Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
I see it this time - I know it’s my turn
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from South Europe to Central Mediteranean Sea Zone
1 infantry moved from South Europe to Central Mediteranean Sea Zone
2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
2 infantry moved from East Mediteranean Sea Zone to Syria Jordan
Germans take Syria Jordan from British
2 bombers moved from West Europe to North Sea Zone
4 fighters moved from East Europe to North Sea Zone
Combat - Germans
Battle in North Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 1 carrier and 1 transport; Americans defend with 1 carrier and 2 transports
Germans roll dice for 2 bombers and 4 fighters in North Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
Americans roll dice for 2 carriers and 3 transports in North Sea Zone, round 2 : 0/5 hits, 1.50 expected hits
1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone
Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 60
Casualties for British: 1 carrier and 1 transport
Casualties for Americans: 1 carrier and 2 transports
Non Combat Move - Germans
1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
2 bombers moved from North Sea Zone to West Europe
1 fighter moved from North Sea Zone to West Europe
2 fighters moved from North Sea Zone to East Europe
1 fighter moved from North Sea Zone to West Europe
8 infantry moved from South Europe to East Europe
1 infantry moved from West Europe to South Europe
Place Units - Germans
1 fighter and 8 infantry placed in South Europe
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Germans regular : 1.67
@Ragnell804 said in Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun:
If you are down I dont mind you redoing that turn for fun purposes. Aka we continue the game from the top of G3 as if this was a casual game.
LOL you just got the lucky roll before I did.
It’s OK, when dice are so determinant as they are in Classic, I myself don’t think the game should be taken too seriously unless you’re playing for $1M
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
3 fighters moved from Kenya-Rhodesia to Libya
Combat - British
Battle in Libya
British attack with 3 fighters
Germans defend with 2 infantry; Japanese defend with 1 bomber
British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits
1 fighter owned by the British lost in Libya
1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Libya
British roll dice for 2 fighters in Libya, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Libya
1 infantry owned by the Germans lost in Libya
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 fighters
Casualties for Germans: 2 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - British
1 fighter moved from Libya to Congo
2 infantry moved from Kenya-Rhodesia to Congo
1 transport moved from Mozambique Sea Zone to Angola Sea Zone
1 fighter moved from Karelia S.S.R. to East US Sea Zone
Place Units - British
1 carrier and 1 transport placed in North Sea Zone
Turn Complete - British
British collect 19 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : 1.50
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry and 1 transport moved from South Compass Sea Zone to South Africa Sea Zone
2 infantry moved from South Africa Sea Zone to South Africa
Japanese take South Africa from British
1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
2 infantry moved from Manchuria to Yakut S.S.R.
2 fighters moved from China to Yakut S.S.R.
2 fighters moved from India to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 4 fighters and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Manchuria
1 infantry moved from Sinkiang to India
2 infantry moved from French Indo China to India
2 infantry moved from China to French Indo China
1 transport moved from French Indo China Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from India to Syria Jordan
2 fighters moved from Yakut S.S.R. to China
1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
1 submarine moved from North Australia Sea Zone to Indian Ocean Sea Zone
1 fighter moved from North Australia Sea Zone to Anglo Sudan Egypt
Place Units - Japanese
3 infantry placed in India
1 infantry placed in Japan
4 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
Russians regular : -0.67
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters; Remaining resources: 8 PUs;
Combat Move - Americans
1 bomber moved from Karelia S.S.R. to India
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
Combat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - Americans
1 armour and 2 infantry moved from Finland Norway to Karelia S.S.R.
2 infantry moved from East US to East US Sea Zone
1 carrier, 2 fighters, 2 infantry and 2 transports moved from East US Sea Zone to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
1 armour and 6 infantry moved from West US to West Canada
1 armour moved from East US to East Canada
1 carrier, 2 fighters, 4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
4 infantry moved from North Sea Zone to Finland Norway
1 bomber moved from India to Karelia S.S.R.
Place Units - Americans
2 fighters placed in West US
Turn Complete - Americans
Americans collect 34 PUs; end with 42 PUs
Combat Hit Differential Summary :
1d6<=1: 5; Hits: 0
1d6<=3: 1; Hits: 1
1d6<=2: 2; Hits: 1
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
2 infantry moved from Russia to Novosibirsk
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from Ukraine S.S.R. to Caucasus
Place Units - Russians
2 infantry placed in Russia
2 armour placed in Russia
3 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.17
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 5
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from East Europe to North Sea Zone
2 bombers and 2 fighters moved from West Europe to North Sea Zone
1 fighter moved from South Europe to North Sea Zone
Combat - Germans
Battle in North Sea Zone
Germans attack with 2 bombers and 5 fighters
British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Combat Hit Differential Summary :
Germans regular : 1.17
Casualty choice please
all transport and the carriers
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 5
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from East Europe to North Sea Zone
2 bombers and 2 fighters moved from West Europe to North Sea Zone
1 fighter moved from South Europe to North Sea Zone
Combat - Germans
Battle in North Sea Zone
Germans attack with 2 bombers and 5 fighters
British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 2 carriers, 2 fighters and 3 transports in North Sea Zone, round 2 : 6/7 hits, 2.83 expected hits
1 bomber owned by the Germans and 5 fighters owned by the Germans lost in North Sea Zone
1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone
Combat Hit Differential Summary :
Americans regular : 3.17
Germans regular : 1.17
And now we’re playing just for fun, but I’m just going to have to give the dice a win again.
No disrespect meant.
Classic is just too volatile for me, plus a few other things I really have a hard time accepting after experiencing improved versions for decades.
The nostalgia is fantastic, the Triple A map looks beautiful.
We actually had TWO ONE PERCENT results on the German luftwaffe in five rounds, PLUS a highly unlucky result by the allies in between those two!! Maybe the guys who call it a beer and pretzels game are right after all.
I won’t ask for units back and continue since the Allies took it hard in round 4, but if you like the game (I do except for extreme dice on the most important units in the game) and want to make some kind of offer to reverse some of that result, I may be interested.
I have a game or two more going on than I really want, so I’m more liable to resign this one :( :(
Combat Hit Differential Summary :
Americans regular : 3.17 Germans regular : 1.17
!!!
Thanks for the highly competitive game and your considerable sportsmanship, plus tips,
I had fun, see you in the (2) finals!!
I mean to be fair. You should not have been wasting your time attacking the allied fleet with just German planes. You were bound to lose them like this eventually and the planes are more worth more to the axis alive than the allies. Especially since the economies are not bloated like in G40 and everything outside of ground units cost more. And as you can see they are harder to replace with a small economy.
If you look at my games with @The_Good_Captain, we throw away planes on calculated risks otherwise we both do our best to protect our planes. We also never attack the allied fleet again after turn 1 no matter how juicy the target.
If were talking about the battle that just occurred in the North Sea, the first thing I notice is that Germany has a 67% chance to win (which is thin odds for me esp for high value all the German pieces are).
The next thing I notice is that the TUV is 12 points in Germany’s favor which is basically one piece.
Lastly, I notice that for whichever side wins the fight, there is predicted to be roughly two pieces left.
So @gamerman01 where did you interpret a 1% result? Or am I misunderstanding what you meant? Everything looks pretty vanilla and unsurprising on my end.
Yeah this is why I hesitated to say anything, but with what happened it was really irresistible to me.
I understand what you two are saying, but I respectfully and mostly disagree, even though you have all this Classic experience.
It’s a 1% chance the Allies would score 5/6 hits on that roll, @The_Good_Captain .
Do not look at the overall battle result, it was a hit and run and I had no interest in downing the Allied planes.
@Ragnell804 was impressive to me, how he stayed silent on unfavorable dice. That is good. But you just can’t have a 1% result on the German airforce, and do not tell me after the fact that I shouldn’t have made the attack - something less than an extreme result and I would have been fine.