League Community Shared Hot-Seat game #1

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun moved from 42 Sea Zone to Java
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 fighter moved from 42 Sea Zone to Malaya
            2 fighters moved from New Zealand to Java
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun moved from 42 Sea Zone to Java
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 fighter moved from 42 Sea Zone to Malaya
            2 fighters moved from New Zealand to Java
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Bumping up

  • G gamerman01 referenced this topic on
  • 2024 '13

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter moved from Southern Italy to 92 Sea Zone
            4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '13

    @gamerman01 Going for 92. Scramble? Someone?


  • @BombsAway
    @gamerman01

    I think we’ve lost some momentum with this hotseat game. I think we may need to have players on 1 side or the other, to get a bit more investment in the game.

    Should we just have whoever has played a turn for the Axis be on the Axis team, and same for Allies? If you’ve played a turn for both you’ll need to declare a side - thoughts?


  • @Booper

    Actually I am suffering from some wantings currently, but just wanna reply here. Obviously there is some adjustment necessary in order to create new momentum. This can either be more or less restriction, but surely more clarity. My suggestion: Any League player can take any turn any time even two subsequent turns after 24h have passed. Scramble and OoL decisions are made by the active player too the way he or she assumes is best against his/her own intentions.


  • Yep, open to suggestions as it belongs to the league, and partly lost momentum because I haven’t been paying attention and ad campaign wasn’t big!

    Game 1 is to learn and adapt,
    Seems the idea of mix and match is popular among several
    I would think it would be more interesting after round 1 is done as you inherit someone else’s moves

    Thanks for the thoughts!!

    It could also be a good place to go when players are up on all their moves and waiting for someone to move in their games…?


  • @BombsAway said in League Community Shared Hot-Seat game #1:

    @gamerman01 Going for 92. Scramble? Someone?

    I ll step up and say scramble! Reduce the number of German planes!


  • @crockett36 triplea_41709_2ger (2).tsvg
    Scramble was successful! Will the Germans continue with another round of combat or retreat?


  • @crockett36 I overwrote the file.

  • 2024 '13

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter moved from Southern Italy to 92 Sea Zone
            4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Germans attack with 4 bombers, 5 fighters and 4 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
                    Germans roll dice for 4 bombers, 5 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/13 hits, 7.83 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
                    5 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
                    1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                4 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                British win with 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is -29
                Casualties for Germans: 5 fighters and 2 tactical_bombers
                Casualties for British: 1 carrier, 2 destroyers and 1 tactical_bomber
            Moving scrambled unit from 92 Sea Zone  back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone  back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone  back to originating territory: Gibraltar
                1 fighter owned by the British forced to land in Gibraltar
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 92 Sea Zone to Algeria
            4 bombers moved from 92 Sea Zone to Southern Italy
            2 infantry moved from Norway to Finland
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Slovakia Hungary to Romania
            5 infantry moved from Bulgaria to Romania
            3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
            5 armour moved from France to Yugoslavia
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 artillery and 3 infantry placed in Western Germany
            2 fighters placed in Western Germany
            1 armour and 4 mech_infantrys placed in Germany
            1 destroyer and 1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.83
    British regular : 1.83
    

    Savegame


  • Well I’m not even sure what to commentate there!

    Except the R2 just got a lot less stressful! Who’s up for it?!


  • @FlyingBadger What software are you using here?

  • 2025 2024 '23 '22 '19 '18


  • @crockett36 basic!


  • @crockett36 is there a thread that describes how to use this? I’d like to play G40 more often but one of my pain points is I can’t leave my game set up on my one table for days else my wife gets on me. Having a software to play on would be super beneficial


  • 2025 2024 '23 '22 '19 '18


Suggested Topics

  • 23
  • 69
  • 35
  • 12
  • 45
  • 52
  • 115
  • 188
Axis & Allies Boardgaming Custom Painted Miniatures

133

Online

17.7k

Users

40.3k

Topics

1.7m

Posts