I forgot to mention, I assumed no scramble into SZ81, since no dice had to be rolled, and my odds were very high. If you want to scramble the 2 US fighters, we can roll it on the forum.
crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance
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@crockett36 the trick is delivering just in time every turn, TURN.
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@crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.
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@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.
The main reason is that it really annoyed me that Germany had an incentive to leave Normandy French. Guess it is similar with French North Africa but I found that one less annoying. I think the concept that Paris falls round 1 breaks the intention behind Larry’s Laws.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from 110 Sea Zone to 126 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 3 armour and 3 mech_infantrys moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus 6 armour moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 3 armour, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour and 4 mech_infantrys Russians defend with 1 armour Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 2 : 4/10 hits, 3.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/12 hits, 5.17 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 3 bombers moved from Bryansk to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 artillery moved from France to Western Germany 6 mech_infantrys moved from Western Germany to Poland 4 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Western Ukraine to Rostov 2 aaGuns and 10 infantry moved from Bryansk to Western Ukraine 10 infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Volgograd 9 artilleries moved from Bryansk to Rostov 1 aaGun and 10 infantry moved from Bryansk to Ukraine 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 2 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 1 destroyer and 2 submarines placed in 113 Sea Zone 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.67 Germans regular : -3.67
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@simon33 taking a second look at this today.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Jehol to Anhwe 7 infantry moved from Manchuria to Jehol Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters and 1 tactical_bomber moved from Japan to Shantung 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 bombers moved from French Indo China to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 3 artilleries, 5 infantry and 4 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 fighter moved from French Indo China to Kweichow 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 42 Sea Zone to 57 Sea Zone 1 battleship moved from 37 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Ceylon from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 57 Sea Zone Japanese attack with 1 battleship and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship and 1 destroyer in 57 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Szechwan to Shensi 1 aaGun and 4 infantry moved from Sikang to Shensi 1 fighter moved from Kweichow to Kiangsu 2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 4 artilleries and 1 infantry moved from Yunnan to French Indo China 1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 75 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,2,3,4,2,1,6,2,2,1,5,3,2,3,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,2,6 Japanese collect 42 PUs (14 lost to blockades); end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : -2.33 ANZAC regular : -0.33
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No move?
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@simon33 Sunday Monday are my weekends. I played on the board after church yesterday in Maine. Very busy day. Finally getting to it now.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu
Combat Hit Differential Summary :
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scramble?
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no intercept in Kiangsu.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu Americans attacks with 7 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Shantung Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shantung 1 infantry owned by the Japanese lost in Shantung Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 6 fighters moved from Kiangsu to Suiyuyan Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Italians regular : 0.33 Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Jehol to Suiyuyan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Anhwe to Kiangsi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - British British buy 6 submarines; Remaining resources: 2 PUs; Combat Move - British 5 fighters moved from Russia to Volgograd 1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to Volgograd 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Volgograd 10 infantry moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 infantry moved from Syria to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 fighter moved from Persia to Volgograd Combat - British
Combat Hit Differential Summary :
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scramble?
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@crockett36 I don’t think you are going to scramble. So I’m going to roll. We can always do this battle again by reloading the turn and editing.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu Americans attacks with 7 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Shantung Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shantung 1 infantry owned by the Japanese lost in Shantung Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 6 fighters moved from Kiangsu to Suiyuyan Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Jehol to Suiyuyan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Anhwe to Kiangsi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 6 submarines; Remaining resources: 2 PUs; Combat Move - British 5 fighters moved from Russia to Volgograd 1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to Volgograd 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Volgograd 10 infantry moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 infantry moved from Syria to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 fighter moved from Persia to Volgograd Combat - British Battle in Denmark Battle in Volgograd British attack with 2 bombers and 7 fighters Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys British roll dice for 2 bombers and 7 fighters in Volgograd, round 2 : 5/9 hits, 4.83 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.50 expected hits 2 bombers owned by the British and 1 fighter owned by the British lost in Volgograd 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd British roll dice for 6 fighters in Volgograd, round 3 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Volgograd 1 armour owned by the Germans lost in Volgograd British win, taking Denmark from Germans with 5 fighters remaining. Battle score for attacker is -14 Casualties for British: 2 bombers and 2 fighters Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - British 5 fighters moved from Volgograd to Russia 2 aaGuns moved from Eastern Persia to Persia 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 3 submarines placed in 81 Sea Zone 3 submarines placed in 71 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Japanese regular : 0.67 Italians regular : 0.33 Japanese AA : -0.17 Germans regular : 1.00 British regular : -0.83
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@crockett36 If you do want to scramble and you wanted to get to it, the ool would be tip bb, fr fig, tip cv. Ask after that. The fig in 91 might then land on an undamaged cv if needed.