No problem. I will ask you next month for W@W game.
Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
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I’ll try and remember to do that in this game, might forget because I’m playing others, and I’ve never done it that way before. Not a problem, just really old habits, so if I don’t it’s no disrespect
Allies score one hit, I lose my transport, and I do not withdraw, and go another round. So now I need to ask if the Russian sub will withdraw, and if so, of course, to where
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Russian sub remains
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I apologize for another stop, but I think I’d better ask to make sure, even though you gave advance OOL, because my sub hit in round 2.
Do you confirm the Russian sub takes the surprise strike, or do you lose your transport?
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Yes take the russian sub
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone 1 submarine moved from West Spain Sea Zone to East US Sea Zone 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour and 1 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 battleship and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 bomber moved from Germany to East Canada Sea Zone 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from West Europe to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 fighter moved from East Europe to North Sea Zone 1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone 1 armour moved from Ukraine S.S.R. to Caucasus Combat - Germans Battle in East US Sea Zone Germans attack with 1 submarine Americans defend with 1 transport Germans roll dice for 1 submarine in East US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in East US Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in East US Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in East US Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in East US Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in East US Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in East Canada Sea Zone Germans attack with 1 bomber British defend with 1 transport Germans roll dice for 1 bomber in East Canada Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Caucasus Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt 1 infantry owned by the British lost in Anglo Sudan Egypt Germans roll dice for 2 armour in Anglo Sudan Egypt, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Anglo Sudan Egypt, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Anglo Sudan Egypt 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in North Sea Zone Germans attack with 4 fighters, 1 submarine and 1 transport British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 1 transport in North Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 transport owned by the Germans lost in North Sea Zone 1 transport owned by the Russians lost in North Sea Zone Germans roll dice for 1 submarine in North Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in North Sea Zone Germans roll dice for 4 fighters in North Sea Zone, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 battleship and 1 transport in North Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in North Sea Zone Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 40 Casualties for Germans: 1 transport Casualties for Russians: 1 submarine and 1 transport Casualties for British: 1 battleship and 1 transport Battle in East Mediteranean Sea Zone Germans attack with 1 fighter British defend with 1 submarine Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in West Mediteranean Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 battleship Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Germans lost in West Mediteranean Sea Zone 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is 16 Casualties for Germans: 1 transport Casualties for British: 1 battleship Non Combat Move - Germans 1 armour and 3 infantry moved from Ukraine S.S.R. to East Europe 1 aaGun, 1 armour and 2 infantry moved from South Europe to East Europe 2 armour moved from West Europe to East Europe 2 armour and 4 infantry moved from Germany to East Europe 1 fighter moved from North Sea Zone to East Europe 1 fighter moved from North Sea Zone to East Europe 1 bomber moved from East Canada Sea Zone to West Europe 1 fighter moved from East Mediteranean Sea Zone to East Europe 1 aaGun moved from Germany to South Europe 1 fighter moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to East Europe Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from West Europe: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode 1 bomber and 5 infantry placed in South Europe Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.67 Germans regular : -0.33 British regular : -0.33
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If my subs survive UK/US airstrikes, please withdraw them to West Spain zone or North Atlantic zone,
That will help you keep the flow of your turn
It’s not easy for me to adjust from years of G40 to classic! Please be patient if it affects our game. I have played a few Classics in the past year, though.
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Game History
Round: 1 Purchase Units - British British buy 2 fighters; Remaining resources: 6 PUs; Combat Move - British 2 fighters moved from United Kingdom to North Sea Zone 1 bomber moved from United Kingdom to Baltic Sea Zone 1 bomber moved from Baltic Sea Zone to Germany 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 fighter moved from India to Anglo Sudan Egypt Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Anglo Sudan Egypt British attack with 1 fighter and 1 infantry Germans defend with 1 armour British roll dice for 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in North Sea Zone British attack with 2 fighters Germans defend with 1 submarine British roll dice for 2 fighters in North Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Germans lost in North Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from North Sea Zone to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from India to Sinkiang 1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 infantry moved from South Africa to Kenya-Rhodesia 1 transport moved from Indian Ocean Sea Zone to South Compass Sea Zone Place Units - British 2 fighters placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 1.33
Apologies if you see double rolls. I messed up my CM, the outcome was still the same as the original so I didn’t need to do any fancy editing.
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I’ve been looking to play G40 but haven’t really found anyone. Let me know if you want to play that too.
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@Ragnell804 I’ve got too many going, and someone else is waiting for me, bummer!
I missed that you posted 4 days ago, thought I was waiting on you! Well now I know, can do it today
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You should not have to wait long if you post here, looking for a league opponent
https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread
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@Ragnell804 said in Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4:
Apologies if you see double rolls. I messed up my CM, the outcome was still the same as the original so I didn’t need to do any fancy editing.
Thanks for full disclosure,
Yikes I see what you mean
That’s not good. I’ll give you some ideas to prevent you having trouble with someone in the future.Play in local if you’re not sure what you’re going to do. Only play by forum if you’re ready to roll dice that count. And if you do roll live dice and want to re-do something, at least wait several minutes so that your opponent can see the gap in MARTI dice.
I’m not making anything of this instance, I can kind of tell that they went the same way, as you said, but MARTI dice come in out of order and they’re confusing. So if you wait several minutes before rolling them again, that’s better.
Especially with someone you’ve never gamed with.
And of course if you get really lucky rolls like I did on G1, your opponent is more likely to be disgruntled.Of course I’m loving the 1 damage and the big hit in Egypt, and I can kind of see (blame confusing MARTI emails) that what you say is true. I definitely trust players on this site even before I get familiar with them. Thanks for full disclosure, be more careful in the future.
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 2 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China 1 bomber moved from Japan to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to Hawaii Sea Zone 3 infantry moved from Manchuria to China 1 infantry moved from French Indo China to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 2 fighters and 6 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00
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Argh, I have to stop it again.
Only 2 hits at Hawaii, what do you keep/lose? If you keep your sub, does it withdraw? To where?Thanks!
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Lost the sub and carrier
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Thanks @Ragnell804 , continuing, then
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 2 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China 1 bomber moved from Japan to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to Hawaii Sea Zone 3 infantry moved from Manchuria to China 1 infantry moved from French Indo China to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 2 fighters and 6 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone 1 submarine owned by the Japanese retreated to Wake Island Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in Hawaii Sea Zone 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 2 battleships, 1 carrier and 3 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 transport Non Combat Move - Japanese 1 fighter moved from Hawaii Sea Zone to Wake Island 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 fighters moved from China to French Indo China 1 bomber moved from China to French Indo China Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 0.00
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I have a hard time switching between versions 🤔
Withdrawing the sub seemed like a good idea, then realized I was relying on it for defense… Well… I don’t think you’ll be counterattacking Hawaii anyway.
Wanted to say - When I have really good luck like that G1 I’m happy to acknowledge it, but I don’t want to say anything after I make the move because I wouldn’t want to be greeted with “WOW I got super lucky that turn, sorry!”
Alright, time for me to dread what USA and Russia will do
Wall in Siberia - causes major problems
Enjoying the game already -
Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Manchuria Russians take Manchuria from Japanese 2 infantry moved from Karelia S.S.R. to Caucasus 3 infantry moved from Karelia S.S.R. to Finland Norway 2 fighters moved from Karelia S.S.R. to Finland Norway 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 armour moved from Novosibirsk to Caucasus 2 armour moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in Caucasus Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Finland Norway Russians attack with 2 armour, 2 fighters and 3 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 2 armour, 2 fighters and 3 infantry in Finland Norway, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Finland Norway 3 infantry owned by the Germans lost in Finland Norway Russians roll dice for 2 armour, 2 fighters and 1 infantry in Finland Norway, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 2 fighters moved from Finland Norway to Karelia S.S.R. 6 infantry moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.50
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Just a calm US and Russian turn.
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I don’t know how it’s happening, but I am not seeing notifications for this thread! I guessed you would have moved by now, so came to see. Will see about moving tonight then! Just wanted to let you know why I’m not moving more quickly!