@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
I thought we’d gain more traction than this, but we haven’t yet.
I’ve been busy, sorry I didn’t do this several days ago,
I1 needs to be played (and it would be great to have signup for G2 and R2)
I’M OPENING IT UP TO THOSE who have already played,
@FlyingBadger preferred since he did G1!
Anyone who’s already played in round 1 except AldoRaine because he did UK1, may play I1 any time.
If no one else does in the next 24 hours or so, I will.
Don’t worry, word’s just not out yet. Tell your friends/opponents!
Pacifier is up for I1, though a chance he will not have time and someone else would, then
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Algeria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Cyprus from British, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : 1,17
Italians regular : 1,67
@crockett36 You’re up!
Remember to NOT play F1 !!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from 42 Sea Zone to Malaya
2 fighters moved from New Zealand to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from 42 Sea Zone to Malaya
2 fighters moved from New Zealand to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Bumping up
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@gamerman01 Going for 92. Scramble? Someone?
I think we’ve lost some momentum with this hotseat game. I think we may need to have players on 1 side or the other, to get a bit more investment in the game.
Should we just have whoever has played a turn for the Axis be on the Axis team, and same for Allies? If you’ve played a turn for both you’ll need to declare a side - thoughts?
Actually I am suffering from some wantings currently, but just wanna reply here. Obviously there is some adjustment necessary in order to create new momentum. This can either be more or less restriction, but surely more clarity. My suggestion: Any League player can take any turn any time even two subsequent turns after 24h have passed. Scramble and OoL decisions are made by the active player too the way he or she assumes is best against his/her own intentions.
Yep, open to suggestions as it belongs to the league, and partly lost momentum because I haven’t been paying attention and ad campaign wasn’t big!
Game 1 is to learn and adapt,
Seems the idea of mix and match is popular among several
I would think it would be more interesting after round 1 is done as you inherit someone else’s moves
Thanks for the thoughts!!
It could also be a good place to go when players are up on all their moves and waiting for someone to move in their games…?
@BombsAway said in League Community Shared Hot-Seat game #1:
@gamerman01 Going for 92. Scramble? Someone?
I ll step up and say scramble! Reduce the number of German planes!
@crockett36 triplea_41709_2ger (2).tsvg
Scramble was successful! Will the Germans continue with another round of combat or retreat?
@crockett36 I overwrote the file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 4 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 4 bombers, 5 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/13 hits, 7.83 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
5 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
4 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated
British win with 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is -29
Casualties for Germans: 5 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 1 tactical_bomber
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British forced to land in Gibraltar
Non Combat Move - Germans
2 tactical_bombers moved from 92 Sea Zone to Algeria
4 bombers moved from 92 Sea Zone to Southern Italy
2 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 armour moved from France to Yugoslavia
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 artillery and 3 infantry placed in Western Germany
2 fighters placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -2.83
British regular : 1.83
Well I’m not even sure what to commentate there!
Except the R2 just got a lot less stressful! Who’s up for it?!
@FlyingBadger What software are you using here?
@crockett36 basic!