@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@nikola1975 Note, edited the carrier with German planes back to 97 that did not participate in combat.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 34 Sea Zone
5 fighters moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Dutch New Guinea to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 5 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Celebes from Japanese with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
5 fighters moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 93 Sea Zone to 109 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
@mikawagunichi I assumed no scramble with 1 plane to defend destroyer, it would still have been 100% fight?
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Leningrad to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Archangel to Vologda
1 infantry moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Malta
5 bombers moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Malta
1 tactical_bomber moved from France to Malta
2 fighters and 3 tactical_bombers moved from Southern Italy to Malta
2 fighters and 2 tactical_bombers moved from Northern Italy to Malta
2 fighters moved from 97 Sea Zone to Malta
1 battleship, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 116 Sea Zone
2 transports moved from 118 Sea Zone to 117 Sea Zone
3 infantry moved from Germany to 117 Sea Zone
1 infantry moved from Germany to 117 Sea Zone
1 aaGun and 1 infantry moved from Finland to Vyborg
4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
8 infantry moved from 118 Sea Zone to Leningrad
6 infantry moved from Germany to Poland
Place Units - Germans
1 transport placed in 116 Sea Zone
1 submarine placed in 113 Sea Zone
1 bomber, 1 infantry and 1 tactical_bomber placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Northern Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Southern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
1 infantry owned by the Germans lost in Southern Belarus
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
2 artilleries and 6 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Tula to Russia
2 infantry moved from Tula to Tambov
3 infantry moved from Samara to Stalingrad
1 aaGun moved from Russia to Samara
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Tula to Samara
1 artillery moved from Sakha to Siberia
1 infantry moved from Amur to Siberia
2 artilleries and 6 infantry moved from Buryatia to Sakha
Place Units - Russians
1 mech_infantry placed in Russia
3 infantry placed in Stalingrad
6 infantry placed in Russia
1 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5
Russians collect 34 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.83
@nikola1975 For SZ 34, can you please state which planes combinations are on which carriers?
@mikawagunichi Hm, not sure how to check that.
@nikola1975 It’s not really something you check, it’s something you declare since the game doesn’t always keep track accurately and you could choose to land them in a different manner than they were last turn. It’s a player enforced rule. Need to know to see how many are able to get the double movement (i.e. AZ planes on US CVs).
@mikawagunichi Well, if I was playing on a board game, I would put 4 of ANZAC on 2 carriers and 1 on the third one. That would make them useful, and remembering how I played the last round, I believe it would have been possible to set them in that order.
So, count they are like that.
@nikola1975 Thank you for the clarification.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery and 7 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 132 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 56 Sea Zone
1 submarine moved from 132 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry in Burma, round 2 : 15/27 hits, 8.33 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Burma
3 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 10 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 submarines moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 marine moved from Siam to 132 Sea Zone
1 artillery and 4 infantry moved from French Indo China to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 132 Sea Zone
5 infantry and 1 marine moved from 132 Sea Zone to Malaya
1 artillery moved from 132 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 132 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 132 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 aaGun, 1 artillery and 2 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from Japan to French Indo China
2 aaGuns moved from Northern Manchuria to Buryatia
1 infantry moved from Korea to Southern Manchuria
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 6 infantry moved from Japan to 6 Sea Zone
1 aaGun and 6 infantry moved from 6 Sea Zone to Korea
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kiangsu
1 mech_infantry moved from Kiangsu to Hopei
Place Units - Japanese
3 infantry placed in Kiangsu
1 airfield placed in French Indo China
3 infantry placed in French Indo China
1 artillery and 5 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 7.00
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Marshall Islands
1 submarine moved from 34 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine and 6 submarines moved from 34 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 27 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt
1 bomber moved from French Central Africa to United Kingdom
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 battleship placed in 104 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Eastern Sinkiang to Szechwan
12 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Shansi, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 11 infantry in Shansi, round 3 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Shansi, round 4 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 10 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
1 artillery and 3 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shansi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 73 Sea Zone to 82 Sea Zone
1 fighter moved from Southern Persia to 82 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Southern Caucasus to Northwest Persia
1 armour moved from Southern Caucasus to Southern Persia
1 infantry moved from Northeast Persia to Southern Persia
2 infantry moved from Southern Persia to Baluchistan
2 armour and 1 mech_infantry moved from Baluchistan to Central India
1 tactical_bomber moved from Southern Persia to 82 Sea Zone
1 bomber moved from Southern Persia to Egypt
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 fighter moved from Southern Persia to 82 Sea Zone
1 fighter moved from Southern Persia to 82 Sea Zone
1 fighter moved from Southern Persia to 82 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 82 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
1 tactical_bomber moved from Eastern India to Southern Persia
3 aaGuns, 6 artilleries and 22 infantry moved from Eastern India to Central India
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
Place Units - British
2 destroyers placed in 109 Sea Zone
2 armour and 1 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -3.83
Americans regular : 0.50
Japanese regular : -0.17
British regular : -1.00
@mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to 96 Sea Zone
2 artilleries and 5 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar
2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar
Combat Hit Differential Summary :
@nikola1975 said in L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3:
@mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.
I have been trying to spend more on German planes than ships early and see how it goes. I often find it annoying to spend a bunch on ships when I dont’ end up doing sea lion.
Any scrambles to 94?
@mikawagunichi No.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to 96 Sea Zone
2 artilleries and 5 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar
2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 fighters and 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
British roll dice for 1 artillery, 4 fighters and 5 infantry in Gibraltar, round 2 : 4/10 hits, 4.67 expected hits
4 infantry owned by the Italians lost in Gibraltar
2 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 4/9 hits, 4.17 expected hits
British roll dice for 4 fighters in Gibraltar, round 3 : 3/4 hits, 2.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
2 fighters owned by the Americans and 2 fighters owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Italians: 1 artillery and 6 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 2 fighters and 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Malta
1 aaGun moved from Libya to Tobruk
4 infantry moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
5 fighters moved from 55 Sea Zone to 56 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 109 Sea Zone to 104 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
5 fighters moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 transport moved from 116 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Baltic States to Leningrad
1 aaGun and 1 artillery moved from Vologda to Leningrad
1 aaGun and 1 infantry moved from Vyborg to Leningrad
4 armour moved from Leningrad to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from France to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 submarines moved from 113 Sea Zone to 108 Sea Zone
7 infantry moved from Germany to Western Germany
4 transports moved from 118 Sea Zone to 116 Sea Zone
9 fighters and 8 tactical_bombers moved from Malta to Western Germany
Place Units - Germans
8 artilleries placed in Western Germany
5 transports placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Russia to Gorky
2 fighters moved from Russia to Gorky
2 fighters moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 artillery and 1 infantry moved from Sakha to Amur
1 infantry moved from Novgorod to Vologda
Russians take Vologda from Germans
1 fighter moved from Russia to Northern Belarus
Combat - Russians
Battle in Gorky
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Gorky, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 14 artilleries and 41 infantry moved from Smolensk to Novgorod
1 fighter moved from Yaroslavl to Novgorod
2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
1 armour and 2 mech_infantrys moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tula
2 infantry moved from Tula to Kursk
1 infantry moved from Kursk to Rostov
2 infantry moved from Tambov to Rostov
3 armour, 5 artilleries, 14 infantry and 3 mech_infantrys moved from Stalingrad to Rostov
3 armour and 1 mech_infantry moved from Samara to Rostov
1 aaGun moved from Samara to Stalingrad
2 fighters moved from Gorky to Russia
1 fighter moved from Yaroslavl to Russia
1 artillery and 5 infantry moved from Sakha to Siberia
1 aaGun moved from Russia to Smolensk
Place Units - Russians
1 mech_infantry placed in Stalingrad
1 infantry placed in Stalingrad
1 artillery placed in Stalingrad
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : -1.00
Russians regular : -0.17