Guten Morgen Martin,
steigt dein fig in UK auf ?
No move?
@simon33 Sunday Monday are my weekends. I played on the board after church yesterday in Maine. Very busy day. Finally getting to it now.
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Jehol to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
3 fighters moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung
1 marine moved from Jehol to Shantung
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Persia to 72 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
Combat - Americans
Air Battle in Kiangsu
Combat Hit Differential Summary :
scramble?
no intercept in Kiangsu.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Jehol to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
3 fighters moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung
1 marine moved from Jehol to Shantung
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Persia to 72 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
Combat - Americans
Air Battle in Kiangsu
Americans attacks with 7 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shantung
Americans attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
6 fighters moved from Kiangsu to Suiyuyan
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
Italians regular : 0.33
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to Suiyuyan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - British
British buy 6 submarines; Remaining resources: 2 PUs;
Combat Move - British
5 fighters moved from Russia to Volgograd
1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to Volgograd
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to Volgograd
10 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 infantry moved from Syria to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 fighter moved from Persia to Volgograd
Combat - British
Combat Hit Differential Summary :
scramble?
@crockett36 I don’t think you are going to scramble. So I’m going to roll. We can always do this battle again by reloading the turn and editing.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Jehol to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
3 fighters moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung
1 marine moved from Jehol to Shantung
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Persia to 72 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
Combat - Americans
Air Battle in Kiangsu
Americans attacks with 7 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shantung
Americans attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
6 fighters moved from Kiangsu to Suiyuyan
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to Suiyuyan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 6 submarines; Remaining resources: 2 PUs;
Combat Move - British
5 fighters moved from Russia to Volgograd
1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to Volgograd
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to Volgograd
10 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 infantry moved from Syria to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 fighter moved from Persia to Volgograd
Combat - British
Battle in Denmark
Battle in Volgograd
British attack with 2 bombers and 7 fighters
Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
British roll dice for 2 bombers and 7 fighters in Volgograd, round 2 : 5/9 hits, 4.83 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.50 expected hits
2 bombers owned by the British and 1 fighter owned by the British lost in Volgograd
2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 6 fighters in Volgograd, round 3 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Volgograd
1 armour owned by the Germans lost in Volgograd
British win, taking Denmark from Germans with 5 fighters remaining. Battle score for attacker is -14
Casualties for British: 2 bombers and 2 fighters
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - British
5 fighters moved from Volgograd to Russia
2 aaGuns moved from Eastern Persia to Persia
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
3 submarines placed in 81 Sea Zone
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.50
Japanese regular : 0.67
Italians regular : 0.33
Japanese AA : -0.17
Germans regular : 1.00
British regular : -0.83
@crockett36 If you do want to scramble and you wanted to get to it, the ool would be tip bb, fr fig, tip cv. Ask after that. The fig in 91 might then land on an undamaged cv if needed.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 bomber moved from Southern Italy to Denmark
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 fighter and 1 mech_infantry moved from Morocco to Tunisia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Battle in Denmark
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Tunisia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
1 fighter owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to Algeria
1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 bomber and 1 fighter moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,3,3
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 bomber moved from Southern Italy to Denmark
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 fighter and 1 mech_infantry moved from Morocco to Tunisia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Battle in Denmark
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Tunisia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
1 fighter owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to Algeria
1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 bomber and 1 fighter moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,3,3
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.50
British regular : 0.00
Not sure why you’re letting me have Egypt next Italian turn. Can’t see you returning to defend it now. Thinking to stand in Iraq maybe?
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Southern Italy to Persia
8 armour and 3 mech_infantrys moved from Caucasus to Persia
1 fighter and 3 tactical_bombers moved from Rostov to Persia
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 mech_infantry owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 2 carriers, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.33
Oh boy have I been looking forward to this one. OOL in 112?
I was going to assume you would tip both CVs and lose the planes, but I reckon if you do that I should continue the battle and sacrifice my big ships for yours.
@simon33 I have to lose the planes because you could simply retreat after the carriers are tipped. We’ll have to do this phase by phase. We also have to be aware that gamerman has pointed out that some casualties are removed earlier than they should be. I believe the subs mess it up. So unfortunately, I have to see the result of your first rolls.