Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Northern Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Southern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
1 infantry owned by the Germans lost in Southern Belarus
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
2 artilleries and 6 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Tula to Russia
2 infantry moved from Tula to Tambov
3 infantry moved from Samara to Stalingrad
1 aaGun moved from Russia to Samara
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Tula to Samara
1 artillery moved from Sakha to Siberia
1 infantry moved from Amur to Siberia
2 artilleries and 6 infantry moved from Buryatia to Sakha
Place Units - Russians
1 mech_infantry placed in Russia
3 infantry placed in Stalingrad
6 infantry placed in Russia
1 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5
Russians collect 34 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.83
@nikola1975 For SZ 34, can you please state which planes combinations are on which carriers?
@mikawagunichi Hm, not sure how to check that.
@nikola1975 It’s not really something you check, it’s something you declare since the game doesn’t always keep track accurately and you could choose to land them in a different manner than they were last turn. It’s a player enforced rule. Need to know to see how many are able to get the double movement (i.e. AZ planes on US CVs).
@mikawagunichi Well, if I was playing on a board game, I would put 4 of ANZAC on 2 carriers and 1 on the third one. That would make them useful, and remembering how I played the last round, I believe it would have been possible to set them in that order.
So, count they are like that.
@nikola1975 Thank you for the clarification.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery and 7 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 132 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 56 Sea Zone
1 submarine moved from 132 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry in Burma, round 2 : 15/27 hits, 8.33 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Burma
3 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 10 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 submarines moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 marine moved from Siam to 132 Sea Zone
1 artillery and 4 infantry moved from French Indo China to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 132 Sea Zone
5 infantry and 1 marine moved from 132 Sea Zone to Malaya
1 artillery moved from 132 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 132 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 132 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 aaGun, 1 artillery and 2 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from Japan to French Indo China
2 aaGuns moved from Northern Manchuria to Buryatia
1 infantry moved from Korea to Southern Manchuria
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 6 infantry moved from Japan to 6 Sea Zone
1 aaGun and 6 infantry moved from 6 Sea Zone to Korea
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kiangsu
1 mech_infantry moved from Kiangsu to Hopei
Place Units - Japanese
3 infantry placed in Kiangsu
1 airfield placed in French Indo China
3 infantry placed in French Indo China
1 artillery and 5 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 7.00
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Marshall Islands
1 submarine moved from 34 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine and 6 submarines moved from 34 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 27 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt
1 bomber moved from French Central Africa to United Kingdom
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 battleship placed in 104 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Eastern Sinkiang to Szechwan
12 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Shansi, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 11 infantry in Shansi, round 3 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Shansi, round 4 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 10 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
1 artillery and 3 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shansi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 73 Sea Zone to 82 Sea Zone
1 fighter moved from Southern Persia to 82 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Southern Caucasus to Northwest Persia
1 armour moved from Southern Caucasus to Southern Persia
1 infantry moved from Northeast Persia to Southern Persia
2 infantry moved from Southern Persia to Baluchistan
2 armour and 1 mech_infantry moved from Baluchistan to Central India
1 tactical_bomber moved from Southern Persia to 82 Sea Zone
1 bomber moved from Southern Persia to Egypt
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 fighter moved from Southern Persia to 82 Sea Zone
1 fighter moved from Southern Persia to 82 Sea Zone
1 fighter moved from Southern Persia to 82 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 82 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
1 tactical_bomber moved from Eastern India to Southern Persia
3 aaGuns, 6 artilleries and 22 infantry moved from Eastern India to Central India
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
Place Units - British
2 destroyers placed in 109 Sea Zone
2 armour and 1 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -3.83
Americans regular : 0.50
Japanese regular : -0.17
British regular : -1.00
@mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to 96 Sea Zone
2 artilleries and 5 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar
2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar
Combat Hit Differential Summary :
@nikola1975 said in L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3:
@mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.
I have been trying to spend more on German planes than ships early and see how it goes. I often find it annoying to spend a bunch on ships when I dont’ end up doing sea lion.
Any scrambles to 94?
@mikawagunichi No.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to 96 Sea Zone
2 artilleries and 5 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar
2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 fighters and 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
British roll dice for 1 artillery, 4 fighters and 5 infantry in Gibraltar, round 2 : 4/10 hits, 4.67 expected hits
4 infantry owned by the Italians lost in Gibraltar
2 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 4/9 hits, 4.17 expected hits
British roll dice for 4 fighters in Gibraltar, round 3 : 3/4 hits, 2.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
2 fighters owned by the Americans and 2 fighters owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Italians: 1 artillery and 6 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 2 fighters and 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Malta
1 aaGun moved from Libya to Tobruk
4 infantry moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
5 fighters moved from 55 Sea Zone to 56 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 109 Sea Zone to 104 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
5 fighters moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 transport moved from 116 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Baltic States to Leningrad
1 aaGun and 1 artillery moved from Vologda to Leningrad
1 aaGun and 1 infantry moved from Vyborg to Leningrad
4 armour moved from Leningrad to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from France to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 submarines moved from 113 Sea Zone to 108 Sea Zone
7 infantry moved from Germany to Western Germany
4 transports moved from 118 Sea Zone to 116 Sea Zone
9 fighters and 8 tactical_bombers moved from Malta to Western Germany
Place Units - Germans
8 artilleries placed in Western Germany
5 transports placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Russia to Gorky
2 fighters moved from Russia to Gorky
2 fighters moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 artillery and 1 infantry moved from Sakha to Amur
1 infantry moved from Novgorod to Vologda
Russians take Vologda from Germans
1 fighter moved from Russia to Northern Belarus
Combat - Russians
Battle in Gorky
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Gorky, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 14 artilleries and 41 infantry moved from Smolensk to Novgorod
1 fighter moved from Yaroslavl to Novgorod
2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
1 armour and 2 mech_infantrys moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tula
2 infantry moved from Tula to Kursk
1 infantry moved from Kursk to Rostov
2 infantry moved from Tambov to Rostov
3 armour, 5 artilleries, 14 infantry and 3 mech_infantrys moved from Stalingrad to Rostov
3 armour and 1 mech_infantry moved from Samara to Rostov
1 aaGun moved from Samara to Stalingrad
2 fighters moved from Gorky to Russia
1 fighter moved from Yaroslavl to Russia
1 artillery and 5 infantry moved from Sakha to Siberia
1 aaGun moved from Russia to Smolensk
Place Units - Russians
1 mech_infantry placed in Stalingrad
1 infantry placed in Stalingrad
1 artillery placed in Stalingrad
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : -1.00
Russians regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 6 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 artillery, 5 infantry and 1 marine moved from Malaya to 132 Sea Zone
1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 132 Sea Zone to 40 Sea Zone
1 marine moved from 40 Sea Zone to Ceylon
1 artillery and 5 infantry moved from 40 Sea Zone to Eastern India
1 infantry moved from Honan to Inner Mongolia
Japanese take Inner Mongolia from Chinese
2 bombers moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Eastern India
Japanese attack with 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in Eastern India, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/34 hits, 10.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Eastern India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking Eastern India from UK_Pacific with 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 carriers moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea Zone
2 fighters moved from 132 Sea Zone to 40 Sea Zone
1 fighter moved from French Indo China to 40 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 submarines moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 132 Sea Zone
2 fighters moved from French Indo China to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 5 infantry, 4 submarines and 3 transports moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Honan
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Anhwe
1 artillery moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Southern Manchuria to Jehol
1 aaGun and 6 infantry moved from Korea to Southern Manchuria
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -3.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Marshall Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Marianas
1 marine moved from Queensland to 55 Sea Zone
1 marine moved from New South Wales to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
3 carriers moved from 55 Sea Zone to 35 Sea Zone
2 battleships and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Normandy Bordeaux
Germans win with 1 aaGun remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Iwo Jima
Battle in Marianas
Battle in 35 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau
Non Combat Move - Americans
1 marine moved from 35 Sea Zone to Caroline Islands
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
2 carriers and 4 fighters moved from 55 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 18 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 23 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 23 Sea Zone
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
4 submarines moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 23 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
3 submarines moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from Central United States to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 artillery, 1 battleship, 2 carriers, 5 destroyers, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from Eastern United States to 111 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Kansu to Hopei
1 infantry moved from Szechwan to Hopei
1 infantry moved from Tsinghai to Honan
1 infantry moved from Shansi to Honan
1 infantry moved from Shansi to Honan
9 infantry moved from Shansi to Chahar
1 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 9 infantry in Chahar, round 3 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Malta
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
Combat - British
Battle in Malta
British attack with 1 bomber
Italians defend with 1 airfield and 1 bomber
British roll dice for 1 bomber in Malta, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Malta
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - British
1 bomber moved from Malta to Egypt
3 aaGuns, 3 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Central India to Baluchistan
3 armour moved from Southern Persia to Baluchistan
2 infantry moved from Southern Persia to Baluchistan
2 armour moved from Iraq to Baluchistan
1 mech_infantry moved from Syria to Southern Persia
1 fighter and 1 tactical_bomber moved from Southern Persia to Baluchistan
1 fighter and 1 tactical_bomber moved from Southern Persia to Baluchistan
2 fighters moved from Southern Persia to Baluchistan
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 carrier and 1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 1,6
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : -0.33
Italians regular : -0.17
Japanese regular : -0.67
Germans AA : 0.83
British regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
1 artillery moved from Gibraltar to 94 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 94 Sea Zone to 113 Sea Zone
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun, 1 armour and 1 infantry moved from Ukraine to Bessarabia
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 23 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 aaGun and 1 transport moved from 104 Sea Zone to 111 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :