Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1
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Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
I think I erred when I reversed the UK’s Atlantic subs objective. That little bit less money makes a difference I think.
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
Thanks you for the game. Well played, I think it was a close game, it wouldn’t have taken much to have gone differently for the result to have changed.
I have enjoyed French Rebalance, I think it does address some of the Axis bias in BM. It would have been interesting to see the affect of the French territory changes following an Allied invasion of Normandy.
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
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Yeah, thanks for the game. I felt behind most or all of the game. Looking through the history. I think the strength of Italy was what really undid me. Surprising that the attack on SZ92 isn’t more common, seems a winner in spite of the damage to the Luftwaffe. If my UK bomber wasn’t out of position, perhaps a no scramble and a counter attack on the Italian fleet would have been good but then less Luftwaffe losses too.
Perhaps there is a need for an allied bid rather than any further mods. Should be a small one of course, and I reckon it will be kept under 10 so no Scottish fighter, which is an awesome bid.
Will think about another game on the weekend.
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Regarding SZ92. Maybe this game wasn’t typical as I purchased two bombers (as I like them at 12IPC), whereas most would probably buy navy or slow movers.
I think the key to stopping the attack 92 is having enough in 92 (with scramble from Gibraltar) to discourage a direct attack by the Italians, whilst also having enough in Algeria to discourage Italy invading and giving the Luftwaffe a landing spot. Depending on how the G1 attacks play out, the UK can often achieve, but without a bid I guess it is more likely this will be a stretch.
Maybe some existing units could be moved to help the UK against I1 and G2 attacks. Possibly moving one French ship from 93 to 92 could free up a plane to reinforce Algeria, or the three French infantry in North Africa could all start in Algeria. However, there may be unintended consequences to these moves, I haven’t completely thought it through.
As the intention is to have no bid (which I like as an idea), I think the board should still allow the UK to be able to secure 92 with what it has available - if it concentrates only on this move. The alternative of retreating into the Red Sea seems to give the Axis too much of the initiative, and attacking 97 is very dicey.
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@FlyingBadger said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
Love another game. Same sides or swap?
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Love another game. Same sides or swap?
Great. I’d prefer to be Axis as I have just started a BM game as Allies and it would help me not confuse the games. Happy if you want to have a small bid or otherwise adjust the rule options, whatever you think is balanced.
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ok. Can I get +6 or is that too big a bid?
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
ok. Can I get +6 or is that too big a bid?
That sounds fine to me.
Let me know the bid if you want me to set up the game, or you can set it up and let me know the topic.
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sub in 98