@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
@simon33 Well, let’s not forget that I blew the whole playtest by not understanding how to use the French and instead gave them to you, kill them or were killed by them. We should also remember that I am not playing this as a bm game because I have cared to learn the rules. I would not take this as a significant sample at all.
@crockett36
…, killed them or…
I have NOT cared to learn the…
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@simon33 Well, let’s not forget that I blew the whole playtest by not understanding how to use the French and instead gave them to you, kill them or were killed by them. We should also remember that I am not playing this as a bm game because I have cared to learn the rules. I would not take this as a significant sample at all.
IIRC you let me get away with holding some islands in the Med which denied you some objectives. You held Moscow longer than I was expecting you to but the Middle East was always way too weak. I think I spent a lot of troops on claiming Gibraltar all the time which I am not sure was worthwhile. Kept giving you some troops to kill.
Anyway, seems that the Axis have some momentum now, so long as you can’t kill the fleet in the Indian Ocean somehow. Especially if Japan can clean up China.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 57 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from New South Wales to Java
1 armour moved from New South Wales to Northern Territory
3 artilleries moved from New South Wales to Queensland
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Volgograd to Archangel
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
1 fighter and 1 infantry moved from Novgorod to Belarus
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery, 1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
1 tactical_bomber moved from 115 Sea Zone to Belarus
1 tactical_bomber moved from Volgograd to Western Ukraine
1 infantry moved from Finland to Norway
Germans take Norway from Americans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,7,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Timguska
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 7 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Belarus
1 armour owned by the Russians lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
2 armour owned by the Russians lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 armour
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Tambov
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
1 artillery owned by the Russians lost in Tambov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Ukraine
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Iraq to 72 Sea Zone
2 mech_infantrys moved from Iraq to Egypt
9 armour moved from Trans-Jordan to Egypt
5 mech_infantrys moved from Finland to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 infantry and 1 mech_infantry placed in Germany
1 bomber and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 2.50
Germans regular : 2.33
Russians AA : -0.50
I assumed you would lose an inf in Bryansk rather than the AA Gun. You can edit it if you prefer to lose the AA gun.
USSR, or is that next weekend?
@simon33 Hoping for Wednesday/Thursday.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 20 PUs;
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
44 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
15 infantry moved from Kweichow to Shensi
1 infantry moved from Urals to Vologda
1 submarine moved from 105 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Shensi
Russians attack with 15 infantry
Japanese defend with 5 infantry
Russians roll dice for 15 infantry in Shensi, round 2 : 0/15 hits, 2.50 expected hits
Japanese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 14 infantry in Shensi, round 3 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Russians roll dice for 12 infantry in Shensi, round 4 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Shensi
3 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Russians
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -1.83
@crockett36 You should consider making a version of this for oob.
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour, 2 artilleries and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 bomber moved from Japan to 35 Sea Zone
1 armour moved from Tanganyika Territory to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 71 Sea Zone
Germans loiter and taunt; Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.00
ANZAC regular : 0.50
ool sz71? 4 hits.
Wrong screenshot
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 You should consider making a version of this for oob.
Not sure why you would want to play that though. Losing the USSR lend lease upgrades and SBR upgrades seems like a loser to me. If you don’t want to play with Marines, just house rule them out. And Vichy, you can turn off in options if you like. Guess there’s a couple of others.
@simon33 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
ool sz71? 4 hits.
Actually, pretty sure you’re asleep now so I’m going to assume Max D.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour, 2 artilleries and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 bomber moved from Japan to 35 Sea Zone
1 armour moved from Tanganyika Territory to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 71 Sea Zone
Germans loiter and taunt; Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 71 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 71 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
British roll dice for 2 fighters in 71 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the British lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Non Combat Move - Japanese
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Persia to Northwest Persia
2 artilleries and 8 infantry moved from India to Burma
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 bomber moved from 35 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 aaGun moved from Suiyuyan to Hopei
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,4,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.33
ANZAC regular : 0.50
British regular : -1.67
I reckon German will have Moscow G12.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 2 armour, 2 carriers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 armour moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to Algeria
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Kwangsi to Shensi
1 fighter moved from 36 Sea Zone to Shensi
3 fighters moved from Rostov to Russia
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 fighters moved from 37 Sea Zone to Shensi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Algeria
Battle in 71 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 fighter; Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 71 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
1 destroyer owned by the Americans lost in 71 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the Japanese forced to land in Union of South Africa
Non Combat Move - Americans
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - British
British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
6 fighters moved from Normandy Bordeaux to Algeria
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
2 artilleries moved from Anglo Egyptian Sudan to French Equatorial Africa
1 submarine moved from 76 Sea Zone to 71 Sea Zone
2 submarines moved from 77 Sea Zone to 71 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 carrier moved from 75 Sea Zone to 71 Sea Zone
2 submarines moved from 73 Sea Zone to 71 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 carrier and 6 submarines
Germans defend with 1 fighter; Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
British roll dice for 6 submarines in 71 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 carrier in 71 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 71 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
1 submarine owned by the British and 1 carrier owned by the British lost in 71 Sea Zone
British roll dice for 5 submarines in 71 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.17
British regular : 0.33
@crockett36 ool? The issue with bm is the extra money the bad guys get. I avoid bm like the plague.