 Infantry
    N.Buryat Mongolia : 1 flag, 2 Artillerys and 2 Infantrys
    Khabarovsk : 1 flag
    Kolyma : 1 flag, 1 Tank
    Shansi : 1 flag, 1 Infantry
    Hupeh : 1 flag, 1 Artillery, 4 Bunkers, 2 Fighters and 9 Infantrys
    Shanghai : 1 flag
    Chahar : 1 flag, 2 Artillerys and 1 Infantry
    Anhwei : 1 flag
    Kirin : 6 Infantrys
    Peking : 1 flag, 2 Artillerys, 1 Factory and 2 Infantrys
    Hulunbuir : 2 ArmoredCars, 1 Factory and 1 Infantry
    Shantung : 1 flag, 1 Artillery
    Changchun : 1 Factory and 4 Infantrys
    Heilungchiang : 7 Infantrys
    British Borneo : 1 flag
    Madras : 1 flag, 1 AAGun, 2 ArmoredCars, 6 Bunkers, 1 Factory, 1 Fighter and 28 Infantrys
    East And South Borneo : 1 flag
    Sumatra : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Elite and 10 Infantrys
    Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Elite and 1 Factory
    Lombok : 1 flag
    Java : 1 flag, 1 Elite and 2 Infantrys
    Davao : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys
    Mindoro : 1 flag
    Panay : 1 flag
    Mindanao : 1 flag, 2 Infantrys
    110 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Carriers, 3 Destroyers, 1 Fighter, 2 S.Submarines, 9 Submarines and 3 Transports
    85 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 156 / 160
    Russians : 62 / 70
    Italians : 75 / 82
    French : 24 / 24
    Yamamoto : 80 / 80
    Chinese : 26 / 28
    Hisaichi : 81 / 81
    British : 78 / 82
    Anzac : 36 / 36
    Dutch : 11 / 17
    Finns : 15 / 17
    Romanians : 24 / 25
    Thai : 9 / 9
    Americans : 126 / 127
    

    Hisachi 12 Witt. .tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Steve Edit .tsvg

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - British
            2 Infantrys moved from W.Iran to Erzurum
            1 Bomber moved from Italian East Africa to Erzurum
            1 Artillery and 1 Elite moved from W.Morocco to 31 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Elite, 2 Fighters and 2 Transports moved from 31 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Elite moved from 30 Sea Zone to Azores
            1 Infantry moved from Northern Ireland to Dublin
                  British take Dublin from Germans
            1 Artillery and 2 Tanks moved from Mysore to 64 Sea Zone
            1 Elite and 2 Infantrys moved from Mysore to 64 Sea Zone
            2 Infantrys moved from Mysore to 64 Sea Zone
            1 Artillery, 3 Battleships, 2 Cruisers, 1 Elite, 4 Infantrys, 2 Tanks and 4 Transports moved from 64 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks moved from 58 Sea Zone to E.Iran
            3 Adv.Fighters and 1 Fighter moved from 64 Sea Zone to E.Iran
            1 Tank moved from N.Thailand to Burma
                  British take Burma from Thai
            1 Tank moved from Burma to Assam
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 2 Elites, 13 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Erzurum
                British attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Erzurum, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Erzurum
                    1 Infantry owned by the Germans lost in Erzurum
                British win, taking Erzurum from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Azores
                British attack with 1 Artillery and 1 Elite
                Germans defend with 1 AAGun, 2 Artillerys and 4 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Azores, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Germans lost in Azores
                    British roll dice for 1 Artillery and 1 Elite in Azores, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Azores, round 2 : 2/4 hits, 1.33 expected hits
                    1 Elite owned by the British and 1 Artillery owned by the British lost in Azores
                    1 Infantry owned by the Germans lost in Azores
                Germans win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 3 Infantrys
                Casualties for British: 1 Artillery and 1 Elite
            Battle in E.Iran
                British attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 3 Battleships and 2 Cruisers in E.Iran, round 2 : 2/5 hits, 3.00 expected hits
                    1 Bunker owned by the Neutral lost in E.Iran
                    British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks in E.Iran, round 2 : 2/12 hits, 4.33 expected hits
                    Neutral roll dice for 3 Infantrys in E.Iran, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in E.Iran
                    British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks in E.Iran, round 3 : 7/12 hits, 4.33 expected hits
                    Neutral roll dice for 1 Infantry in E.Iran, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Bunker and 3 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters and 1 Fighter moved from E.Iran to 58 Sea Zone
            1 Infantry and 1 Tank moved from Mysore to 64 Sea Zone
            2 Carriers, 5 Destroyers, 1 Infantry, 3 Submarines, 1 Tank and 2 Transports moved from 64 Sea Zone to 58 Sea Zone
            1 Infantry and 1 Tank moved from 58 Sea Zone to W.Iran
            1 AAGun, 1 Artillery, 15 Infantrys and 2 Tanks moved from Mysore to Hyderabad
            1 Infantry moved from Rajputana to Mysore
            1 Infantry moved from Rajputana to Hyderabad
            1 Infantry moved from Bombay to Rajputana
            1 Tank moved from Bombay to Hyderabad
            3 Infantrys moved from Delhi to Hyderabad
            2 Infantrys moved from Delhi to Bihar
            1 Mech.Inf moved from Assam to Delhi
            1 Infantry moved from Yunnan to Burma
            1 Infantry moved from Assam to Yunnan
            1 Infantry moved from W.Iran to Azerbaijan
            1 Bomber moved from Erzurum to Italian East Africa
            5 Infantrys moved from Iraq to W.Iran
            2 Artillerys, 1 Elite, 10 Infantrys and 2 Tanks moved from Nubia to New Valley
            1 Tank moved from Cape Town to Rhodesia
            1 Artillery and 1 Elite moved from Northern Ireland to Scotland
            1 Infantry moved from Scotland to Northern Ireland
            2 Infantrys moved from Manchester to Scotland
            1 Infantry moved from London to Manchester
            2 Infantrys moved from London to Dover
            2 Infantrys moved from Wales to Manchester
            1 Infantry moved from Manchester to Scotland
            1 Infantry moved from Wales to Manchester
    
        Place Units - British
            1 Artillery, 1 Bunker, 1 Infantry and 1 Tank placed in W.Iran
            1 Adv.Fighter and 1 Submarine placed in 2 Sea Zone
            1 Artillery and 2 Elites placed in Italian East Africa
            2 Tanks placed in Cape Town
            5 Infantrys placed in Delhi
            1 Infantry and 1 Tank placed in Bombay
            3 Infantrys placed in Manchester
            3 Infantrys placed in Wales
            British undo move 6.
            British undo move 5.
            2 Infantrys placed in Bombay
            4 Infantrys and 1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Neutral regular : -1.33
    British regular : 0.33
    

    Savegame

  • 25 24 22 19 17 15

    @entek anzac up

  • 23 21 20 19 17 16 15 13

    @Elrood it looks like the AI favors the axis…
    “Your unit movements and battles in the World at War Game 21 have resulted in significant territorial gains for Hisaichi, with a series of victories leading to their control over multiple regions; your remaining resources are limited, and you must now focus on defending and reinforcing your forces.”


  • @captainwalker stop reading and quoting AI!
    Haven’t you watchsd Terminator?
    It will kill is all off. It is evil.

  • 25 24 22 19 17 15

    @captainwalker I do not share the AI assessment in regard to Hisaichi playing a fundamental role in axis success… :-P
    They are more obstacle that Axis have to overcome than any help at all…

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