Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
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Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Non Combat Move - Americans 1 carrier and 2 transports moved from East US Sea Zone to East Canada Sea Zone 1 armour and 2 infantry moved from East Canada to East Canada Sea Zone 1 armour, 1 carrier, 2 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from West US to West Canada 1 carrier, 1 fighter and 2 transports moved from West Panama Sea Zone to East US Sea Zone 1 bomber moved from Panama to United Kingdom 1 aaGun moved from Panama to Mexico Place Units - Americans 1 armour and 6 infantry placed in West US 1 armour and 2 infantry placed in East US Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Karelia S.S.R.: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 armour moved from Russia to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 1 fighter and 3 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ukraine S.S.R. Russians attack with 1 armour and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia 1 fighter moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Caucasus 1 fighter moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 6 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : 2.50
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I see it this time - I know it’s my turn
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Germans Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Syria Jordan Germans take Syria Jordan from British 2 bombers moved from West Europe to North Sea Zone 4 fighters moved from East Europe to North Sea Zone Combat - Germans Battle in North Sea Zone Germans attack with 2 bombers and 4 fighters British defend with 1 carrier and 1 transport; Americans defend with 1 carrier and 2 transports Germans roll dice for 2 bombers and 4 fighters in North Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Americans roll dice for 2 carriers and 3 transports in North Sea Zone, round 2 : 0/5 hits, 1.50 expected hits 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 60 Casualties for British: 1 carrier and 1 transport Casualties for Americans: 1 carrier and 2 transports Non Combat Move - Germans 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 bombers moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 2 fighters moved from North Sea Zone to East Europe 1 fighter moved from North Sea Zone to West Europe 8 infantry moved from South Europe to East Europe 1 infantry moved from West Europe to South Europe Place Units - Germans 1 fighter and 8 infantry placed in South Europe Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Germans regular : 1.67
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@Ragnell804 said in Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun:
If you are down I dont mind you redoing that turn for fun purposes. Aka we continue the game from the top of G3 as if this was a casual game.
LOL you just got the lucky roll before I did.
It’s OK, when dice are so determinant as they are in Classic, I myself don’t think the game should be taken too seriously unless you’re playing for $1M -
Game History
Round: 4 Purchase Units - British British buy 1 carrier and 1 transport; Remaining resources: 3 PUs; Combat Move - British 3 fighters moved from Kenya-Rhodesia to Libya Combat - British Battle in Libya British attack with 3 fighters Germans defend with 2 infantry; Japanese defend with 1 bomber British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits 1 fighter owned by the British lost in Libya 1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Libya British roll dice for 2 fighters in Libya, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Libya 1 infantry owned by the Germans lost in Libya British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 fighters Casualties for Germans: 2 infantry Casualties for Japanese: 1 bomber Non Combat Move - British 1 fighter moved from Libya to Congo 2 infantry moved from Kenya-Rhodesia to Congo 1 transport moved from Mozambique Sea Zone to Angola Sea Zone 1 fighter moved from Karelia S.S.R. to East US Sea Zone Place Units - British 1 carrier and 1 transport placed in North Sea Zone Turn Complete - British British collect 19 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : 1.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry and 1 transport moved from South Compass Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 1 infantry moved from Anglo Sudan Egypt to Italian East Africa Japanese take Italian East Africa from British 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone 2 infantry moved from New Zealand Sea Zone to New Zealand Japanese take New Zealand from British 2 infantry moved from Manchuria to Yakut S.S.R. 2 fighters moved from China to Yakut S.S.R. 2 fighters moved from India to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 4 fighters and 2 infantry Russians defend with 3 infantry Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to Manchuria 1 infantry moved from Sinkiang to India 2 infantry moved from French Indo China to India 2 infantry moved from China to French Indo China 1 transport moved from French Indo China Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 armour moved from India to Syria Jordan 2 fighters moved from Yakut S.S.R. to China 1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone 1 submarine moved from North Australia Sea Zone to Indian Ocean Sea Zone 1 fighter moved from North Australia Sea Zone to Anglo Sudan Egypt Place Units - Japanese 3 infantry placed in India 1 infantry placed in Japan 4 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 Russians regular : -0.67
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Game History
Round: 4 Purchase Units - Americans Americans buy 2 fighters; Remaining resources: 8 PUs; Combat Move - Americans 1 bomber moved from Karelia S.S.R. to India 1 infantry moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese Combat - Americans Strategic bombing raid in India Bombing raid in India rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Non Combat Move - Americans 1 armour and 2 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from East US to East US Sea Zone 1 carrier, 2 fighters, 2 infantry and 2 transports moved from East US Sea Zone to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 1 armour and 6 infantry moved from West US to West Canada 1 armour moved from East US to East Canada 1 carrier, 2 fighters, 4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 4 infantry moved from North Sea Zone to Finland Norway 1 bomber moved from India to Karelia S.S.R. Place Units - Americans 2 fighters placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 42 PUs
Combat Hit Differential Summary :
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1d6<=1: 5; Hits: 0
1d6<=3: 1; Hits: 1
1d6<=2: 2; Hits: 1 -
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Persia: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Yakut S.S.R. to Karelia S.S.R. 2 infantry moved from Russia to Novosibirsk 1 armour moved from Ukraine S.S.R. to Russia 1 infantry moved from Ukraine S.S.R. to Caucasus Place Units - Russians 2 infantry placed in Russia 2 armour placed in Russia 3 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.17
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from East Europe to North Sea Zone 2 bombers and 2 fighters moved from West Europe to North Sea Zone 1 fighter moved from South Europe to North Sea Zone Combat - Germans Battle in North Sea Zone Germans attack with 2 bombers and 5 fighters British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Combat Hit Differential Summary :
Germans regular : 1.17
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Casualty choice please
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all transport and the carriers
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from East Europe to North Sea Zone 2 bombers and 2 fighters moved from West Europe to North Sea Zone 1 fighter moved from South Europe to North Sea Zone Combat - Germans Battle in North Sea Zone Germans attack with 2 bombers and 5 fighters British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 2 carriers, 2 fighters and 3 transports in North Sea Zone, round 2 : 6/7 hits, 2.83 expected hits 1 bomber owned by the Germans and 5 fighters owned by the Germans lost in North Sea Zone 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone
Combat Hit Differential Summary :
Americans regular : 3.17 Germans regular : 1.17
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And now we’re playing just for fun, but I’m just going to have to give the dice a win again.
No disrespect meant.
Classic is just too volatile for me, plus a few other things I really have a hard time accepting after experiencing improved versions for decades.
The nostalgia is fantastic, the Triple A map looks beautiful.We actually had TWO ONE PERCENT results on the German luftwaffe in five rounds, PLUS a highly unlucky result by the allies in between those two!! Maybe the guys who call it a beer and pretzels game are right after all.
I won’t ask for units back and continue since the Allies took it hard in round 4, but if you like the game (I do except for extreme dice on the most important units in the game) and want to make some kind of offer to reverse some of that result, I may be interested.
I have a game or two more going on than I really want, so I’m more liable to resign this one :( :(
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Combat Hit Differential Summary :
Americans regular : 3.17 Germans regular : 1.17
!!!
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Thanks for the highly competitive game and your considerable sportsmanship, plus tips,
I had fun, see you in the (2) finals!!
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I mean to be fair. You should not have been wasting your time attacking the allied fleet with just German planes. You were bound to lose them like this eventually and the planes are more worth more to the axis alive than the allies. Especially since the economies are not bloated like in G40 and everything outside of ground units cost more. And as you can see they are harder to replace with a small economy.
If you look at my games with @The_Good_Captain, we throw away planes on calculated risks otherwise we both do our best to protect our planes. We also never attack the allied fleet again after turn 1 no matter how juicy the target.