Scramble 111 but not 110
sub fights in 106 and dies first.
@simon33 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
don’t mind the above post - was trying to post in another thread while writing this.
Main changes:
ftrs roll at 2 in air raids,
Malta/Crete/Cyprus give a +3 bonus for both Italy and Britain
+5 Bonus for Japan and USA for holding Guam/Midway/Wake.
British empire bonus reduces to +3
-3 Penalty for Britain for having axis subs in the Atlantic
+2 Balkan + Crete bonus for Germany
USSR Lend Lease objectives for Persia/z80, Amur/z5 and Arkangel/z125, +2 each
Separate Patriotism bonus for USSR +3
+5 USA bonus for 2 of Holland/Normandy/S France
+3 bonus to India for no Indian subs
Malaya+Kwangtung bonus reduced to +3
Island and original bonuses for Anzac reduce to +3, but additional bonus of +3
setup changesI think that is the main changes.
Does the set favor the Allies? I don’t see anything in there except Lend lease which assists the Allies? On the contrary, more ways for the Axis to reduce Allied income. Not impressed.
@crockett36 I saw a game where the US player was throwing away transport after transport to grab the Pac objuectives. Ahistorical and nonsensical as the Japanese just bought more ships and became invincible.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
2 mech_infantrys moved from British Columbia to Alaska
Non Combat Move - Americans
1 artillery moved from 31 Sea Zone to Wake Island
3 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
2 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
Does the set favor the Allies? I don’t see anything in there except Lend lease which assists the Allies? On the contrary, more ways for the Axis to reduce Allied income. Not impressed.
Well… Maybe I should have kept the Atlantic sub as a bonus rather than a penalty.
Claiming the French territories is a big plus for the Allies. Lend Lease makes a pretty big difference for the allies. Also an easy +3 for UK_Pacific makes a difference.
Effectively, UK gets +1 and Anzac gets +1
China and UK?
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.00
@crockett36 My daughter had to borrow my laptop. Hopefully UK tonight!
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Combat Move - British
1 unit repaired.
3 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 81 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from 39 Sea Zone to Shan State
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 87 Sea Zone to French West Africa
1 bomber moved from Malta to Egypt
1 armour moved from Egypt to Syria
Combat - British
Combat Hit Differential Summary :
scramble?
Oh really? Scramble 3 ftrs to 113.
OOL, DD, Cru then I’m not sure.
@simon33 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
OOL, DD, Cru then I’m not sure.
If you get 3 hits in the first round you can take a plane.
@simon33 one of us is confused. SZ 113 only has a sub and a transport. Are you sure you want to scramble? TripleA is not helpful here.
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@simon33 one of us is confused. SZ 113 only has a sub and a transport. Are you sure you want to scramble? TripleA is not helpful here.
Thanks for checking. Right, I will say no scramble then.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
2 mech_infantrys moved from British Columbia to Alaska
Non Combat Move - Americans
1 artillery moved from 31 Sea Zone to Wake Island
3 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
2 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
3 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 81 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from 39 Sea Zone to Shan State
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 87 Sea Zone to French West Africa
1 bomber moved from Malta to Egypt
1 armour moved from Egypt to Syria
Combat - British
Battle in Morocco
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 113 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French West Africa
British attack with 1 armour
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 1 armour
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Syria
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
2 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from Scotland to United Kingdom
4 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Shan State to India
1 infantry moved from French Guiana to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
2 carriers placed in 110 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,6,4,4,4,4,6,6,2,4,3,4,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.67
Neutral_Axis regular : -0.33
British regular : 1.00
@crockett36 I sent a tank to liberate Syria, but it got killed.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
2 cruisers and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 6/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Yugoslavia from Neutral_Allies with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 bomber and 2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 3.50
Neutral_Allies regular : -0.33
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 I sent a tank to liberate Syria, but it got killed.
That was a dodgy attack. 50/25/25.
@simon33 I should clarify. How do claim French territory? Do I have to kill French units? Which feels wrong.
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@simon33 I should clarify. How do claim French territory? Do I have to kill French units? Which feels wrong.
Step into it on ncm, just like claiming Sumatra or java
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 39 Sea Zone
1 submarine moved from 60 Sea Zone to 78 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the ANZAC submerged
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :