crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance


  • @crockett36 the trick is delivering just in time every turn, TURN.


  • @crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.

  • '19 '17 '16

    @crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:

    @crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.

    The main reason is that it really annoyed me that Germany had an incentive to leave Normandy French. Guess it is similar with French North Africa but I found that one less annoying. I think the concept that Paris falls round 1 breaks the intention behind Larry’s Laws.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 artilleries; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser moved from 22 Sea Zone to 19 Sea Zone
            1 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Persia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from 110 Sea Zone to 126 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Rostov
                  Germans take Tambov from Russians
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            2 tactical_bombers moved from Bryansk to Volgograd
            7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus
            6 armour moved from Novgorod to Archangel
            4 mech_infantrys moved from Eastern Poland to Archangel
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 6 armour and 4 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 2 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    1 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Caucasus
                Germans attack with 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/12 hits, 5.17 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            3 bombers moved from Bryansk to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from Holland Belgium to Western Germany
            1 artillery moved from France to Western Germany
            6 mech_infantrys moved from Western Germany to Poland
            4 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Western Ukraine to Rostov
            2 aaGuns and 10 infantry moved from Bryansk to Western Ukraine
            10 infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
            9 artilleries moved from Bryansk to Rostov
            1 aaGun and 10 infantry moved from Bryansk to Ukraine
            1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to Southern Italy
            2 tactical_bombers moved from Volgograd to Rostov
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 113 Sea Zone
            1 factory_minor placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 59 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 1.67
    Germans regular : -3.67
    

    Savegame


  • @simon33 taking a second look at this today.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; 
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Jehol to Anhwe
            7 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters and 1 tactical_bomber moved from Japan to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            2 bombers moved from French Indo China to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            3 artilleries, 5 infantry and 4 mech_infantrys moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from French Indo China to Kweichow
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            1 destroyer moved from 42 Sea Zone to 57 Sea Zone
            1 battleship moved from 37 Sea Zone to 57 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ceylon
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Philippines
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Ceylon from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Shantung
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 57 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship and 1 destroyer in 57 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 57 Sea Zone
                Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Szechwan to Shensi
            1 aaGun and 4 infantry moved from Sikang to Shensi
            1 fighter moved from Kweichow to Kiangsu
            2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            4 artilleries and 1 infantry moved from Yunnan to French Indo China
            1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 75 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,2,3,4,2,1,6,2,2,1,5,3,2,3,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,2,6
            Japanese collect 42 PUs (14 lost to blockades); end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.00
    Japanese regular : -2.33
    ANZAC regular : -0.33
    

    Savegame

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